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This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on July 6th, 2018 in the Forza Motorsport 7 category.
So what's the locked car you are most eager to get? For me is the #66 Ford GT, I really don't want to do 300 miles in Sebring, and also the Alfa Romeo SZ, I kinda like the little ugly car.
So what's the locked car you are most eager to get? For me is the #66 Ford GT, I really don't want to do 300 miles in Sebring, and also the Alfa Romeo SZ, I kinda like the little ugly car.
The '16 911 GT3 and the Dart GTSo what's the locked car you are most eager to get? For me is the #66 Ford GT, I really don't want to do 300 miles in Sebring, and also the Alfa Romeo SZ, I kinda like the little ugly car.
Ferrari 612 Spaghetti. All other missing locked cars I already have in other Forza games.So what's the locked car you are most eager to get? For me is the #66 Ford GT, I really don't want to do 300 miles in Sebring, and also the Alfa Romeo SZ, I kinda like the little ugly car.
Nissan IDx NISMO. That car has been a blast in previous games. I want to put it up against the Tamo Racemo for a little Index of Performance competition.So what's the locked car you are most eager to get? For me is the #66 Ford GT, I really don't want to do 300 miles in Sebring, and also the Alfa Romeo SZ, I kinda like the little ugly car.
Ferrari 612 Spaghetti.
Nissan IDx NISMO.
So what's the locked car you are most eager to get? For me is the #66 Ford GT, I really don't want to do 300 miles in Sebring, and also the Alfa Romeo SZ, I kinda like the little ugly car.
The IDx is one of those cars I can't get myself to using, I'm not a fan of fictional cars and concept cars.
Unpopular opinion time: I don't think the concept of having locked cars was really a bad idea, it just wasn't implemented correctly at all.
I get the idea behind it; Forza 6 made collecting cars completely trivial to the point where people were eventually complaining they had 20+ million credits and nothing to spend them on, so they obviously wanted some cars to have extra value and be more desirable. But between the specialty dealer running repeats for so long with such a small pool to choose from each week, Forzathons only happening once a month until recently and a number of the locked cars being too mundane to really be excited over, the whole idea just fell completely flat.
Much as I try to avoid comparing GT and Forza these days, I really do think they should have looked at GT4's used car section and done something like that with the specialty dealer. It would have made more sense given how much they had decided to keep restricted.
"Esaki went on to explain that the five Collector Tier levels will remain. That will be the only barrier players face in their quest to own every car"
I'm afraid you'll have to race at Sebring
This race took me 3 hours and 5 minutes to complete, last november. But it worth the gift, this Ford GT is very nice to pilot.
I can't help but think that was the original intent of it. If those cars are only obtainable from other players after a time, then they would remain rare items that only became more rare as people who had them stopped playing, meaning they would gradually command higher prices in the auction house and conveniently act as a credit sink for people who have nothing left to spend their credits on. Sort of a group of naturally occurring unicorns that would be well known about but also be desirable and very hard to obtain without being a dedicated player.The main issues with the locked cars in FM7, at least from my perspective, were two things. One, it was a huge proportion of the entire car list. Two, there was no clear progression path. I wanted a Prowler so that I could swap a V8 into it and recreate a car that did well for me in online racing in FM6. I couldn't do that — and there was no way of knowing when I could. That also suggested that whenever T10 stopped supporting FM7, all of those cars would be unavailable to any players that joined in the fray later on in the game's life. That's... unfortunate, even if I understand it from a business perspective.
I noticed that when I read the article, and I agree. Cars need to come with a clear path to ownership or you end up with a whole lot of frustrated players. What's the point of playing the game (or more importantly buying the game) if you can't even purchase the one car you want most because it was arbitrarily placed behind a barrier with no way to unlock it?and I sort of touch on that in the article. [snip] One, it was a huge proportion of the entire car list. Two, there was no clear progression path.