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This is the discussion thread for a recent post on GTPlanet:
This article was published by Andrew Evans (@Famine) on March 16th, 2021 in the Gran Turismo Sport category.
This is so very PD. Lets put vast amount of work into things the end user will never notice or get to access even if it means missing a every deadline and pushing out release date after release date. Here's a list of all the amazing stuff tbat's coming - place your bets now on which will never see the light of day!
Do you think that the visual artists who knit together the Scapes scenes are the same people who do not only the sound but literally everything else on the game, so that by doing this they're not able to do the magical things you want... and are also at the same time all Kazunori Yamauchi? I can't think of any other reason why you'd think creating 3D environments affects the rest of the game in such a manner.What a waste of development time, PD need a proper leader this guy is an idiot, they could be making much higher quality games and also a new one every 2 years, but instead he gets fixated on stupid stuff like this and wastes months on it, when the cars all sound like vacum cleaners still in 2021.
Like car damage he promised for part 4, 5, 6 and then gave up on it blaming hardware not powerful enough. Meanwhile we had games from codemasters and etc that do damage just fine. He adds these stupid features all the time and wastes development time. Like the HD mode in part 2 that you could drive on 1 track and alone on. And then half assed stuff as well like the track editor he promised for years and then turns out was just a rubbish random generator slapped together. Or my favourite 6 years for Gt5 , the only reason he made GT sport was because he couldn't make a full game as he is unable to lead his team to make any real progress so he makes a stripped down game and says it's on purpose because we want to focus on online.This is so very PD. Lets put vast amount of work into things the end user will never notice or get to access even if it means missing a every deadline and pushing out release date after release date. Here's a list of all the amazing stuff tbat's coming - place your bets now on which will never see the light of day!
Mate I understand your fandom for gt, I'm a fan as well. But if you think the cars sound good in gt sport you are on drugs. Play a modern game like dirt rally 2, ACC, I racing or etc and you will hear what a car in game should sound like.Do you think that the visual artists who knit together the Scapes scenes are the same people who do not only the sound but literally everything else on the game, so that by doing this they're not able to do the magical things you want... and are also at the same time all Kazunori Yamauchi? I can't think of any other reason why you'd think creating 3D environments affects the rest of the game in such a manner.
Incidentally, if you think "the cars all sound like vacum cleaners" (sic) you've not been paying a great deal of attention. I do hope the trip through time from 2013 wasn't too rough.
No.your fandom
No.you are on drugs
No.blind fandom people have
No. If you cannot converse politely, don't bother conversing at all.he is an idiot
And to repeat myself, this is the work of someone on the Scapes modelling team, who apparently had the data and opportunity to make five of the thousand Scapes more interactive, and then buried it - you can only get at it by nefarious means. It could, for all we know, be a testbed for VR capability in Scapes which was shelved early in development.he wastes time on stuff like this and photo mode when the game wasn't even finished on release
To be honest and i too am a big fan but i cannot ignore that PD is developing gt from an ivory tower,take for example as you mentioned the sound of the cars in games like AC,i'll even throw in driveclub that to this day sounds superior to gt sport and that came out in 2014,dare i say it,even forza does a better job imo,especially on the car selection for example the koenigsegg jesko i'd be thrilled/excited to see that in gt but like you said and sadly there is some truth to that,they spend way too much time on stuff that is not important instead of focusing on a decent up to date car lineup that includes a jesko and hopefully soundwise gt7 nails it across the board,so many things i want to mention but then i'd be writing all day xDLike car damage he promised for part 4, 5, 6 and then gave up on it blaming hardware not powerful enough. Meanwhile we had games from codemasters and etc that do damage just fine. He adds these stupid features all the time and wastes development time. Like the HD mode in part 2 that you could drive on 1 track and alone on. And then half assed stuff as well like the track editor he promised for years and then turns out was just a rubbish random generator slapped together. Or my favourite 6 years for Gt5 , the only reason he made GT sport was because he couldn't make a full game as he is unable to lead his team to make any real progress so he makes a stripped down game and says it's on purpose because we want to focus on online.
