This post is written to explore the best 400pp track car for Deep Forest .
For a few days now me and a friend have been looking for the best of the best 400pp car, here are the regulations we've been working under:
Engine Restrictions -
Body Modification -
Tyre Restrictions -
Driver Restrictions -
Special Restrictions -
Hot Laps Must:
The track we've been using is Deep Forest (Normal Direction / Online Lobby) with Realistic Tyre Grip / Tyre Wear / Full Damage & Penalties on Weak. We're still looking for the best Vehicle and so far we've found some very close matches and got some solid times down, both me and my friend are using DualShocks for these laps.
Hot laps are performed in free run with all the same settings as the races, where as races are short 3 lap sprints working a tournament of 5 races. This ensures door to door racing all the time and cars that peak performance on lap 2.
General Theory (Important bit)
The formula for 400pp seems to rest your car between 155 - 195bhp @ ~30kgfm to be competative. Weight bounces between lower power cars reaching 900Kg up to a maximum competitive weight of 1350 for the higher - power cars. Cars outside of the ideal competitive band (Listed above) loose the edge when their performance is not extracted to it's fullest either in the corners or straights. Highest Output - 210bhp @ ~1450Kgs (+3s Split on Technical Section) / Lowest Output - 79bhp @ ~700Kgs (Far too Slow)
Engine Output & Aspiration (Blah Blah Blah)
Our findings are that to reach that sweet spot (165bhp @ 1100Kg) you need to be looking for unmodified vehicles with a starting output of around 350pp. Although exeptions to the rule crop up (Acura NSX '91 / Skyline GT-R V (R33) '97). Bringing cars down from around 450pp and above limits their output further to under 190bhp, ideally a narrow power band (Ideally Turbo Aspiration) have higher output between the crucial rpm's than the vehicles with higher stock bhp, which is aided further by short-throw high ratio gearing (Only 130mph needed for Start/Finish Straight).
Aero & Weight Neutrality (Just skip through this bit)
Finding a balance in weight seems to take a back seat to power. The heavier vehicles struggle to compete on the Sports: Hard tyres well, a light 55/45 balanced vehicle allows for limited traction loss on the tyre set whilst utilising the power quite effectively in earlier sections. Unfortunately, they suffer through the last section of sweeping high speed corners, inversely the mid-engined offerings which are able to put down enough balanced power through the final corners can make up for under steer in the beginning sections. Perfectly balanced vehicles seem to fall behind in both areas. Heavier vehicle warm tyres much faster and tend to become unstoppable once ahead.
It is vital to realise bhp and kg's cost different amounts of Performance Points. bhp is much more expensive than kg's, 200kg's can be added to a car only to add around 15-20bhp, making it crucial to narrow the power-band as much as possible. Aero is the last thing to worry about, only race-modified or heavier weight vehicles need worry about down-force as the lighter vehicles will gain sufficient lead in the slower sections, allowing for blocking of the racing line during later stages.
In conclusion to this it's better to know what balance your looking for and either add all of the ballast to gain power or maximise turn in on heavier cars, middle ground tends to fall short of achieving either technical or high speed sections with any memorable results.
Real World Examples (Read this bit at least)
I'll list a few cars I've set up for fastest laps, but also compete in 3 lap sprint races on Deep forest, I won't bother boring you further with set-ups and justifications but you'll see the relative and averaged times follow suit of the previous huge boring paragraphs.
Fastest: CSLACR's Lotus Elise Type 72 '01 1:28.850 - 90.76mph / 160.03kmph
Tier 1 (Race Modified Vehicles):
Tier 2 (Production - Modified):
Tier 3 (Production - Completely Stock):
Hope this thread is useful to you, I'll periodically update the method and lap times for a while to see if anyone can top the tiers. If any of the information I've provided is incorrect or inaccurate just give me a shout.
Thanks to Highlandor for Participating!
TLDR: Don't bother
For a few days now me and a friend have been looking for the best of the best 400pp car, here are the regulations we've been working under:
Engine Restrictions -
- Aspiration : Free
- Capacity : Free
- Drivetrain : Free
- Modification : Free
Body Modification -
- Aero Parts : Allowed
- Race Modification : Free (Noted)
Tyre Restrictions -
- Front : Sports: Hard
- Rear : Sports: Hard
Driver Restrictions -
- Recovery Force : Disallowed
- TCS / ASM : Absolutely Disallowed
- ABS : Allowed
- Transmission : All Allowed
Special Restrictions -
- Concept / Prototype Vehicles are excluded
- Open Wheel Vehicles are excluded
- Cheated or Modified Game Code Vehicles
- Vehicles Within 400pp Restriction Only
- Race Vehicles / Space Frames / Speciality Vehicles Allowed (Noted)
- Italian / French / British cars allowed extra time for breakdowns
Hot Laps Must:
- Ran with Realistic Tyre Grip / Tyre Wear / Full Damage
- At least one tyre must have contact with the paved track / run off or curb at all times.
- This isn't a competition, your car is the highlight. We're looking for the best 400pp car not the best driver.
The track we've been using is Deep Forest (Normal Direction / Online Lobby) with Realistic Tyre Grip / Tyre Wear / Full Damage & Penalties on Weak. We're still looking for the best Vehicle and so far we've found some very close matches and got some solid times down, both me and my friend are using DualShocks for these laps.
Hot laps are performed in free run with all the same settings as the races, where as races are short 3 lap sprints working a tournament of 5 races. This ensures door to door racing all the time and cars that peak performance on lap 2.
