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This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on August 6th, 2019 in the Gaming category.
I plan on trying it out in VR soon after I download it, can’t wait!If you have a PSVR, there's nothing quite like Wipeout in VR. Super cool.
I plan on trying it out in VR soon after I download it, can’t wait!
My first time in that was so weird. I had no clue what it was about and sat there for nine minutes wondering to myself, "uh...what exactly am I doing here?" I only realized in the last minute that it was survival, so I could punch out after reaching the elite pass score.Zone Mode was somewhat tense, especially when you started hitting the higher speed levels. Think the highest I achieved was just below Zen before it got too wild.
I remember I got HD+Fury for free as well back in PS3 because of the PSN Apocalyps3. Played about 5 races before deciding that I suck at racing anything that doesn't touch the ground Still gonna download this because a) it's free and b) it's still a gorgeous game to look at.
No you don't suck at this game - or what I'm really trying to put across here is that anybody who's only ever done 5 races will suck big time at this game - you are not alone. In fact now is a really good time to get into it because online you'll be up against a whole bunch of people who have only done 5 races.
This really is a "git gud" game.
...But at my age I don't really have the reflex or motivation to learn a whole new physics system from scratch again
I just can't tell which corners you can take flat out, which you need to lift, which can be taken with just normal steering and which needs an airbrake
Not to mention getting bombarded with missiles left right centre
I've seen the AI use an attack that causes a rippling effect across the whole track but I've never picked up a weapon that does that
Secondly, how do you use the digital artbook? I press enter and it just sits there at the title screen for 5 minutes, no button presses work
It isn't even so much about trying to hold on to a track that's trying to buck you off -- F-ZERO X/GX -- or avoiding deadly hazards at a breakneck speed -- FAST Racing Neo/RMX -- as much as it's about the simple practice of establishing a line, and holding to it when the speed ramps up. When weapons aren't involved, it is "purer" than those other games in this respect....once you've learnt the tracks Wipeout is less about reflexes and more about preemption and proactive split second decision making.
Zone mode is evidence of this being the case. 👍Never lift unless you can't avoid it. Lifting causes the engines to spool down and they take time to spool back up again. All corners can be taken without lifting by using judicious application of the airbrakes.
I get what you mean, but once you've learnt the tracks Wipeout is less about reflexes and more about preemption and proactive split second decision making. That said my love of Wipeout comes from the fact that I was there at the beginning in 1995 when it was something unique, incredibly special and as hard as nails. With that in mind I can totally see where people coming to series today see it as just another generic futuristic arcade racer, which is fair.
To be honest at my age as well, 50, I have problems approaching new genres of gaming, especially those with complex crafting and load-out options.
Never lift unless you can't avoid it. Lifting causes the engines to spool down and they take time to spool back up again. All corners can be taken without lifting by using judicious application of the airbrakes.
Airbrakes are complimentary to, and used in conjunction with the steering. They are predominantly to fine tune your ship and not for slowing, although that is an effect of them. Unless you're a total Jedi at this game, which I'm not, then you'll find airbrakes are useful on the majority of corners, and also when you need to straighten up your ship on the straights. Also bear in mind that they are progressive and not simply on/off switches. Less is often more when it comes to airbrakes.
Shields, mines and bombs are good tactics to use with missiles, also I've found that taking a really tight line through a corner can get a missile of your tail.
With dumb fire weapons, rockets, plasma, cannons, just make sure you change your course, then they should miss you.
That's a quake. it's one of the lesser picked up weapons which probably explains why you haven't had it yet. It will hit every ship that's within a certain distance. If you have a turbo boost and time it right you can surf the edge of a quake and take no damage.
My personal opinion of the quake is that it really shouldn't be in the game as I find it an immersion breaker. Everything in Wipeout is kind of believable in that it could possibly exist, except this weapon. I've hated it since it was introduced in 2097.
No idea, I've never launched it, sorry.
Oh and one last thing - learn to barrel roll when jumping, a quick L-R-L or R-L-R on the stick or pad, it'll give you a boost on landing but sap some energy. Good places to practice this are large jumps, although there are plenty of small jumps that with good timing you can pull it off.
@LeGeNd-1
You can on some, can't remember if you hold the d-pad down or you flip your ship 180° then fire.
Rockets, homing missiles, machine gun & quake.
Can't remember correctly if you could throw mines in front of you as well by pushing up on the d-pad while you launch them.
Haven't played the game in 10-15 year's so I could very well be mistaken.
I know that this is a late reply, but press X at the title screen to get the artbook started, L1 and R1 to scroll through pages and triangle to access the 'Chapter Menu' screen.Secondly, how do you use the digital artbook? I press enter and it just sits there at the title screen for 5 minutes, no button presses work