5 reasons not to consider GT5 the best game in the saga.

Tommy_861
I wholeheartedly agree. Don't get me wrong, I've been online gaming since the early 90's, and its fun. But theres something to be said for good AI and a good story, something that has been lacking. Back in the day Add-on packages would add more storyline missions, now add-ons are just more multiplayer stuff (skins, maps, cars, tracks, etc).

In GT4 the single player game felt like It had all this nice progression and different things to do. In GT5 it felt like some tacked on events to give you something to do when you weren't playing online. Contrast that to some other PS3 driving titles like Dirt 2, Grid, Shift and Shift 2 (even tho the driving model in S2 sucks) etc, or PC games like Race 07, theres a whole ton of single player stuff to do, and leaderboards related to it. Online is there, but if you never played it you're not missing anything.

This, I've played Shift 2 online like 3 times in the whole year after it was released, I have like 78% career progession and I feel satisfied with the amount of content, even with only 200 cars available, The DLC gave me more cars, tracks and events to do, Yes the physics are bad but Once you find a sweet spot, it becomes a great game, but the point here is that it has loads of stuff to do, you never earn millions in this game so buying new cars is hard work but it never feels like grinding, cuz arcade mode races pay you, so you can create your own events and keep earning money and leveling up,

The event creator would be a very nice feature in GT
 
@ Tommy_861 & mikecustom

Thank you, I totally agree with you both 👍

Something else that shows how poorly the games of this gen are made and the effects of online, is that after you finish a game or just stopped playing it for any reason, you don't get back to it.
For the simple reason (as you both also mentioned) that in off-line mode have nothing to offer.
IMO if GT5 didn't had online, the 800+ standard cars and the major flaws that takes you a week to tune-repair-test a car... would be dead in less than a month.

I always liked GT series, i have finished every GT to 100%, i've also got the platinum in GT5 and have played many-many hours on-line with lots of fun...but after 2 years and 15? 20? updates it still looks like a demo.
 
This, I've played Shift 2 online like 3 times in the whole year after it was released, I have like 78% career progession and I feel satisfied with the amount of content, even with only 200 cars available, The DLC gave me more cars, tracks and events to do, Yes the physics are bad but Once you find a sweet spot, it becomes a great game, but the point here is that it has loads of stuff to do, you never earn millions in this game so buying new cars is hard work but it never feels like grinding, cuz arcade mode races pay you, so you can create your own events and keep earning money and leveling up,

The event creator would be a very nice feature in GT

I've often thought an event creator would be a good idea too, but the AI is so bad in this game, what would be the point? If they gave us an event creator everybody would just start complaining that the created events were still pointless because of the headless chicken AI. Personally I view online as a sort of event creator and pray that they'll give us a proper one with decent opponents in GT6.
 
5. Standard models
<300 premium cars only, OR <300 premium +700 standards.
People can complain about standards all they want, the fact is if those cars were not standard the vast majority of them would not be in game in any form what so ever.
This doesn't make it worse than previous GT titles.

Extra content that is added later that was not present at release does not make a game worse, period.

3. Special events & License tests
I mean, how can I get a gold license when even the CPU demo is slower than the required time? At least show me how you can do it! Some of the test require perfect skill and even more perfect luck: today I spent 15 minutes trying to realize where I had to brake with an Audi TT in the A-1 test, and I got something like 20 attempts under 16.350 before finally going under 16.300. Why?!
The part about the preview video is valid, as would be a complaint about the times on one braking test not being updated to match the removal of ABS in it. I barely got all Bronze on GT4, yet had all Gold on my 1st account (though I gave up after reaching the braking test with the ridiculous un-updated times on my new account), they can't be that hard.
Besides, surely the whole point should be that they are tricky to do? Else there would be no point to them.