Mate I understand your fandom for gt, I'm a fan as well. But if you think the cars sound good in gt sport you are on drugs. Play a modern game like dirt rally 2, ACC, I racing or etc and you will hear what a car in game should sound like.
This blind fandom people have is what is the issue that lets these Devs get away with poor quality work.
My point was that he is an idiot as he wastes time on stuff like this and photo mode when the game wasn't even finished on release and was missing a lot of content. Normally a team would prioritise getting core aspects of the game done first then work on nice to haves.
This is such a bizarre mindset.they spend way too much time on stuff that is not important instead of focusing on
Really? Lots of things take up development time and resources and never reach players, in all games. There's ideas and projects that never progress far enough in every game everywhere. At some point in the process, the relevant project heads will report to the relevant department heads, who will report to whoever is their line manager (in this case that's probably Kazunori Yamauchi), and they'll decide which projects to continue with and which not to continue with. This will have been the latter.This is depressing as much as it's awesome. Why waste development time and resources in something that never reach players? I will never understand honestly.
This is such a bizarre mindset.
Firstly, you're deciding that what's important to you is the only thing that's important. I couldn't give a rat's ass about the Koenigsegg Jesko, but you don't see me kicking off that [developer A] spent way too much time (and licensing money) on that and not something I would care about.
More importantly though, it catastrophically misunderstands what the processes actually are here. The guys who did this are 3D environment modellers. This is what they work on at PD. It's all that they work on at PD. They don't get involved in manufacturer licensing (which is what's needed to get Koenigsegg to agree to having its cars in the game), or the vehicle capture process (which is what's needed to get the models of the car). It's possible that they might work on the vehicle models at some point, if it's required, but that's the upper limit of where their work crosses over with the car list.
Basically doing [this] thing that you don't care about doesn't impact on [that] thing that you do care about at all, so complaining that they've spent "way too much time" on it "instead of focusing on" something else that isn't their job is ridiculous.
Really? Lots of things take up development time and resources and never reach players, in all games. There's ideas and projects that never progress far enough in every game everywhere. At some point in the process, the relevant project heads will report to the relevant department heads, who will report to whoever is their line manager (in this case that's probably Kazunori Yamauchi), and they'll decide which projects to continue with and which not to continue with. This will have been the latter.
The fact that there's only five of these Scapes speaks volumes for how this came to pass. Someone in the Scapes project modelled a small number of environments for VR as a proof of concept, and then that project was canned for whatever reason (probably time/resources to do a significant number of them, or the decision to scale back VR to only what we see in the game) and left. Quite why it was left in the code I don't know, though I'd guess it was to do with the space and lighting data being tied together for the scenes and it wasn't particularly important to undo all that.
It also suggests that VR Scapes was a idea they have already had and may revisit if there's a more powerful console (such as PS5) and time (such as being pushed back a year) allows...
to me it looked like the same list of cars they re-using from gt sport,correct me if i'm wrong
Outside of the bac mono what else is going to be part of the line up of cars then?I don't see what any of that has to do with anything I said or anything else in this thread, but...
Yes, apart from the thing that proves you wrong and you specifically asked for, what else is there?Outside of the bac mono what else is going to be part of the line up of cars then?
we'll just wait for when it releases in 2022 then,hopefully no more delays or they'll be going head to head with forza motorsport on the series x!Yes, apart from the thing that proves you wrong and you specifically asked for, what else is there?
And the answer is nobody knows; we only have one video to go on and we've put all the cars in that - which wasn't many - into our Guide.
And this still has nothing to do with the 3D modelling work done for VR Scapes.
6600 RPM and no oil pressure...Yes, apart from the thing that proves you wrong and you specifically asked for, what else is there?
And the answer is nobody knows; we only have one video to go on and we've put all the cars in that - which wasn't many - into our Guide.
And this still has nothing to do with the 3D modelling work done for VR Scapes.