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This is the discussion thread for a recent post on GTPlanet:
This article was published by Andrew Evans (@Famine) on September 27th, 2019 in the Gaming category.
how mean...which will come as good news to our many fans of realistic trees.
Indeed, but PD isn't talking about procedural generation of a tree, or even some trees. Nakatomo's presentation is about the procedural creation of vegetation on a landscape from seed.This really isn't new technology. About 25 years ago I was doing a lot of 3D architectural modeling for animated walkthroughs and static photo real images. One of the tools we used was a program called Trees Pro. You entered some basic parameters to define the type of tree and and the modeling resolution and hit the go button. The program would then produce random procedurally generated 3D trees for use in our models.
Also for procedurally generated 3D landscapes there was a program called Bryce which we put to very effective use on occasion.
Back in those days, however, it would require an overnight render to produce a single typical GTS frame.
Indeed, but PD isn't talking about procedural generation of a tree, or even some trees. Nakatomo's presentation is about the procedural creation of vegetation on a landscape from seed.
The team already uses tree creation software (Nakatomo cites L-System and SpeedTree; I don't know which they use) to create and edit trees, which it then manually places onto its landscapes. This method grows trees en masse across terrain from before the seeds even germinate - in fact it may not even germinate some seeds, depending on temperature and moisture.
The only thing I ask is that when it comes to procedural track generation is that they don't show the AI any Hermann Tilke tracks
That would actually be nice...I wish there would be an open world map alike Need For Speed, but based on the classic Gran Turismo 1-4 format map, where you can drive to dealerships, Used car dealers, GT Auto and events.
This really isn't new technology. About 25 years ago I was doing a lot of 3D architectural modeling for animated walkthroughs and static photo real images. One of the tools we used was a program called Trees Pro. You entered some basic parameters to define the type of tree and and the modeling resolution and hit the go button. The program would then produce random procedurally generated 3D trees for use in our models.
Also for procedurally generated 3D landscapes there was a program called Bryce which we put to very effective use on occasion.
Back in those days, however, it would require an overnight render to produce a single typical GTS frame.
PS4 is based on 2013 hardware we wont see anything mindblowing now its all about the PS5,faster loading will be great for simracersSo no course maker / track editor for PS4 YET. And it seems more and more likely we won't see it till PS5.
Ehhh I can't wait.
For sure. I've wanted GT5's course maker to return with updates at least. It would be a little out of place, yet I still would've welcomed it. Tokyo Bay alone would be awesomePS4 is based on 2013 hardware we wont see anything mindblowing now its all about the PS5,faster loading will be great for simracers
This tech is more about development and uses server farms to calculate it. The power of a console have nothing to do with it or an track creator.PS4 is based on 2013 hardware we wont see anything mindblowing now its all about the PS5,faster loading will be great for simracers