2. Loading times
Very true, although I must admit I don't notice it much anymore, it still very much present.

1. The PP system
Whilst this has its issues, it is better than nothing.
I will say this, PP works infinitely better on completely stock cars. Not perfect, but to the point a Silverado can keep reasonable pace with cars it would not have a hope of doing so when tuned.
A true PP system would need a ridiculously long equation to take account of every little variable possible.
The biggets problem though is that certain cars thrive at certain PP levels, and not all cars respond the same way to the setup work that PP does not take account of. Then you have the sillyness of 900bhp+ Gillet Vertigo's and Toyota 7's at 600pp.

Use it as a guideline more than anything.
 
...wanted to share this view about the game in order to see wheter there is someone else who radically hates this game (without not being able of living without it, of course).


GT5 is the epitome of ambivalence.


👍👎
 
GT5 CAME UP SHORT IN SO MAY AREAS ITS NOT EVEN FUNNY. In my eyes gt4 was the best game they ever made and gt2 is right there with it..
 
GT5 CAME UP SHORT IN SO MAY AREAS ITS NOT EVEN FUNNY. In my eyes gt4 was the best game they ever made and gt2 is right there with it..

Did you notice that you singled out the second game on each system? Of course GT5 wasn't going to be the best in the series, they were working with new hardware and needed to do things that were unfamiliar. If only people had just accepted it would take a while and stuck with GT4 or petitioned Sony to hire more staff for Polyphony to make development quicker, we'd probably have a completed game.
 
Oh man...so it's all the fan's fault that GT5 turned out the way it did? Seriously?

And they had to work with new hardware and do unfamiliar things? I guess PD didn't make GT5: Prologue then. It must've been someone else.
 
I seriously believe this is the worst game EVER, no joke.

?????? Seems nuts to me, if u like racing games i dont see how u can say GT5 is the worst game ever !!, sure PD make some odd decsicions and there are areas of the game that need to be changed, but despite GT5's flaws i personaly love it, and my tastes aside a game that has sold as many copies as GT5 and is still being played like it is definatly doesnt deserver the "worst game ever" moniker.
 
Oh man...so it's all the fan's fault that GT5 turned out the way it did? Seriously?

And they had to work with new hardware and do unfamiliar things? I guess PD didn't make GT5: Prologue then. It must've been someone else.

Okay, that came across a bit wrong then. The blame is partially with us, but mostly Sony for being stupid enough to listen to the general public who are well known for being extremely stupid as a whole (Terry Pratchett's rule for finding the intelligence of a mob applies here: take the IQ of the least intelligent member and divide by the number of people). Also, you mention Prologue like it's experience of working with the console when it's just a glorified demo of GT5 itself.
 
?????? Seems nuts to me, if u like racing games i dont see how u can say GT5 is the worst game ever !!, sure PD make some odd decsicions and there are areas of the game that need to be changed, but despite GT5's flaws i personaly love it, and my tastes aside a game that has sold as many copies as GT5 and is still being played like it is definatly doesnt deserver the "worst game ever" moniker.

Well i'm sorry, but it seems that people who love it aren't fully dedicated to cars in general so their knowledge is limited and they often can't see how this ''flaws'' go so deep into the core that it ruins the entire experience, I'm not saying everybody is like that but in my experience at least,

People who say that the game has some nice sounding cars and then they give the Zonda R as an example, let's you see how unfamiliar they are with that car.

People who say Physics are the best ever on console and then they show you a GT5 vs real life type of video to prove it :indiff:

The only good thing PD did this time was putting ''Gran Turismo'' in the title, that's why it sold so many copies, the same situation with COD games, people still buy them despite being **** because of the name/badge.
 
Okay, that came across a bit wrong then. The blame is partially with us, but mostly Sony for being stupid enough to listen to the general public who are well known for being extremely stupid as a whole (Terry Pratchett's rule for finding the intelligence of a mob applies here: take the IQ of the least intelligent member and divide by the number of people).

