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This is the discussion thread for a recent post on GTPlanet:
This article was published by Andrew Evans (@Famine) on February 3rd, 2021 in the Forza Horizon 4 category.
I disappointed the F-5 is going to be a Hot Wheels custom and not just a normal F-5, because if I could somehow make "Stubby Bob" that would awesome.
Off topic but wow, is it just me but besides ACC and the one we shall not mention...there is a tremendously, outright severe lack of decent driving and or racing games that are either AAA or not those Russian drift games. I mean, using the STEAM game festival as an examples, every other category has a plethora of interesting games coming up or releasing soon but as soon as you click on the "sport and racing" section (odd that sport is mixed with racing...almost like Steam too sees the lack of titles...) there is not joke, like...5(?!) games that actually involve vehicles, like...what the hell? We used to get LOADS of racing and driving games through the years but the last couple have been tragically wanting. I wonder what's happened...
U mad? Almost all of content for FH4 is offline-friendly. Both DLCs are lacking online features.This probably explains why Forza Horizon 4 is getting more post-launch support than any other title and (arguably) has the weakest single-player progression structure in the series.
Pffff, no. It was fast and engaging gameplay, meaningful progression and great level design.What made some of the most popular arcade racers so fondly remembered was a solid (often narrative-driven) single-player experience.
U mad? Almost all of content for FH4 is offline-friendly. Both DLCs are lacking online features.
Pffff, no. It was fast and engaging gameplay, meaningful progression and great level design.
Nope, you misunderstood. I was not talking about whether the content was offline friendly or not; the problem I have is the game's tendency to drop the player with access to some of the best cars within a few hours of gameplay. In Forza Horizon 1, you start off in a VW Corrado and have to several hours of events to rise up the ranks and become the best driver in the festival. In comparison, FH4 lacks the narrative depth the original (and other prior FH games) had, hence why I think it is weaker in that regard.
Really not interested in more fictional Hot Wheels cars. If they're running out of ideas, no problem. Call it a day and start on the next Forza game. FH4 has had a great run and perhaps it's just time to move on.
Every Hot Wheels car in the game is based on an actual functioning car that has been built. And based on the leaked screenshots this Hot Wheels pack is entirely based around custom built cars that where then made into a Hot Wheels model. None of then are fictional.Really not interested in more fictional Hot Wheels cars. If they're running out of ideas, no problem. Call it a day and start on the next Forza game. FH4 has had a great run and perhaps it's just time to move on.
You phrased that like I said something totally different
Now that it has been discovered how much more lucrative online live service games are, we are left with fewer titles focused on stories and single-player progression.
It isnt FH4 problem, it is problem of all post FH1 titles. If you compare 2vs3vs4 - FH4 have best progression system of all three.Nope, you misunderstood. I was not talking about whether the content was offline friendly or not; the problem I have is the game's tendency to drop the player with access to some of the best cars within a few hours of gameplay.
Except it's not. Only type of content that wasnt dropped into FH4 after release is all new Showcase event. Live service doesn't shift focus from anything, its just feed our beloved game with new content while PG baking new one.I largely agree that the emphasis on post-release features and DLC has shifted focus away from crafted singleplayer experiences.
It falls under solid experience.That literally falls under the "solid single-player experience" umbrella
Except it's not. Only type of content that wasnt dropped into FH4 after release is all new Showcase event. Live service doesn't shift focus from anything, its just feed our beloved game with new content while PG baking new one.
Every Hot Wheels car in the game is based on an actual functioning car that has been built. And based on the leaked screenshots this Hot Wheels pack is entirely based around custom built cars that where then made into a Hot Wheels model. None of then are fictional.
And what distracted them from doing it in previous two titles?It likely distracted their efforts make a game with a good sense of singleplayer progression
Well, its not racing, its level design problem. Tracks are too wide, too straight and too plain.The problem with FH4 is that the racing is so dull that I don’t care about all the cars they are adding
And what distracted them from doing it in previous two titles?![]()
It isnt FH4 problem, it is problem of all post FH1 titles. If you compare 2vs3vs4 - FH4 have best progression system of all three.
I largely agree that emphasis on post-release features and DLC has shifted focus away from crafted singleplayer experiences. That’s not to say FH4 isn’t enjoyable in solo mode, but the masses would have moved on by now if the monthly playlists with additional cars and features hadn’t kept it going. And this has actually become a strenght that supplements the core qualities of FH4 very well.
Except mid-2000's racing games gameplay doesnt dated all that great, while games like TDU1, Burnout Paradise, Need for speed HP'10, NFSMW'12, Midnight Club LA, Forza Horizon with great multiplayer modes were pinnacles of genre.Even then, when you look at some of the most fondly remembered arcade racers of the mid-2000's, online multiplayer wasn't even the prime focus of the game.
You are describing current FH4 situation.A meaningful offline experience can exist alongside a well structured live service model nowadays.
Missing another crucial bit of information in all this, is that Forza Horizon 4 is FINALLY coming to Steam! ... I wonder if this will be the start of the potential for proper Forza game modding?
All of the earlier games on Xbox and 360 are very moddable, I spent years overhauling FM4. The only reason that the games on PC aren't moddable is because Turn10 / PG have explicitly implemented anti-modding checks.