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This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on May 3rd, 2019 in the F1 2019 category.
nice!...
I will just leave it here
edit: Whatever i will comment.
-will go over well with the hardcore sim racers is I have given much more grip loss to the tire when you’re outside the peak. So in theory — at least this is how I feel, and is what has happened to me — you have to be much smoother, and more like real life. Less sliding around!
-a racing car is easy to drive. But it’s difficult to be fast with it. So being easy to drive, automatically, anybody can just pick it up and play with it. And if that’s not enough, we put an available layer of assists on it. All of this combined I think makes it so that we can reach a very broad audience.
-Be fast with it, well then, that’s skill. But I think in F1 2019, 2018, 2017, it’s been easy to drive the car, but to be fast, to be at the esport final is pretty difficult.
As someone with real race experience and Simracing experience i can tell you that:
Before i start, iam playing racing games/racing simulations for roughly said 20 years. I started with cheap plastic toy wheels and went all the way up to Direct Drive wheels. Today, i dont own any wheels, sold all of them, iam playing Assetto Corsa from time to time with Gamepad (no aids/assists,).
Knowing Codemasters F1 series, i can DEFINITELY tell that F1 2019 will not be a Sim. The same way older versions were no simulations aswell. Iam always very honest and thats why some people dont like me sometimes. But i like being honest. Thats what i expect from GtPlanet and David Greco aswell.
Ofcourse driving fast is more difficult, the issue with Codemasters F1 games is, that the "physics" are just ****. The games arent hard to drive cause you are driving fast. They are hard cause the physics dont mak sense and they implemented stupid spins when reaching a certain point. Its not simulated, its more scripted. And as a player you can clearly feel that. This is what makes Codemasters F1 games hard. You always feel as a passenger in the car. No feedback, connection to the car.
Like i said, a more sim heavy game like AC is easily playable for me with a gamepad. Its not a bad thing when F1 2019 ends (and it will) up being a arcade game (maybe with a "touch of sim"). The issue is that they advertise it as a Sim, i even read words like "hardcore players".
Just be honest ! And for the GTPlanet comments, i thought as a "journalist" you always need to ask questions to get the true answer, i kinda feel like you didnt want to "step on his (David Greco's) foot".
...
I will just leave it here
edit: Whatever i will comment.
-will go over well with the hardcore sim racers is I have given much more grip loss to the tire when you’re outside the peak. So in theory — at least this is how I feel, and is what has happened to me — you have to be much smoother, and more like real life. Less sliding around!
-a racing car is easy to drive. But it’s difficult to be fast with it. So being easy to drive, automatically, anybody can just pick it up and play with it. And if that’s not enough, we put an available layer of assists on it. All of this combined I think makes it so that we can reach a very broad audience.
-Be fast with it, well then, that’s skill. But I think in F1 2019, 2018, 2017, it’s been easy to drive the car, but to be fast, to be at the esport final is pretty difficult.
As someone with real race experience and Simracing experience i can tell you that:
Before i start, iam playing racing games/racing simulations for roughly said 20 years. I started with cheap plastic toy wheels and went all the way up to Direct Drive wheels. Today, i dont own any wheels, sold all of them, iam playing Assetto Corsa from time to time with Gamepad (no aids/assists,).
Knowing Codemasters F1 series, i can DEFINITELY tell that F1 2019 will not be a Sim. The same way older versions were no simulations aswell. Iam always very honest and thats why some people dont like me sometimes. But i like being honest. Thats what i expect from GtPlanet and David Greco aswell.
Ofcourse driving fast is more difficult, the issue with Codemasters F1 games is, that the "physics" are just ****. The games arent hard to drive cause you are driving fast. They are hard cause the physics dont mak sense and they implemented stupid spins when reaching a certain point. Its not simulated, its more scripted. And as a player you can clearly feel that. This is what makes Codemasters F1 games hard. You always feel as a passenger in the car. No feedback, connection to the car.
Like i said, a more sim heavy game like AC is easily playable for me with a gamepad. Its not a bad thing when F1 2019 ends (and it will) up being a arcade game (maybe with a "touch of sim"). The issue is that they advertise it as a Sim, i even read words like "hardcore players".
Just be honest ! And for the GTPlanet comments, i thought as a "journalist" you always need to ask questions to get the true answer, i kinda feel like you didnt want to "step on his (David Greco's) foot".
I hate to rain on your parade here mate, but F1 was never supposed to be a simulator. It’s supposed to work on a controller as well, so actually you’re just crying for the hell of it
On a controller, 2018 was actually a pretty good game (especially since they near enough eliminated the Input Lag)
All you sound like is an elitist Sim Racing ****
Maybe you should look up what a controller is before complaining about physic
Rant over
I hate to rain on your parade here mate, but F1 was never supposed to be a simulator. It’s supposed to work on a controller as well, so actually you’re just crying for the hell of it
On a controller, 2018 was actually a pretty good game (especially since they near enough eliminated the Input Lag)
All you sound like is an elitist Sim Racing ****
Maybe you should look up what a controller is before complaining about physic
Rant over
It's not the most realistic game out there but it's still a simulator.
I thought realism and simulation were mutually inclusive? Or better put entirely dependent on each other? Less realistic equals less sim and vice versa.
I'd say realism and simulation are different when being talked about in this way. You could say it is unquestionably a simulation as it is simulating the sport of Formula 1.
Before i start, iam playing racing games/racing simulations for roughly said 20 years. I started with cheap plastic toy wheels and went all the way up to Direct Drive wheels. Today, i dont own any wheels, sold all of them, iam playing Assetto Corsa from time to time with Gamepad (no aids/assists,).
Knowing Codemasters F1 series, i can DEFINITELY tell that F1 2019 will not be a Sim. The same way older versions were no simulations aswell. Iam always very honest and thats why some people dont like me sometimes. But i like being honest. Thats what i expect from GtPlanet and David Greco aswell.
Ofcourse driving fast is more difficult, the issue with Codemasters F1 games is, that the "physics" are just ****. The games arent hard to drive cause you are driving fast. They are hard cause the physics dont mak sense and they implemented stupid spins when reaching a certain point. Its not simulated, its more scripted. And as a player you can clearly feel that. This is what makes Codemasters F1 games hard. You always feel as a passenger in the car. No feedback, connection to the car.
Like i said, a more sim heavy game like AC is easily playable for me with a gamepad. Its not a bad thing when F1 2019 ends (and it will) up being a arcade game (maybe with a "touch of sim"). The issue is that they advertise it as a Sim, i even read words like "hardcore players".
Just be honest ! And for the GTPlanet comments, i thought as a "journalist" you always need to ask questions to get the true answer, i kinda feel like you didnt want to "step on his (David Greco's) foot".
The f1 games simulate alot of things in a f1 car im not sure if arcade is the right word for these games and i kinda hate the word "simcade" a "entry level simulator" could be a good definition for it?My english isnt very good sorry if the name doesnt make sense.