So only fans and Sony are to blame, even though Kaz had to say this:

"I want to release it as fast as I can," Yamauchi told us, "but GT5 for us, when you talk about its status, it's at a point we can release it any time we want, but we can always keep working on it. It's very important for us to make sure everything is done perfectly and everything is done in detail."

http://www.eurogamer.net/articles/e3-yamauchi-we-could-release-gt5-now

But no, blame other people for wanting the game that the developer himself said was ready for release. If the game wasn't ready, Kaz shouldn't have opened his mouth.

Also, you mention Prologue like it's experience of working with the console when it's just a glorified demo of GT5 itself.

How does Prologue not count as experience with the PS3 if it's a game for the PS3?

Prologue has online racing, news updates, GT-TV, and leaderboards. The game also received two updates which added more cars and other things. So how exactly was PD new to the hardware and unfamiliar with what they were doing when making GT5?
 
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Okay, that came across a bit wrong then. The blame is partially with us, but mostly Sony for being stupid enough to listen to the general public who are well known for being extremely stupid as a whole (Terry Pratchett's rule for finding the intelligence of a mob applies here: take the IQ of the least intelligent member and divide by the number of people). Also, you mention Prologue like it's experience of working with the console when it's just a glorified demo of GT5 itself.

Actually I think Prologue was a big lie and it was misleading, Prologue had better graphics, model rendering was superior, track detail was superior, there was no standard content in the whole game and it freaking felt a lot more complete than GT5, PD are massive liers, they never told us about standard cars until a few weeks before GT5 was released, We were never told about standard cars not being customizable, we were ripped off, I hate the game but I hate PD even more, I want Sony to get rid of Kaz and the whole PD staff, give the franchise to another studio, I can't tolerate Kaz trolling us they way he's done so far, he talks about GT as his masterpiece,

shut up and say it already, ''I dont give a **** about the community, I just want to drive GT-Rs on the ring and keep living under Sony's coat',

PLEASE Sony, wake up and throw this man into a trash can, it might work for now, but in a near future, I can see the franchise being crushed by the competition because of Kaz's decisions.
 
I wasn't aware that Kaz had said that MuoNiuLa, but his actions and his words are different. mikecustom raised some good points about Prologue, but if you look at the history of Gran Turismo 5 Prologue was intended as a demo so clearly somebody forced their hand with regards to releasing 5 when they did. If people truly believe that developers only say what they think rather than what their bosses want them to, then they are naïve. I think the real problem here isn't Polyphony, it's Sony. They saw that Microsoft were making money hand over fist with Forza, Halo et cetera and decided they should do the same. Bad idea.
 
Actually I think Prologue was a big lie and it was misleading, Prologue had better graphics, model rendering was superior, track detail was superior, there was no standard content in the whole game and it freaking felt a lot more complete than GT5, PD are massive liers, they never told us about standard cars until a few weeks before GT5 was released, We were never told about standard cars not being customizable, we were ripped off, I hate the game but I hate PD even more, I want Sony to get rid of Kaz and the whole PD staff, give the franchise to another studio, I can't tolerate Kaz trolling us they way he's done so far, he talks about GT as his masterpiece,

shut up and say it already, ''I dont give a **** about the community, I just want to drive GT-Rs on the ring and keep living under Sony's coat',

PLEASE Sony, wake up and throw this man into a trash can, it might work for now, but in a near future, I can see the franchise being crushed by the competition because of Kaz's decisions.


While I agree that Prologue looked better and was more polished, you say that we didn't know about standard cars until a few weeks before release. And that is false. We knew about standards about six months before release, and also had a standard cars video and they said it on their website (and not to mention the GTPlanet thread about it). Besides, what does it matter, in the end you knew about it before you bought it. The part about changing wheels is correct, but that's been fixed for a while now.

What have the programmers, artists, modellers and other people that work at PD done to you to deserve your hate? Besides, why should Sony get rid of Kaz? Sony is in a pretty bad financial situation and Kaz is bringing them a ton of money. Yeah, surely they will fire a guy who gave them the best selling PS3 title.