General Theory (Important bit)
The formula for 400pp seems to rest your car between 155 - 195bhp @ ~30kgfm to be competative. Weight bounces between lower power cars reaching 900Kg up to a maximum competitive weight of 1350 for the higher - power cars. Cars outside of the ideal competitive band (Listed above) loose the edge when their performance is not extracted to it's fullest either in the corners or straights. Highest Output - 210bhp @ ~1450Kgs (+3s Split on Technical Section) / Lowest Output - 79bhp @ ~700Kgs (Far too Slow)
Engine Output & Aspiration (Blah Blah Blah)
Our findings are that to reach that sweet spot (165bhp @ 1100Kg) you need to be looking for unmodified vehicles with a starting output of around 350pp. Although exeptions to the rule crop up (Acura NSX '91 / Skyline GT-R V (R33) '97). Bringing cars down from around 450pp and above limits their output further to under 190bhp, ideally a narrow power band (Ideally Turbo Aspiration) have higher output between the crucial rpm's than the vehicles with higher stock bhp, which is aided further by short-throw high ratio gearing (Only 130mph needed for Start/Finish Straight).
Aero & Weight Neutrality (Just skip through this bit)
Finding a balance in weight seems to take a back seat to power. The heavier vehicles struggle to compete on the Sports: Hard tyres well, a light 55/45 balanced vehicle allows for limited traction loss on the tyre set whilst utilising the power quite effectively in earlier sections. Unfortunately, they suffer through the last section of sweeping high speed corners, inversely the mid-engined offerings which are able to put down enough balanced power through the final corners can make up for under steer in the beginning sections. Perfectly balanced vehicles seem to fall behind in both areas. Heavier vehicle warm tyres much faster and tend to become unstoppable once ahead.
It is vital to realise bhp and kg's cost different amounts of Performance Points. bhp is much more expensive than kg's, 200kg's can be added to a car only to add around 15-20bhp, making it crucial to narrow the power-band as much as possible. Aero is the last thing to worry about, only race-modified or heavier weight vehicles need worry about down-force as the lighter vehicles will gain sufficient lead in the slower sections, allowing for blocking of the racing line during later stages.
In conclusion to this it's better to know what balance your looking for and either add all of the ballast to gain power or maximise turn in on heavier cars, middle ground tends to fall short of achieving either technical or high speed sections with any memorable results.
Real World Examples (Read this bit at least)
I'll list a few cars I've set up for fastest laps, but also compete in 3 lap sprint races on Deep forest, I won't bother boring you further with set-ups and justifications but you'll see the relative and averaged times follow suit of the previous huge boring paragraphs.
Fastest: CSLACR's Lotus Elise Type 72 '01 1:28.850 - 90.76mph / 160.03kmph
Tier 1 (Race Modified Vehicles):
- Kirklesat's Acura NSX RM '91 [160bhp / 4300rpm @ 1245kg] - 1:31:400
- Kirklesat's Nissan SPEC-R Aero (S15) RM '02 [150bhp / 5800rpm @ 1200kg] - 1:32:200
- Rumface's Lotus Motor Sport Elise '99 [129bhp / 5800rpm @ 825kg] - 1:33:390
- -- RM [150bhp / 5200rpm @ 1100kg] - 1:34:---
Tier 2 (Production - Modified):
- CSLACR's Lotus Elise Type 72 '01 [147bhp / ----rpm @ 900kg] - 1:28.850
- praiano63's Toyota MR2 G-Limited '97 [193bhp / ----rpm @ 1210kg] - 1:29.950
- Highlandor's Toyota FT86 '12 [179bhp / ----rpm @ 1230kg] - 1:30:268
- Highlandor's Honda Integra Type R DC2 '99 [---bhp / ----rpm @ ----kg] - 1:30:454
- Johnnypenso's Ford RS200 84'[---bhp / ----rpm @ ----kg] - 1:30.530
- Rumface's Acura NSX '91 [180bhp / 4600rpm @ 1200kg] - 1:30:804
- Rumface's Mugen S2000 '00 [191bhp / 6400rpm @ 1240kg] - 1:30:927
- Highlandor's Ford Focus ST170 '03 [---bhp / ----rpm @ ----kg] - 1:31:078
- Kirklesat's Skyline GT-R V (R33) '97 [192bhp / 3900rpm @ 1525kg] - 1:31:500
- Highlandor's Lexus IS200 (J) '98 [---bhp / ----rpm @ ----kg] - 1:31:565
- Highlandor's MX5 (Roadster RS) '07 [---bhp / ----rpm @ 1100kg] - 1:31:656
- Rumface's Nissan SPEC-R Aero (S15) '02 [180bhp / 5200rpm @ 1250kg] - 1:32:000
- Rumface's Ford Focus ST170 '03 [180bhp / 5100rpm @ 1240kg] - 1:32:388
- Rumface's Infiniti G35 Coupe '06 [167bhp / 5100rpm @ 1295kg] - 1:32:904
- Highlandor's 190 E 2.5 - 16 Evolution II '91 [~210bhp / ----rpm @ 1340kg] - 1:32:030
- Highlandor's Mazda RX-7 GT-X (FC) '90 [---bhp / ----rpm @ 1250kg] - 1:32:233
- Rumface's Fiat Coupe Turbo Plus '00 [200bhp / 5100rpm @ 1365kg] - 1:34:494
Tier 3 (Production - Completely Stock):
- -- [200bhp / 4800rpm @ 1500kg] - 1:36:---
- -- [120bhp / 5800rpm @ 1100kg] - 1:38:---
- Keith's Rover 200 '96 [84bhp / 5800rpm @ 800kg] - DNF
Hope this thread is useful to you, I'll periodically update the method and lap times for a while to see if anyone can top the tiers. If any of the information I've provided is incorrect or inaccurate just give me a shout.
Thanks to Highlandor for Participating!
TLDR: Don't bother
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