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This is the discussion thread for a recent post on GTPlanet:
This article was published by Andrew Evans (@Famine) on May 13th, 2019 in the Gaming category.
There is an MT mechanism - you can buy "bucks" for money, and spend them on upgrades or in-game coins (which can also be used for upgrades) - but I can't say it's bothered me so far. It spits coins and crates (with coins, bucks and upgrades in them) at you pretty regularly, but bucks are slower progress.I was kind of interested, but then I saw "Free to Play" which generally means pay to win or progress.
I was kind of interested, but then I saw "Free to Play" which generally means pay to win or progress.
So I'm giving it a miss.
Yeah, but the game not simulating the sport has an advantage such as bring free to create a fantastical and immersive world around its drivers, cars and tracks. It's free to do things that the license would’ve normally restricted and creating an alternate world. Unless you talk about the race mechanics not being realistic.I'm hoping they're freeing up the F1 Manager name for a 'Football Manager' full fat F1 manager game to come out in the future.
I know there's Motorsport Manager but I didn't think it was in any way similar to how a real F1 race plays out. Overtaking was far too easy and sometimes cars would be side by side for half a lap...
I played as Red Bull (or whatever the equivalent was) twice on separate occasions when they were the third fastest team and managed to win both races quite comfortably by splitting strategies. I found it difficult to get any satisfaction out of a game that doesn't simulate the sport.
Yeah, but the game not simulating the sport has an advantage such as bring free to create a fantastical and immersive world around its drivers, cars and tracks. It's free to do things that the license would’ve normally restricted and creating an alternate world. Unless you talk about the race mechanics not being realistic.