- 168
- Milano, Italia
Got a little disappointed after a week of continuous GT5 playing, and wanted to share this view about the game in order to see wheter there is someone else who radically hates this game (without not being able of living without it, of course)
5. Standard models
Yes, I know standard models are a way to put more cars in the game and we may bless the GT4 models recycling, thanks to which we have 1000+ cars and not 200 as in Gt3, but seriously... it took two years to them to realize how they could put custom wheels on them... and they're supposed to be the best programmers in the world. I mean, in GT2 you could put custom wheels on your car, and those weren't definitively Premium Models!
4. DLC
Yes, that awesome period when we all thought about a simulator which updated once in a while in order to always have new cars and so. We dreamt about 10 minutes to get 5-6 new cars in a months, and not of 30 minutes to update the game when it's evening, you come across the PS3 with no idea about what to do and your only wish is racing for less than 5 minutes on Trial Mountain, that 30 minutes only to discover they've added 3 new cars I can't even buy, because they all require real money.
3. Special events & License tests
In the previous chapters, acquiring gold licenses was fun. I mean, when you bought the game you got all the bronze licenses, or maybe some silver ones, and then, after playing a while, you got gold ones. In Gt2 it was relatively easy, apart from that Rome-Night-Alfa155 thing, in Gt4 it was human, in GTPSP extremely simple, in GT5 impossible. I mean, how can I get a gold license when even the CPU demo is slower than the required time? At least show me how you can do it! Some of the test require perfect skill and even more perfect luck: today I spent 15 minutes trying to realize where I had to brake with an Audi TT in the A-1 test, and I got something like 20 attempts under 16.350 before finally going under 16.300. Why?!
2. Loading times
There's no game in the GT saga as slow as GT5. Slowest in loading tracks, unbelievably slow in detecting network problems, slow in everything. There are times I think my ps3 has problems reading the disc, when I remember the content should have been installed on the HDD... why? Why has it to be so slow? When you reach the "Seasonal events" after 5 minutes of unnecessary loading time, you happen to choose the wrong one, only to wait another minute just to load 2 images of the tracks and the data concerning your reward. Not to talk about when you actually select the single race into the event: 30 seconds to load the scenery, and you're stuck for 2 minutes looking at an "Eni" advertisement and the blue sky. Even the loading noises from the cd drive of the Ps1 were more interesting!
1. The PP system
A PP system. What a clever idea! A pity they managed to realize it the worst way they could. My Dodge Viper of the late 90s has got 550pp or little less, while my BMW M3 of year 2004's got 496, and the later is 3 second faster than the former at Tokyo R246. I have a TVR V8s I love to drive: 447PP, enough to be beat by every car in its class. Not to talk about the 430PP of an Alfa Romeo GTA of the 60s... how can I compete Mugen S2000s and similar beasts with 160HP?
There's an unbelievably large amount of this cases, like the 600PP Ferrari F40 or the 516PP Mercedes SL600 (1998), and what's the result? The result is, yesterday evening I joined two different rooms for the 550PP class: saw nearly 15 cars, 11 were BMW M3s, 2 BMW M3 CSL a 350Z maybe and some other non-M3 cars which ended in the last positions. Why is it so stupid? It doesn't care about LSD, suspension tuning and other 1000 things the game includes and PP doesn't.
And all these things come between an amazing moment and another, when your soul is filled with admiration for the spectacular graphics or for your close win after 5 laps of perfect driving. In such moments you're literally in love with the game and you feel you may keep playing for hours... then you say, "Why don't I try that new Seasonal?" ending up in turning the whole thing off after that long waiting and writing here your disapprovement for PD.
5. Standard models
Yes, I know standard models are a way to put more cars in the game and we may bless the GT4 models recycling, thanks to which we have 1000+ cars and not 200 as in Gt3, but seriously... it took two years to them to realize how they could put custom wheels on them... and they're supposed to be the best programmers in the world. I mean, in GT2 you could put custom wheels on your car, and those weren't definitively Premium Models!
4. DLC
Yes, that awesome period when we all thought about a simulator which updated once in a while in order to always have new cars and so. We dreamt about 10 minutes to get 5-6 new cars in a months, and not of 30 minutes to update the game when it's evening, you come across the PS3 with no idea about what to do and your only wish is racing for less than 5 minutes on Trial Mountain, that 30 minutes only to discover they've added 3 new cars I can't even buy, because they all require real money.
3. Special events & License tests
In the previous chapters, acquiring gold licenses was fun. I mean, when you bought the game you got all the bronze licenses, or maybe some silver ones, and then, after playing a while, you got gold ones. In Gt2 it was relatively easy, apart from that Rome-Night-Alfa155 thing, in Gt4 it was human, in GTPSP extremely simple, in GT5 impossible. I mean, how can I get a gold license when even the CPU demo is slower than the required time? At least show me how you can do it! Some of the test require perfect skill and even more perfect luck: today I spent 15 minutes trying to realize where I had to brake with an Audi TT in the A-1 test, and I got something like 20 attempts under 16.350 before finally going under 16.300. Why?!
2. Loading times
There's no game in the GT saga as slow as GT5. Slowest in loading tracks, unbelievably slow in detecting network problems, slow in everything. There are times I think my ps3 has problems reading the disc, when I remember the content should have been installed on the HDD... why? Why has it to be so slow? When you reach the "Seasonal events" after 5 minutes of unnecessary loading time, you happen to choose the wrong one, only to wait another minute just to load 2 images of the tracks and the data concerning your reward. Not to talk about when you actually select the single race into the event: 30 seconds to load the scenery, and you're stuck for 2 minutes looking at an "Eni" advertisement and the blue sky. Even the loading noises from the cd drive of the Ps1 were more interesting!
1. The PP system
A PP system. What a clever idea! A pity they managed to realize it the worst way they could. My Dodge Viper of the late 90s has got 550pp or little less, while my BMW M3 of year 2004's got 496, and the later is 3 second faster than the former at Tokyo R246. I have a TVR V8s I love to drive: 447PP, enough to be beat by every car in its class. Not to talk about the 430PP of an Alfa Romeo GTA of the 60s... how can I compete Mugen S2000s and similar beasts with 160HP?
There's an unbelievably large amount of this cases, like the 600PP Ferrari F40 or the 516PP Mercedes SL600 (1998), and what's the result? The result is, yesterday evening I joined two different rooms for the 550PP class: saw nearly 15 cars, 11 were BMW M3s, 2 BMW M3 CSL a 350Z maybe and some other non-M3 cars which ended in the last positions. Why is it so stupid? It doesn't care about LSD, suspension tuning and other 1000 things the game includes and PP doesn't.
And all these things come between an amazing moment and another, when your soul is filled with admiration for the spectacular graphics or for your close win after 5 laps of perfect driving. In such moments you're literally in love with the game and you feel you may keep playing for hours... then you say, "Why don't I try that new Seasonal?" ending up in turning the whole thing off after that long waiting and writing here your disapprovement for PD.