GTPNewsWire
Contributing Writer
- 21,977
- GTPHQ
This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on September 25th, 2019 in the DiRT Rally 2.0 category.
Add rear toe-in. Soften rear suspension. Reduce rear differential locking under acceleration. Also, in general, neat & tidy is often faster than "holding" a drift. Yes, you will drift a bit on gravel, but rarely for very long, just for quick changes of direction.I just bought this game. It looks great. I’m having a problem getting the rwd cars to hold a drift. Especially on the gravel. I’m using my controller too. Is there some kind of setting for the controller or differential so I can get these cars to hold a slide instead of spinning out?
Move brake bias forward. Stiffen front / soften rear suspension. Reduce rear differential locking under deceleration.The car is also becoming very off balanced when braking hard. To the point where the car goes left or right while braking on a straight line. Any suggestions?
Add rear toe-in. Soften rear suspension. Reduce rear differential locking under acceleration. Also, in general, neat & tidy is often faster than "holding" a drift. Yes, you will drift a bit on gravel, but rarely for very long, just for quick changes of direction.
Move brake bias forward. Stiffen front / soften rear suspension. Reduce rear differential locking under deceleration.
There's actually at least one error in this infographic (Turn In -> Oversteer -> 3. Decrease front toe out is wrong) but otherwise it's pretty useful.