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This is the discussion thread for a recent post on GTPlanet:
This article was published by Joe Donaldson (@Joey D) on June 16th, 2018 in the Gaming category.
So what does this mean for gamers? Well, the most impactful is that the next-gen Xbox and the PS5 will use different technologies. While they both still might use AMD they won’t be as closely related as they are now. This could lead to multi-platform games looking better on one system due to optimization.
Going even deeper, this could also lead to console exclusives. However, companies like EA, Ubisoft, and the other big players will likely always keep games multi-platform. But for the smaller developers and especially indie devs, you could see them choose one system over the other.
Well, the most impactful is that the next-gen Xbox and the PS5 will use different technologies.
They already do that now. Steam/PC is the go-to place for many indie developers.But for the smaller developers and especially indie devs, you could see them choose one system over the other.
As long as a stable 60fps is the norm next-gen, I can live with slight visual differences.
Yet there is nothing on PC that looks as good as GT:S, Uncharted 4, Horizon ZD, Driveclub and others. Funny how that works.if consoles want to stay relevant, they have to distance themselves from PC architecture . Consoles up until this gen , had superior graphics. The ps3 out did any pc until 2009 ish. The ps4 was already mid spec right out the gate ..
But how would those games look on PC? Not that I agree with the post you quoted though.Yet there is nothing on PC that looks as good as GT:S, Uncharted 4, Horizon ZD, Driveclub and others. Funny how that works.
Yet there is nothing on PC that looks as good as GT:S, Uncharted 4, Horizon ZD, Driveclub and others. Funny how that works.
Yet there is nothing on PC that looks as good as GT:S, Uncharted 4, Horizon ZD, Driveclub and others. Funny how that works.
I think you will find that only the relatively hardcore demographic of gamers actually give a single toss about 60+ fps. I honestly and truly never once noticed the difference between 30 and 60 fps games untill about 2 years ago when a freind actually explained it to me, despite passionately playing games of all sorts for 10 years prior.PC gaming will almost always look better since the GPU can be upgraded, whereas in a console it can't. The only exception is when a dev is lazy and does a poor port from console to the PC.
You also need to look at the sheer amount of console games that only run 30 FPS. In 2018, that's actually fairly unacceptable. 60 FPS should be the absolute low end when it comes to games nowadays.
I think you will find that only the relatively hardcore demographic of gamers actually give a single toss about 60+ fps. I honestly and truly never once noticed the difference between 30 and 60 fps games untill about 2 years ago when a freind actually explained it to me, despite passionately playing games of all sorts for 10 years prior.
This I am not really worried about given how impressive many Pro/X enhanced titles look. As long as a stable 60fps is the norm next-gen, I can live with slight visual differences.
As for bespoke hardware, designed for first to market (PS5) and called AMD PS5. Change a few unimportant specs (to be wildly overhyped in the media as the second/third/fourth coming) and rebrand as AMD Xbox. It's called marketing and manufacturing efficiency. Processes AMD/Sony/MS know well.
I dunno man. FM7/FH3 at full 4K/60fps is pretty staggering, and so is PC2. PC2 gains a staggering amount over console on a good PC. I'd say those games can absolutely compete with GTS and DC graphically. DC is getting quite old now, and it's only 30fps remember.
As far as Uncharted and Horizon ZD, PC versions of GTAV (with mods, it's an older game now) and Witcher 3 can certainly hold up on Ultra. As can Rise of the Tomb Raider (and presumably Shadow of the Tomb Raider). Assassin's Creed: Origins and Hellblade are also pretty stunning to look at on a high end PC. Most new FPS are pretty nuts at Ultra as well (BF1, Destiny2, CoD:WWII). I think there's plenty of similar games that can compete with the console exclusives graphically if you bother to look.
Consoles do really well considering the hardware that they have, but PC can generally look as good or better through sheer horsepower unless there aren't comparable games at all. And as far as racing and adventure games, there certainly are. Funny how that works.
True, though I think that console's lack of power actually pushes devs to come up with creative rendering solutions which then bleeds into the PC space. So while games will always look best on PC, I think console devs are the ones doing the most to push graphics tech forward since they can't rely on sheer horsepower to brute force better graphics.
Yeah you are right, ease of use is a big thing in development at the moment. Furthermore everyone wants to reduce R&D costs, dropping a year on making a new engine versus letting someone else do that tech is becoming massively popular both in hardware and software. The last thing you want to do is scare devs away from your platform which was the case for the PS3 and PS2 and other consoles which tried to break the mould.I'd agree with that. There's no need to solve with cleverness what you can solve with brute power. See stuff like the original Crysis: looked great but was used as the butt of PC jokes for near on a decade because of how ridiculously hardware hungry it was.
Restrictions breed solutions. PC developers would doubtless eventually get to the same conclusions as console devs, but console devs have an absolute hardware limit and only a handful of sets of hardware to build for at worst. It's a competitive space, and it's definitely a better one for pushing the boundaries of what a game can do.
