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This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on June 24th, 2019 in the F1 2019 category.
So we think it's on par with Assetto Corsa Competizione regarding physics and sound as both reviews give 4 stars here?
I think that’s kind of hard to do when the game isn’t even out yetAny review that doesn't involve playing two or three full seasons to see if the upgrade paths are broken again this year, and playing the massively popular online modes in real lobbies under real network conditions to see if they're broken again this year, is kind of premature is it not?
is kind of premature is it not?
So we think it's on par with Assetto Corsa Competizione regarding physics and sound as both reviews give 4 stars here?
Interesting.
I will have to head to steam this weekend and give it a try.
So we think it's on par with Assetto Corsa Competizione regarding physics and sound as both reviews give 4 stars here?
Interesting.
I will have to head to steam this weekend and give it a try.
There’s the cars of course, with the big-bore F2s sounding quite different in tone to the main acts
The F2 cars are really great fun to drive. And they are significantly more challenging than the F1 cars. You've really got to be gentle on the throttle or else you'll be over-steering off the track.
Surprised nobody is complaining about lack of VR support? Sounds great otherwise though!
I think it basically means the F2 engines are bigger than F1 enginesSorry for asking (English isn't my mother tongue) what does that mean? That the F2 cars' engine sounds boring?
I could complain, but there's no point really as it was never expected.
Codemasters stock answer in the past has been that "Nobody is interested in VR". I guess they didn't sell as many Dirt Rally VR DLCs as they'd hoped. Also Codemasters business model is to go after the low hanging fruit - they definitely are not an innovative "Build it and they will come" outfit.
The only time we'll see Codemasters get serious about VR is when they have no choice but to include it.
Had it had vr on it i honestly would have gotten then special edition just to have it earlier. Dirt rally vr was by far the most immersive racing ive done on the g29. Ive tried a few other vr games but they just didn't have that feel. Really hoping codemasters does decide to atleast have it as a add-on in future games
It's an engineering term which means the size of a pipe or hole, usually it's diameter. In this context Slip is using it to say the F2 cars have big exhausts.Sorry for asking (English isn't my mother tongue) what does that mean? That the F2 cars' engine sounds boring?
It's an engineering term which means the size of a pipe or hole, usually it's diameter. In this context Slip is using it to say the F2 cars have big exhausts.
I think it basically means the F2 engines are bigger than F1 engines
It's an engineering term which means the size of a pipe or hole, usually it's diameter. In this context Slip is using it to say the F2 cars have big exhausts.
Not quite: I'm referring to the bore of the engine.
Though I suppose given that F2 engines are over double the displacement of F1, they're both big-bore and long-stroke in comparison.
This is why I see F1 dieing and becoming as niche as any other motorsport, how can it attract a new generation of followers with no free TV coverage ? I'm an F1 fan and wont even pay for it. Haven't bought an F1 game since 97 either iirc. I dont get why people buy this every year. Imagine GTS being released every year, people wouldn't buy into it I reckon.Decent, balanced review. The series has been around for a fair while now so the majority of people will know what to expect physics wise. Codemasters do a decent job in my opinion making a game that appeals to a wide spectrum of players.
This however, will probably be the first year that I don’t buy it. Not because of anything that Codemasters did or didn’t do but because I’m losing interest in F1.
There is almost no TV coverage in the UK now on the traditional free to air channels and it’s not exciting enough to warrant paying for a subscription service.
Shame really.
Great review and I wholeheartedly agree with it. The racing action is some of the best of any racing game experience, and the subtle tweaks to the AI from 2018 are definitely noticeable, I find drivers are a lot more aggressive with attacking and defending slipstreams and aren't afraid of a late brake up the inside. It just seems to nail that edge of the seat racing excitement that disappointingly few games are able to achieve.
I've seen a lot of people unhappy at only getting 3 scenarios in career for F2 at the start. Worth remembering that not everyone who will buy the game, cares or watches F2, so forcing people into a full championship with difficult to drive cars they don't have interest in might be off-putting. That being said I certainly don't thing it would have hurt to have an option of doing it ala WRC games. And the hardcore among us could just do a full F2 championship to appease ourselves at anytime. Which will be worth doing with the full rules, the cars sound amazing and drive brilliantly. I'd go as far as to say one of the best single seat cars I've driven in a racing game.
It still bugs me there isn't a low traction control setting, just goes high, medium and then off. So pad users like me who want more of a challenge but struggle with off have to make do with the slightly too aggressive medium. And ABS is either on or off when other racing games have many settings to make it feel comfortable and with a game like F1, more adjustability there would be good.
But those minor things aside, this is, in my opinion, definitely enough of an improvement over 2018 to justify purchasing. And possibly one of the best racing games of this generation.
I didn't want to mention it in the review as it was already quite long, but that was in an earlier draft: the suggestion that there be options to Career Mode's start this year. A "traditional" approach bypassing F2 would satisfy, well, traditionalists, but I could see how that'd also mean a good chunk of the player base might never even try them (and that'd be a shame). A full F2 season could scare people off. The current approach is a nice balance. Ideally the option for all three could exist, but from a game design perspective, I see why Codies stuck with just the one approach, to "force" players to experience the new content.
I could complain, but there's no point really as it was never expected.
Codemasters stock answer in the past has been that "Nobody is interested in VR". I guess they didn't sell as many Dirt Rally VR DLCs as they'd hoped. Also Codemasters business model is to go after the low hanging fruit - they definitely are not an innovative "Build it and they will come" outfit.
The only time we'll see Codemasters get serious about VR is when they have no choice but to include it.