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This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on January 15th, 2019 in the Forza Horizon 4 category.
We're constantly working to improve the experience in Forza Horizon 4. Below you will find a summary of items fixed or improved upon in this Content Update.
Version Number
PC: 1.239.620.2
Xbox: 1.239.622.0
New Features
Free-For-All Adventure
This update adds a brand-new way to play Online Adventure, where players compete individually. Available in both Ranked and Unranked modes, this new game mode can be found in the Online Adventure tab, replacing “Anything Goes”.
Cross Platform fixes
PC Fixes
- Added Racing Series, Creator and Title filters to Event Blueprint searching.
- Added the ability to view all the eligible cars for a Trial or Seasonal Championship.
- Resolved issue where Drivatar names could be duplicated in events.
- Fixed issue where a certain tune on the Forza Edition Caterham would cause graphical issues.
- Fixed a bug where changing units to metric caused issues with the route length indicator during route creation.
- Fixed an issue where turning off rewind in difficulty menu would prevent users from being able to rewind during route creation.
- Fixed an issue where disabling car lights would not also disable the reverse lights.
- Fixed an issue where flipped or snapped elements on an imported livery would unflip if ungrouped.
- Fixed visual issues caused by Santa outfit and Reindeer nose.
- Prevented damage being applied to player car when restarting British Racing Green: Chapter 10.
- Improved visibility of Street Race event finish lines.
- Fixed issue where downloading your own design via Creative Hub or the curated designs menu would not allow you to edit it.
- Fixed an issue where leaving and rejoining a convoy during a #Forzathon Live event would allow users to collide with each other when they shouldn’t.
- Fixed an issue where passing through a Danger Sign twice in quick succession would cause all other PR stunts to stop working.
- Fixed an issue where Drivatars could win a co-op Seasonal Championship, despite scoring fewer points.
- Fixed an issue where the Speed Trap near the train bridge could be exploited.
- Fixed an issue where invalid performance ranges could be displayed on event flyers.
- Fixed an issue where player prestige level would not be shown in pre-race leaderboards in Online Adventure.
- Improvements to stutters.
- Various stability improvements.
- The 'Carlton' and 'Floss' avatar emotes are no longer available.
Xbox Fixes
- No PC specific fixes.
Wheel Fixes
- No Xbox specific fixes.
- Fixed issue where Average Slip Damper was not working on wheels that required inverse FFB.
- Fixed issue where center spring in FFB would remain on while in the air.
- Fixed issue where spring effect would trigger when driving through water, even if set to OFF
- Improved rumble and FFB feedback on wheels.
- Fixed an issue with the UI for the Thrustmaster T150, where buttons were displaying incorrectly.
- Fixed issue where controller mappings for a second device were not being saved.
- Fixed an issue with the Thrustmaster TS WX Racer competition mod, where setting the steering Axis Deadzone Outside to below 50 made it impossible to drive the car.
First impressions of Free-For-All: welcome to the Bone Shaker Wall-Riding Championship!
The people that I raced with were for the most part, decent enough though...with less people running into each other on purpose at least. Though the groups seemed pretty decently fast, and thus, good (perhaps better than normal).
Surprising Mitsubishi steals the 992 headline. I guess its good to have Mitsubishi back but... come on. Its Mitsubishi. The addition of the 992 is the biggest Forza news for me personally since the release of FH4. Seeing this brand new, beautiful car so early ingame is amazing. Those old Mitsubishis have been in all kinds of racing games for ages. But to each their own i guess. And dont get mad, im a Stuttgart fanboy.
Those old Mitsubishis have been in all kinds of racing games for ages.
Same here, but nothing wrong with the return of Mitsubishi stealing the spotlight for now. Perhaps they will release an article on the 992 when the car becomes available in the game?But to each their own i guess. And dont get mad, im a Stuttgart fanboy.
Since the car has no skill perks the multiplier caps out at 5x. That means that once you've hit the cap, the most important thing you can do is earn big point skills. One thing I'd suggest is to make sure you're drifting when you hit things because the 1,000 points for each Sideswipe skill add up quickly.Can anyone offer any advice on how to reach 3 stars in the skill score for level 7 of Isha's Taxis? I can only seem to manage around 170,000 and that's with a chain that lasts for the entire time limit. I'm drifting, jumping, getting wrecks etc. the entire time but the score never seems to go very high It doesn't help that the taxi is bloody awful to drive and there are trees absolutely everywhere
Surprising Mitsubishi steals the 992 headline. I guess its good to have Mitsubishi back but... come on. Its Mitsubishi. The addition of the 992 is the biggest Forza news for me personally since the release of FH4. Seeing this brand new, beautiful car so early ingame is amazing. Those old Mitsubishis have been in all kinds of racing games for ages. But to each their own i guess. And dont get mad, im a Stuttgart fanboy.
Since the car has no skill perks the multiplier caps out at 5x. That means that once you've hit the cap, the most important thing you can do is earn big point skills. One thing I'd suggest is to make sure you're drifting when you hit things because the 1,000 points for each Sideswipe skill add up quickly.
The 992 isn’t available in-game yet with the update, so there really isn’t much to say about it until later in the week.
This is one thing that irks me about the DLC strategy for this game. Forza staff writes some nicely on-point summaries whenever a car pack is released, but the weekly distribution in FH4 more or less ended this tradition as if there’s no big deal anymore.
Can anyone offer any advice on how to reach 3 stars in the skill score for level 7 of Isha's Taxis? I can only seem to manage around 170,000 and that's with a chain that lasts for the entire time limit. I'm drifting, jumping, getting wrecks etc. the entire time but the score never seems to go very high It doesn't help that the taxi is bloody awful to drive and there are trees absolutely everywhere
Head into the flower beds near a sort of cafe/pavilion slightly forward and left of your starting position. Just drift around in there as you'll score landscaping bonus points, hit plenty of the knee height wooden barriers in that area too for wreckage bonuses. As has been pointed out, if you do it while drifting you can get the sideswipe bonus too.