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This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on May 29th, 2019 in the Assetto Corsa Competizione category.
Wasn't ACC Unreal 4 based? Surely UE3 will be a bit outdated by now, no?
your completly wrong... as it has!!!Dame... just did a couple of laps.... but this game feels GREAT right out of the box...NO ADJUSTMENT NEEDED
I've got the updated version of that monitor, the CRG9, and I'm not experiencing those issues. Maybe the fault lies somewhere else, maybe worth looking at other potential probems.the wide screen support is terrible, with the Samsung CHG90 flickering really badly everywhere
Maybe complete nonsense what I suggest but in my case in VR it helped. Video setting on high creates a kind of 'looking through moving water' effect on both left and right side. When I turn down the video settings to medium this is completely gone and thus looks crisp and clear. Worth trying?the wide screen support is terrible, with the Samsung CHG90 flickering really badly everywhere
Which VR headset do you have?Maybe complete nonsense what I suggest but in my case in VR it helped. Video setting on high creates a kind of 'looking through moving water' effect on both left and right side. When I turn down the video settings to medium this is completely gone and thus looks crisp and clear. Worth trying?
Oculus Rift.My monthly download limit is almost reached so I have to wait until June 2nd until I can try the full ACC sim.
Which VR headset do you have?
I've got the updated version of that monitor, the CRG9, and I'm not experiencing those issues. Maybe the fault lies somewhere else, maybe worth looking at other potential probems.
One BRILLIANT thing that they did with ACC (big props to them) was the flexible control assignments: you can assign one button to be a "Shift key" (shift meaning like the keyboard button, not a transmission of a car), so on your wheel with 6 buttons you can have 10 functions (5 buttons with 2 different modes each). Combine that with the extended time function in each mode and you have 20 functions total...from just 6 buttons. This is how a lot of functions are assigned in some flight sims (and in the real aircraft they model) and I'm so glad there's a racing sim that finally does it. I'll give an example from my setup:
I have a 2 way rocker switch on my wheel doing 8 different things:
UP = cycle light stages
Hold UP for 0.5 second = flash lights
DOWN = cycle wiper stages
Hold DOWN for 0.5 second = rain lights
Shift key + UP/DOWN = Traction Control Increase/Decrease
Shift key + hold UP/DOWN for 0.5 second = Engine Map Increase/Decrease
Please note: When doing this, you need to assign the "0.5 second" keys before assigning the instant keys.
Slim, fancy offering some help - I'm one of those who wasn't aware of this feature, though I did spot the same post as you have on RD..... I've been searching around for the past couple of hours trying to find how to set this up on my McLaren GT3 rim.... I'm stuck ;(I'm pretty sure you will all be aware of this but for those of you like me who didn't, you can assign multiple inputs to each button. Saw this posted over at RD.
Just got back in from dinner with my family. Gonna watch highlights of the Giro and then I'll give it a go. Will report back my findingsSlim, fancy offering some help - I'm one of those who wasn't aware of this feature, though I did spot the same post as you have on RD..... I've been searching around for the past couple of hours trying to find how to set this up on my McLaren GT3 rim.... I'm stuck ;(
Thanks, take your time.....no rushJust got back in from dinner with my family. Gonna watch highlights of the Giro and then I'll give it a go. Will report back my findings