Still, we're seeing a lot more crossover between the PC and console space these days, and honestly the difference between a really well optimised game and a multi-platform mediocrity isn't really as large as it used to be. I think the peak for being able to differentiate a game through skillful programming was probably late-PS2/early-PS3 era, and these days you can get away with a lot simply by using an established engine. As we progress through generations I expect there to be less and less difference between a bespoke, hand-tweaked game engine and an off the shelf solution.
Would be interesting to see if 144fps ever becomes a thing for consoles as well certainly for the smaller titles.
Nah, all of those don't come close in both tech and art to ps4 exclusives, remember that all of those games are created with xbox one as their baseline, and ps4 devs don't have to keep outdated specs like that in mind.I dunno man. FM7/FH3 at full 4K/60fps is pretty staggering, and so is PC2. PC2 gains a staggering amount over console on a good PC. I'd say those games can absolutely compete with GTS and DC graphically. DC is getting quite old now, and it's only 30fps remember.
As far as Uncharted and Horizon ZD, PC versions of GTAV (with mods, it's an older game now) and Witcher 3 can certainly hold up on Ultra. As can Rise of the Tomb Raider (and presumably Shadow of the Tomb Raider). Assassin's Creed: Origins and Hellblade are also pretty stunning to look at on a high end PC. Most new FPS are pretty nuts at Ultra as well (BF1, Destiny2, CoD:WWII). I think there's plenty of similar games that can compete with the console exclusives graphically if you bother to look.
Consoles do really well considering the hardware that they have, but PC can generally look as good or better through sheer horsepower unless there aren't comparable games at all. And as far as racing and adventure games, there certainly are. Funny how that works.
If you follow Digital Foundry's videos you will see many comparisons between console and PC graphics for multi-platform games. What on PC is Ultra (wrt effects) will usually lie between low to medium to high on the consoles. Simply because PCs have the horsepower to use all effects while consoles have to compromise.Yet there is nothing on PC that looks as good as GT:S, Uncharted 4, Horizon ZD, Driveclub and others. Funny how that works.
Nah, all of those don't come close in both tech and art to ps4 exclusives, remember that all of those games are created with xbox one as their baseline, and ps4 devs don't have to keep outdated specs like that in mind.
Remember that all of those games are created with PC as a hardware choice, and PC devs don't have to limit their games to underpowered specs like the PS4.
I like the idea of there being custom hardware in gaming consoles again because right now they are all but the same generic mid range PC in a different box. I like the idea of there being proper competition again, graphical comparisons, fighting over 1st part titles and exclusives etc... like it's the 90's and 00's!
Sony does it best when they go custom, the PS2's EE & GS, the PS3's CELL & RSX... both hugely powerful platforms that, whilst taking a while to master, ended up producing arguably the best results.
One thing I will say is, first-party console devs as a whole are infinitely more talented than third party devs ( EA spends ore than MS or sony on their titles and they look objectively worst) . Mind > hardware. When you aren't limited by the hardware you get REALLY inefficient and stop searching for ways to crank out more power.
One thing I will say is, first-party console devs as a whole are infinitely more talented than third party devs ( EA spends ore than MS or sony on their titles and they look objectively worst) . Mind > hardware. When you aren't limited by the hardware you get REALLY inefficient and stop searching for ways to crank out more power.
Most of those ultra effects are barely noticeable in normal gameplay, it's actually a really lazy way to tax hardware without much effort and only to satisfy the assumption that people have which is if the game runs like crap means it's technologically advanced. Crysis 1 to this day runs like complete garbage on top end PCs because back then Crytek assumed we would have super high clocks like 10 GHz maybe or more, but then we went the other direction with multiple cores and parallel computing, and their engine simply can't take advantage of modern hardware no matter how much you spent on it.If you follow Digital Foundry's videos you will see many comparisons between console and PC graphics for multi-platform games. What on PC is Ultra (wrt effects) will usually lie between low to medium to high on the consoles. Simply because PCs have the horsepower to use all effects while consoles have to compromise.
That's debatable and depends on the game and effects used. And it's beside the point, which was that on PC the effects look better (in the games that are on both platforms and thus can be compared).Most of those ultra effects are barely noticeable in normal gameplay
Actually not sure if you're being serious here. But I like how you make the leap to...it's actually a really lazy way to tax hardware without much effort and only to satisfy the assumption that people have which is if the game runs like crap means it's technologically advanced.
...as if Crytek were somehow lazy and faking technological advancement. Crysis upon release was technologically groundbreaking and way ahead of its time. That's the reason it was so demanding on the hardware.Crysis 1 to this day runs like complete garbage on top end PCs
This is true. It doesn't take anything away from their accomplishments at the time though.Crytek assumed we would have super high clocks like 10 GHz maybe or more, but then we went the other direction with multiple cores and parallel computing, and their engine simply can't take advantage of modern hardware no matter how much you spent on it.