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This is the discussion thread for a recent post on GTPlanet:
This article was published by Brendan Rorrison (@Brend) on May 21st, 2018 in the Gaming category.
DiRT Rally has this specifically for the VR mode. Pretty cool."...players are also able to split the fun between two players with one acting as the main rider and the other as passenger." That is a really cool idea!
EDIT: It would be great if rally games did a similar thing where one person drove, & the other was the co-pilot reading out the pace notes. Are there any that do that?
I've seen streams of this game and it looks like a lot of fun, however is it literally just the IoM TT track? It seems a bit cheeky to be charging full price for a game if that's the case.
I've seen streams of this game and it looks like a lot of fun, however is it literally just the IoM TT track? It seems a bit cheeky to be charging full price for a game if that's the case.
Had time for one lap tonight. That's pretty tough, even tougher than I expected. Going around basically any right-hander above 50mph is an adventure, even with the passenger leaning to the right. And if you do get a little slidey, you of course can't turn left to counter it because all the weight is on the right. The AI logic for leaning might need a bit of help, sometimes she just didn't seem to care that there was a corner coming or would lean but much too late. Other times she seemed to be reacting to my steering inputs quite well and would start leaning as soon as I started turning(even a little) and stop when I let up. Going full-auto might be risky because of that, you'll need to learn which corners don't work right and make sure you tell the passenger to lean in advance. Thankfully there is a semi-auto mode so you can override it when necessary and ignore it the rest of the time.
I expected braking to be really difficult but I had no problem with that. Stopped very fast and stayed pretty stable even with aids off.
They added a meter if you are using one of the close cameras to show if the passenger is left/right/center/tucked. Probably a good idea. I didn't notice whether it could be turned off or not.
Overall it is very twitchy, at least turning right. Not terribly unsurprising(particularly since this game is a bit too twitchy at the back anyway) but it's really quite difficult, at least at first. And there were a few times when I seemed to be just riding along fine with minimal steering input and it just flipped over in the middle of the road. Hopefully there's an improvement patch coming down the road for some of that. An interesting challenge indeed right now, which can hopefully be made a little less "interesting" in the future.
I managed a 27:31 with about a thousand crashes, still good enough for 70-something on the leaderboard for day 1 . It's a bit comical how easily the passenger falls off sometimes, and then once a crash has started the driver just falls right through the bike. It flips over like it weighs 3 pounds at times too. Watching them I've thought they were a bit more stable than this.
I saw some comments on steam saying they aren't based on real riders or teams which seems a bit surprising given the rest of the game. Some people also said the standard bikes felt better now but I didn't have time to try anything else tonight.