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This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on August 8th, 2019 in the DiRT Rally 2.0 category.
The PS4 probably doesn’t have the horsepower to run VR properly. They tried it with Dirt Rally 1 and the graphics would’ve probably even made rFactor laughNo PSVR... This is sad. I hope that PS5 will have better VR racing selection.
Can we race Dirtfish with anycar we own? Also if we are offline?
If you can run GTS VR i think the DR 2.0 wouldn´t be a issue.The PS4 probably doesn’t have the horsepower to run VR properly. They tried it with Dirt Rally 1 and the graphics would’ve probably even made rFactor laugh
The PS4 probably doesn’t have the horsepower to run VR properly. They tried it with Dirt Rally 1 and the graphics would’ve probably even made rFactor laugh
That and I heard that even on the high end PC, you must reduce the graphic quality settings from ultra to medium to make it work.The graphics on DIRT Rally actually hold
up really well on PSVR. Especially on the Pro. Maybe with the new engine for the sequel it was too much though.
Next week update 1.9 including Oculus SDK for Steam. see patch notes of PJ Tierney --> https://forums.codemasters.com/topic/42848-dirt-rally-20-patch-notes/How's the Steam VR version of this game now? Is it still inferior to the Oculus Store version or is it working well? Or has anyone found workarounds to make the Steam version run smoother? I'm considering purchasing but if only the Oculus version runs well I'll probably pass because none of the DLC is available for the Oculus version.
Next week update 1.9 including Oculus SDK for Steam. see patch notes of PJ Tierney --> https://forums.codemasters.com/topic/42848-dirt-rally-20-patch-notes/
Added "Launch DiRT Rally 2.0 in Oculus VR Mode" command to Steam version
Thanks fella. I don't see a mention of the Oculus SDK specifically but I do see this
Does that mean the full Oculus SDK is being added?