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This is the discussion thread for a recent post on GTPlanet:
This article was published by Jordan Greer (@Jordan) on September 13th, 2018 in the Gaming category.
Wasn’t there a game that allowed you to create your own cars back in the days?
Wasn’t there a game that allowed you to create your own cars back in the days?
Yep, Automation.
It just had to mention Omega Boost.
It just had to mention Omega Boost.
Now all of a sudden I want PD to bring back Omega Boost.
YES PLEASEMetal Gear Rex Vision Gran Turismo
Makes you think what PD can do as devs if they took a different genre. Their tech expertise and art/sound design are world class. I'm sure with their simulation background modeling and systems design would be up there as well. The only thing missing is story scenario though we have little idea on that considering their history.
The Real Shooting Simulator.It would be so funny to see the Polyphony Digital logo at E3 and everyone thinking its going to be another Gran Turismo and outta nowhere comes drama with complex characters and it's a third person shooter
Didn't Kaz once say a while back that he'd like to create a game where users could design, build, and drive their own cars? Could this be some very early experimentation with such an idea?
Supercar Street Challenge with it's Steve Saleen Styling Studio.
It was a terrible game.
That's definitely the worst possible way to use procedural generation!Keep generating until looks like Ferrari - adjust the rest ?
Ask the program to start generating random bumpers with prefixed max width, depth and other options - when it matches what requested (say I need F40 bumper) the program stops and the designer hand finishes the imperfections.
Sort of brute force shape design.
I don't know if that makes any sense or is feasible
Keep generating until looks like Ferrari - adjust the rest ?
Ask the program to start generating random bumpers with prefixed max width, depth and other options - when it matches what requested (say I need F40 bumper) the program stops and the designer hand finishes the imperfections.
Sort of brute force shape design.
I don't know if that makes any sense or is feasible