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This is the discussion thread for a recent post on GTPlanet:
This article was published by Gary Slater (@AudiMan2011) on June 27th, 2019 in the Forza Horizon 4 category.
I did it with the '19 911 Carrera with a V8 hybrid swap with all engine mods and a customizable transmission. I presume any car will do, as long as it's fully upgraded. Start from the Western end of the road and you'll get it easy. If you can, go online. If you're using the flashback or pausing, the traffic will continue going so you can use that to your advantage.can someone tell me how to get to 80% the quickest ? I need that subbie but I cant get to 240mph on the moors hill wind farm with neither evora,cayman nor amg CLK
I did it with the '19 911 Carrera with a V8 hybrid swap with all engine mods and a customizable transmission. I presume any car will do, as long as it's fully upgraded. Start from the Western end of the road and you'll get it easy. If you can, go online. If you're using the flashback or pausing, the traffic will continue going so you can use that to your advantage.
I did the Speed Trap in a maxed Cayman GTS. I also built up a Twin Turbo SLK that I might use for the rest of the challenges.It really seems like the average-skilled player will need the 2019 911 Carrera or TVR Griffith to complete the Weekly Forzathon, which creates an interesting predicament; the only cars suited for the challenge are paid DLC!
I did the Speed Trap in a maxed Cayman GTS. I also built up a Twin Turbo SLK that I might use for the rest of the challenges.
The Hoonigan Porsche is a prize from Level 17 Street Scene. Keep grinding away and you'll guaranteed get it.I wish I could just buy the ‘04 STi. For such a common car it’s very hard to acquire. So is the Hoonigan 911 Turbo.
I'm below average I had to be AI rammer in the apollo IE event to be remotely hepful to my teamIt really seems like the average-skilled player will need the 2019 911 Carrera or TVR Griffith to complete the Weekly Forzathon, which creates an interesting predicament; the only cars suited for the challenge are paid DLC!
.I know it is possible with cars from the vanilla game, but those with access to the DLC cars will have it much easier since the 911 Carrera S goes well into X Class after the V8 Hybrid swap. It can be tricky for less skilled players to achieve 240mph (for the speed trap) in other cars.
The Hoonigan Porsche is a prize from Level 17 Street Scene. Keep grinding away and you'll guaranteed get it.
As for the '04 STi, I wish I could send one of mine to you; I have two from wheelspins already.
I wish I could just buy the ‘04 STi. For such a common car it’s very hard to acquire. So is the Hoonigan 911 Turbo.
This is what really bugs me about this locked content system. Cars seemingly at random are locked away behind wheel spins or seasonal events. Meanwhile I'm sitting on a pile of credits with no way to get said cars. I actually landed 1 spot away from the Ford Crown Vic in a regular wheel spin the other day. Then, if I am so lucky as to win the car, I only get one copy because it doesn't unlock in the car shop, meaning I can't have dedicated versions. I don't get it.
It really seems like the average-skilled player will need the 2019 911 Carrera or TVR Griffith to complete the Weekly Forzathon, which creates an interesting predicament; the only cars suited for the challenge are paid DLC!
This is what really bugs me about this locked content system. Cars seemingly at random are locked away behind wheel spins or seasonal events. Meanwhile I'm sitting on a pile of credits with no way to get said cars. I actually landed 1 spot away from the Ford Crown Vic in a regular wheel spin the other day. Then, if I am so lucky as to win the car, I only get one copy because it doesn't unlock in the car shop, meaning I can't have dedicated versions. I don't get it.
The latter is because of the former. If they allowed you to buy as many as you want, you could just toss a hundred of them on the AH, and then the car is no longer rare.
If you're going to opt for the "locked content" system, as they have, then that's a design no brainer.
Very true. It's such a dumb system to have them arbitrarily locked away like that. Call me old-fashioned but I would just lock them according to experience level. The higher the performance/price the higher the level required to unlock it. That way you have something to "work" toward and you achieve it by playing the game. You also get a nice sense of progression by starting with slower cars and working your way up. Forza edition cars and new vehicles can be rewards for special events. To me, that's the real no-brainer.
It's certainly not a bad idea, although Horizon has always gone for more of a "sampler platter" approach to car culture, with stuff from all over the performance spectrum randomly tossed in. I'm honestly not sure if I'd prefer a more traditionally-structured progression or not, though I definitely hope the next game has more... direction?... to it.
Playground are in a bit of a weird spot for FH5, because these games sell better game over game, and are review darlings, meaning there's probably some inherent timidity in fiddling too much with the formula. I just don't want them to do what Bethesda did with Fallout 4, where you go back to the same well one too many times, and suddenly people sour on it. FH4 seems like it got a little close to that invisible line, and I think doing it again would thus fly right over it.
Honestly, Playground doesn't give a ****, FH4 is FM7 repeated all over, Microsoft told them to do it and they want to please their new backer to gain more say within XGS.
