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This is the discussion thread for a recent post on GTPlanet:
This article was published by Joe Donaldson (@Joey D) on July 15th, 2018 in the Forza Motorsport 7 category.
Oh Well. Horizon 4 is coming out so RIP FM7 anyway lol
I'll keep an eye out and see if they are really listening to their fans.
Or they may just be stalling F8 for release on the next Xbox..they have pretty much hit/gone beyond what the current hardware is capable of unless they alienate and fracture the user base by making F8 an XB1X exclusive, which will probably never happen..
The entire team working on FM7... but not even an expansion? Come on, Turn 10. Its really hard for me to believe that.
It would be interesting to see what a long-term development Forza would look like. I love Forza, but in the past three titles, you can feel it's a bit uninspired. It all reached its peak with FM3 and FM4, and then it just went downhill.
T10 doesn't really need to release every other year at this point. They should turn FM into a platform that gets content updates all year and then maybe a large expansion. Sell the game for $60, $10 for all dlc cars through the year and $20 for a large expansion.
Keep horizon as a biannual release because they can keep changing the countries and adding stuff but main series should definitely become a platform and obviously one that isn't insanely priced.
They should also make FM more sim like with qualifying laps, flag system, proper pits etc while keeping it accessible to everyone meaning either tutorials or well designed easy to use menus while racing for car adjustments in the pits.
Then you just let FH be the place where people can run wild (as they do) and hopefully that would increase the quality of racing in FM. Some of the systems from FH4 and other games that help deal with griefing would help..like maybe ghosting everyone on the 1st friggen corner who crashes in more races than not. I understand why it happens but you shouldn't be able to ruin a 30 min race in the 1st 5 seconds
I don´t think this is the right way. They will have to face other games as AC or PC2 even more, which both have a smaller playerbase as FM Titles. They have always been a Sandbox Car Game, where you dont need to have a wheel setup. Also you can just jump into it, play for 10 Minutes and close it. You are not able to do this in any other game.I think FM series needs to stop trying to appeal to the fun racers out there completely. They should really embrace the simulation aspect more, make race weekends possible with practice, qualifying, proper pit stops (animations too), develop a more complex physics engine, in short: make the game a bit harder, like Assetto Corsa or PCars 2. Does not need to be iRacing or rFactor2, but just move a bit away from that mass market 'simcade' approach. Just let the Horizon series do the full arcade experience while Motorsport becomes a real sim. Also i hope that they go back to the more classy approach in terms of presentation (like 4,5,6) instead of this punkrock stuttery 3D models on stage kinds of bs.
I don´t think this is the right way. They will have to face other games as AC or PC2 even more, which both have a smaller playerbase as FM Titles. They have always been a Sandbox Car Game, where you dont need to have a wheel setup. Also you can just jump into it, play for 10 Minutes and close it. You are not able to do this in any other game.
I think FM series needs to stop trying to appeal to the fun racers out there completely. They should really embrace the simulation aspect more, make race weekends possible with practice, qualifying, proper pit stops (animations too), develop a more complex physics engine, in short: make the game a bit harder, like Assetto Corsa or PCars 2. Does not need to be iRacing or rFactor2, but just move a bit away from that mass market 'simcade' approach. Just let the Horizon series do the full arcade experience while Motorsport becomes a real sim. Also i hope that they go back to the more classy approach in terms of presentation (like 4,5,6) instead of this punkrock stuttery 3D models on stage kinds of bs.
I remember back in time when horizon was launched that horizon was the arcade brother and forza would remain more close as an simulator. Now both are arcades, just forza is less than horizon.To the people that are liking this, and you in particular: you do realize why Forza exists right? It doesn't need to be a super serious, down to brass tacks racing sim. It never was, and it never will be. Contrary to what you might think of this idea, the entire reason why Forza is still doing well, even with the move to PC and ultimately a larger, more advanced market then on consoles, is because of that simcade approach. The fact that I can take a relatively pedestrian vehicle, or an odd ball, tune it up and go hucking it around a track. The minute Forza does what you suggest, any sort of differentiating factor with the game is lost, and it just becomes another sim racer.
All this game needs is more old classic fantasy track like: Iberian, Camino de Viejo, Monteserrat, Fujimi Kaido and New York.
Who are you to decide what Forza is or not? Do you realize that race penalties are coming in the next months? Do you not see that the physics are more accurate each version it's released? Do you realize you can "tune" any regular car to drive competitive against race cars in real life too?To the people that are liking this, and you in particular: you do realize why Forza exists right? It doesn't need to be a super serious, down to brass tacks racing sim. It never was, and it never will be. Contrary to what you might think of this idea, the entire reason why Forza is still doing well, even with the move to PC and ultimately a larger, more advanced market then on consoles, is because of that simcade approach. The fact that I can take a relatively pedestrian vehicle, or an odd ball, tune it up and go hucking it around a track. The minute Forza does what you suggest, any sort of differentiating factor with the game is lost, and it just becomes another sim racer.