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This is the discussion thread for a recent post on GTPlanet:
This article was published by Andrew Evans (@Famine) on February 14th, 2020 in the Hardware category.
Let me just say that just the GPU chip in the APU die will have more than the horsepower of RTX2080Super that costs over $700 by itself. If we add all the components, PS5 production cost is valued at least $600 without taxes and profits. So, it should be sold at least for $800 to allow a small profit to Sony. In order to sell well though, Sony could sell it at a loss for $700 and wait to get the profits from the games that have big profit margins on consoles.
If it's $700, it's dead in the water.Let me just say that just the GPU chip in the APU die will have more than the horsepower of RTX2080Super that costs over $700 by itself. If we add all the components, PS5 production cost is valued at least $600 without taxes and profits. So, it should be sold at least for $800 to allow a small profit to Sony. In order to sell well though, Sony could sell it at a loss for $700 and wait to get the profits from the games that have big profit margins on consoles.
PS4's initial manufacturing costs were estimated at $380, against a $399.99 launch price. PS3, on the other hand, cost almost $600 to make, for a $500 launch price (and earlier, 2006 models were even worse).All consoles are usually sold at a loss at launch. I thought this was common knowledge, especially if you’re into gaming, and ESPECIALLY if you’re running a gaming site?
Generally speaking, console hardware itself isn’t where the money is in gaming. Instead Sony will make money on its first-party title sales — one of which is rumored to be Gran Turismo’s next title — and licensing, along with PS Plus subscriptions. Fine margins, and even losses, are the norm, but a $50 loss on each console is likely to be hard to stomach. However PS5’s backwards compatibility may mean that continued PS4 game sales will offset that.
One TB SSD is even more stupid than launching the PS4 with only 1 TB HD. Launch should at least be 3 TB. I'm only guessing but I think some PS5 games will be hitting at least 200 GB without the updates after 2 week launch date.
Hey that's good news for xbox lol
Add up your PS4 game storage (If you plan on playing them on the PS5) and I'd bet you won't have any room for any new PS5 games. Launching with a one TB HD is like trying to sell a new Corvette with a 4 banger engine ,looks pretty but no ump.Didn't Sony file a patent for a system of swappable SSD storage, much like the memory cards in the first 2 generations?
Add up your PS4 game storage (If you plan on playing them on the PS5) and I'd bet you won't have any room for any new PS5 games. Launching with a one TB HD is like trying to sell a new Corvette with a 4 banger engine ,looks pretty but no ump.
Retail to you or me mate. What Sony pay would be fundamentally different. I used to work in PC sales and something I would sell for £250 cost my company between £17-20 plus VAT. What Sony can do with bulk buying and a technical partnership with AMD is much greater. I don't buy the 450 number for even one second.Let me just say that just the GPU chip in the APU die will have more than the horsepower of RTX2080Super that costs over $700 by itself. If we add all the components, PS5 production cost is valued at least $600 without taxes and profits. So, it should be sold at least for $800 to allow a small profit to Sony. In order to sell well though, Sony could sell it at a loss for $700 and wait to get the profits from the games that have big profit margins on consoles.
Not for PS4, which made a small profit, but definitely for PS3 which made enormous losses on each unit.Wasn't this pretty much always the case for a PS - at least at launch?
That's covered in the article. First-party software (and paid DLCs), third-party licensing, and of course PS+.Consoles are like printers - you sell the big hardware at a loss but make up for it in consumable (software in the case of consoles) sales.
One TB SSD is even more stupid than launching the PS4 with only 1 TB HD. Launch should at least be 3 TB. I'm only guessing but I think some PS5 games will be hitting at least 200 GB without the updates after 2 week launch date.
One TB SSD is even more stupid than launching the PS4 with only 1 TB HD. Launch should at least be 3 TB. I'm only guessing but I think some PS5 games will be hitting at least 200 GB without the updates after 2 week launch date.
Yeah but this one needed an article.All consoles are usually sold at a loss at launch. I thought this was common knowledge, especially if you’re into gaming, and ESPECIALLY if you’re running a gaming site?
ZhugeEX, an analyst, confirmed PS4 sold at a small loss during it’s launch window (6-12 months).Not for PS4, which made a small profit, but definitely for PS3 which made enormous losses on each unit.
I don't think anyone wants another PS3 situation - although that console had its own further issues.
That's covered in the article. First-party software (and paid DLCs), third-party licensing, and of course PS+.
Yeah but this one needed an article.
Okay. But we all know the PS4 is 6 years old already. So I think it's only normal if acquisition cost becomes lower as time passes by.The Bloomberg article's main thrust didn't even really have to do with whether they'd have to sell it at a loss. It was that Sony were having trouble keeping costs for materials down where they had hoped, due to increased demand for NAND, which may necessitate a higher price. I don't know why GTP opted for that headline.
Some people were holding out hope that the PS5 might be $399 like the PS4. However, a $450 BOM means that is very, very unlikely, because the total cost of the console will be well over $500 once you factor in R&D, manufacturing, marketing, and shipping, on top of the raw components.
Sony would probably prefer to sell the console at $499, and take the same small initial loss they did with the PS4. However, it also sounds like their strategy is going to depend on what Microsoft do with the Xbox Series X - Sony may opt to take a bigger loss to stay competitive on price.
Don't expect the kind of deep early losses Sony accepted with consoles like the PS3 to return, however. Those were the days of exotic, highly customized hardware - not the more standard x86 boxes we have now.
All of this is ultimately just noise, because we are probably still about four months away from hearing a price for either console anyway.