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This is the discussion thread for a recent post on GTPlanet:
This article was published by Michael Leary (@Terronium-12) on December 19th, 2018 in the Gaming category.
I would imagine so. They're still going to want to push the consoles that they're making, and without exclusives, that'll be a little tough.I’d really like that. But then would the exclusives want to stay exclusives? It would mean more money for them to be non-exclusive then if it were
¯\_(ツ)_/¯ Things happen.The author of this article should correct himself in stating that the Forza series is only playable on the XBOX platform. It is already multi=platform as you can play on both the XBOX and PC. As well as playing together online together. It is a very well known fact that I am surprised he seemingly was not aware of... Although the XBOX and Windows are both Microsoft properties they are still different systems and therefore a title played on both platforms would be considered "multi-platform".
Michael is aware of that, and so am I (I edited the article). I have added "Xbox/PC" for specificity, though I think the original meaning was clear from the surrounding context.The author of this article should correct himself in stating that the Forza series is only playable on the XBOX platform. It is already multi=platform as you can play on both the XBOX and PC. As well as playing together online together. It is a very well known fact that I am surprised he seemingly was not aware of... Although the XBOX and Windows are both Microsoft properties they are still different systems and therefore a title played on both platforms would be considered "multi-platform".
Michael is aware of that, and so am I (I edited the article). I have added "Xbox/PC" for specificity, though I think the original meaning was clear from the surrounding context.
While Forza games are "multi-platform" in terms of hardware, they are are not "multi-platform" in terms of network infrastructure, as Windows games connect to the Xbox Live service. It cannot be considered a true example of "cross-platform" play.
That while you're correct in saying that it's playable on more than one piece of hardware, it's only because they share the exact same infrastructure practically making the means of playing one and the same. It's not the same as true Cross Platform games that connect through all their own individual services, but operating under one server - Their connecting through the same service to the same servers.Not sure what you mean here. Pretty sure when playing Forza on the PC I'm playing against guys on the Xbox. Almost positive given the fact that the lobbies are so full as would expect # of players on Forza on PC to be very low percentile.
Sony is the real problem here as Microsoft cares much less about the hardware so are perfectly willing to let you connect to xbox live from other hardware platforms. They want the subscription revenue.
Course, their new goal (as is Sony's (probably begrudgingly)) is to virtualize the hardware where you connect to a stream for the game on whatever hardware you can which of course serves to cement you more into their particular game service and ecosystem. Hence, I don't see this problem really going away to be honest other than the # of devices you can play on will increase but there is not going to be cross-play between xbox live hosted streamed games and Sony ones. Sucks for sure but it's no different than the same crap playing out with your cellphone, your home control, your digital video sellers, etc.. Everyone wants that "recurring subscription" revenue provide by locking you into their particular service. Perhaps in the future (several years from now) you will see consoles become generic and able to connect to whatever game service they will. If that happens vendors like SMS could choose to forego xbox live, sony live, whatever live, and just host their own service (on say Amazon S3 or Microsoft Cloud) and give you true "play on whatever device you want" access to the same service and servers. Don't count on it though given the niceties Xbox live and Sony live and whatever service will provide to make hosting easier on the developer.
Yep. Point I'm making is the new ecosystem soon will be the game streaming service and it will become hardware agnostic over time but games will remain locked into the service. Maybe if we are lucky one of them will break out but basically I'd say cross-platform or rather cross-service being a better term is going to be a no-go for most due to hassles of setting up external servers and contract terms, etc...
You should probably be extending that point from the profile it came fromYep. Point I'm making is the new ecosystem soon will be the game streaming service and it will become hardware agnostic over time but games will remain locked into the service. Maybe if we are lucky one of them will break out but basically I'd say cross-platform or rather cross-service being a better term is going to be a no-go for most due to hassles of setting up external servers and contract terms, etc...
It's literally impossible for game streaming to match the user experience of a console in your living room, unless physicists unlock the power of quantum entanglement or something to transmit your input to and from the streaming service hub faster than our current form of internet infrastructure ever could. That's the critical difference between playing games and watching Netflix, no matter how badly game company executives want to adopt the Netflix model.
And what about people who live in less-developed areas without fast internet? Ownership rights? How many players will be affected by a brownout or technical mishap at one hub? What about the loyal minority of people who still buy and collect physical copies of games, most notably these days on the Nintendo Switch?
Good luck to the first company to go all-in on streaming, because you can bet they'll face a vocal backlash like Microsoft's unveiling of the Xbox One.