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This is the discussion thread for a recent post on GTPlanet:
This article was published by Gary Slater (@AudiMan2011) on December 14th, 2018 in the Gaming category.
Personally I don't have high hopes for this game. I am curious to see how it goes thoughThis is the discussion thread for a recent post on GTPlanet:
This article was published by Gary Slater (@AudiMan2011) on December 14th, 2018 in the Gaming category.
I want to remind everyone that I've seen and created enough mods to know you can make unrealistic physics regardless of the engine. Just think about the f zero mod for assetto corsa or the granny or the noddy car mod in rfactor. There is no validation in the ini files to stop you from creating a monster so if you think rfactor engine=realism or sim racer then that may not be the case, they can certainly manipulate it into feeling like a horizon game or nfs.
I fully agree, but the thing is, in the interview they stated that they had help from the rFactor developers. Why would they settle on such a horrible physics interpretation? I understand this game is not Assetto Corsa or rFactor, but it's hugely disappointing to see that it could have been much better and they settled on pretty much mobile game physics.
I think they need the money, rfactor 2 isnt all that successful in total sales and licensing costs arent getting any cheaper. I think its a reasonably easy deal for them.I fully agree, but the thing is, in the interview they stated that they had help from the rFactor developers. Why would they settle on such a horrible physics interpretation? I understand this game is not Assetto Corsa or rFactor, but it's hugely disappointing to see that it could have been much better and they settled on pretty much mobile game physics.
How they expected us to believe it uses the rFactor physics engine after watching this video is beyond my understanding
I understand they might be dumbed down for the average console users and non sim racers, but this is just ridiculous.
I want to remind everyone that I've seen and created enough mods to know you can make unrealistic physics regardless of the engine. Just think about the f zero mod for assetto corsa or the granny or the noddy car mod in rfactor. There is no validation in the ini files to stop you from creating a monster so if you think rfactor engine=realism or sim racer then that may not be the case, they can certainly manipulate it into feeling like a horizon game or nfs.
Just because it uses the same physics engine doesn't instantly mean it has the same physics...
Just because it uses the same physics engine doesn't instantly mean it has the same physics...