Only reason FH4 doesn't have microtransactions is that it wasn't possible to implement them in FM7 in the first place. General backlash coupled with media misinformation forced T10 to hold back. PG also held back on it but they must've thought, hey, FM7 crowd didn't like locked cars, but FH3 crowd LUVED our Forzathon shenanigans, so let's up the ante!
Result is a game I play often, which gets them the numbers, but every time I have to do one of their stupid seasonals feels like a chore. I don't even have to buy the game anymore since I sub to Game Pass Ultimate so I'll get the full version of FH5 when it comes out.
I'm scared the Game Pass might make Microsoft do whatever the hell they want with Forza and feed on the most casual among the casual instead of upping their quality, although Phil Spencer did recently name T10 as one of the studios that required more time to fulfill their vision, so it's possible FH4 is the last of the half-hearted efforts Forza has been making in order to remain a yearly franchise.
I don't play FH4 much anymore, because I have my own reasons for doing so, but it's really been a massive pain to talk about the game in most any capacity for months now, but the LEGO expansion and the hullabaloo surrounding it really has just added on to it. I think there's a place for criticism with how FH4 has been run since launch - how most of what has been done to make people play the game longer then the usual few months before dropping it hasn't worked, and I'm fairly certain PG is aware of this and is using it to come back swinging with FH5. But to say that Playground doesn't give a ****, or cook up some lies about microtransactions or whatever, feels like a disservice to the developers who are more often then not, as Shakes said, working long as **** hours, crunch and all, and especially now that we're moving towards a GaaS future, and often just get chewed out by players who even though we've gotten so many looks into the general process of how a game is made, still think that it's just a slap dash effort where any Joe Schmoe can do it.
You can save the tunes and switch them even outside of garage, why do you need to have multiple copies so bad? Just collect the wheelspins and it will come. I've played only the seasonal events since start and sold more Crown Vics then I can remember. Which is another way to get the cars. Check the auction house regularly and sooner or later, you'll open it at the right time.This is what really bugs me about this locked content system. Cars seemingly at random are locked away behind wheel spins or seasonal events. Meanwhile I'm sitting on a pile of credits with no way to get said cars. I actually landed 1 spot away from the Ford Crown Vic in a regular wheel spin the other day. Then, if I am so lucky as to win the car, I only get one copy because it doesn't unlock in the car shop, meaning I can't have dedicated versions. I don't get it.
As said above, I've sold more Crown Vics then I can remember, so it's not true you can't sell them. Also got multiple '04 STis. Rare cars don't drop every day, you have to keep spinning.I know the feeling. I have one Crown Vic but want two more myself. The sad part is that they don’t even let you auction them off if you want to get rid of them. I bet they’ll unlock all the cars to be bought after some point like they did in Forza 7. I had 8 super spins and 6 regular spins and the ‘04 STi didn’t appear once. Is that because it can be won this week?
Which would be fine, except PC users have developed scalper programs that automatically buy high-demand cars as soon as they're listed. Kinda makes it a wee bit unfair.I've played only the seasonal events since start and sold more Crown Vics then I can remember. Which is another way to get the cars. Check the auction house regularly and sooner or later, you'll open it at the right time.
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... Rare cars don't drop every day, you have to keep spinning.
You can save the tunes and switch them even outside of garage, why do you need to have multiple copies so bad? Just collect the wheelspins and it will come. I've played only the seasonal events since start and sold more Crown Vics then I can remember. Which is another way to get the cars. Check the auction house regularly and sooner or later, you'll open it at the right time.
As said above, I've sold more Crown Vics then I can remember, so it's not true you can't sell them. Also got multiple '04 STis. Rare cars don't drop every day, you have to keep spinning.
Uh, all of that is certainly a theory. I'm not sure where all of your talk of microtransactions originated from, considering neither game had or has MTX in it - your theory about MTX in FH4 in particular, is basically a supposition built atop another supposition.
And, "Microsoft told them to do it and they want to please their new backer to gain more say within XGS"... what? The Playground acquisition was unveiled in June 2018, 3-4 months before FH4 was released. Ergo, the game was probably in QA testing by then, and not at a point where they could do ANYTHING to "gain more say within XGS", whatever that means from a practical perspective.
So... what exactly did Microsoft tell them to do? On what basis are you declaring that Playground just don't care about their own game?
Calling Forza Horizon 4 a "half-hearted" effort is just so profoundly disrespectful to the sheer amount of work and care that goes into creating one of these games in a mere two years, from concept to completion. A two-year dev cycle means you have to pick your battles, as far as what systems and features you can expand or add, and which you can't. Much like sports titles, it means there's a lot of iteration on an established foundation.
Game devs work some of the longest hours on the planet - often on unpaid overtime - to create things for people to enjoy. And gamers can be some of the worst ingrates on the planet, when it comes to respecting and appreciating that work, even if it has flaws.
**** us over by forcing us to play the events to earn the cars...