PD made a lot of wrong decisions and the result is that GT5 is probably the worst GT game. But saying PD=**** doesn't really help the situation. We have plenty of threads here that serve as constructive criticism, but what you are doing is just spewing hate. Some people take this so damn seriously...
 
While I agree that Prologue looked better and was more polished, you say that we didn't know about standard cars until a few weeks before release. And that is false. We knew about standards about six months before release, and also had a standard cars video and they said it on their website (and not to mention the GTPlanet thread about it). Besides, what does it matter, in the end you knew about it before you bought it. The part about changing wheels is correct, but that's been fixed for a while now.

What have the programmers, artists, modellers and other people that work at PD done to you to deserve your hate? Besides, why should Sony get rid of Kaz? Sony is in a pretty bad financial situation and Kaz is bringing them a ton of money. Yeah, surely they will fire a guy who gave them the best selling PS3 title.

PD made a lot of wrong decisions and the result is that GT5 is probably the worst GT game. But saying PD=**** doesn't really help the situation. We have plenty of threads here that serve as constructive criticism, but what you are doing is just spewing hate. Some people take this so damn seriously...

👍
 
I think that GT3 was the best, with GT5 coming in as second best, but I think that people often underrate it, like its a complete disaster of a game, but if you take a step back and look at it, its still pretty impressive even two years later.
 
mistersafeway
I wasn't aware that Kaz had said that MuoNiuLa, but his actions and his words are different. mikecustom raised some good points about Prologue, but if you look at the history of Gran Turismo 5 Prologue was intended as a demo so clearly somebody forced their hand with regards to releasing 5 when they did. If people truly believe that developers only say what they think rather than what their bosses want them to, then they are naïve. I think the real problem here isn't Polyphony, it's Sony. They saw that Microsoft were making money hand over fist with Forza, Halo et cetera and decided they should do the same. Bad idea.

So you think Sony forced Kaz to make that above statement?
 
That is one possibility, yes. I've been wondering something though:

If you honestly believe that the Gran Turismo development team are more interested in getting a game out quickly than making it properly why are you on a fan site? You're clearly determined to believe they don't care about us, why bother complaining when you could play a different game?
 
5. Standard models
Disagree, but that's opinion.

4. DLC
Yes, that awesome period when we all thought about a simulator which updated once in a while in order to always have new cars and so. We dreamt about 10 minutes to get 5-6 new cars in a months, and not of 30 minutes to update the game when it's evening, you come across the PS3 with no idea about what to do and your only wish is racing for less than 5 minutes on Trial Mountain, that 30 minutes only to discover they've added 3 new cars I can't even buy, because they all require real money.
Of course it costs money, I wouldn't expect otherwise. Still, we did get some free cars. Downloading DLC wasn't a problem for me, and whatever I didn't want I was able to avoid buying.

3. Special events & License tests
I didn't bother with these, but that's good. They should keep them optional from now on.


2. Loading times

There's no game in the GT saga as slow as GT5. Slowest in loading tracks, unbelievably slow in detecting network problems, slow in everything. There are times I think my ps3 has problems reading the disc, when I remember the content should have been installed on the HDD... why? Why has it to be so slow? When you reach the "Seasonal events" after 5 minutes of unnecessary loading time, you happen to choose the wrong one, only to wait another minute just to load 2 images of the tracks and the data concerning your reward. Not to talk about when you actually select the single race into the event: 30 seconds to load the scenery, and you're stuck for 2 minutes looking at an "Eni" advertisement and the blue sky. Even the loading noises from the cd drive of the Ps1 were more interesting![/QUOTE]
Yeah, GT5 is a bit slow. I think the bigger problem was menu layout though. With load times like this, they should have cut pointless things like GT Auto animations and the music and just put it as a simple menu in the tuning shop. Load time for races I don't mind that much.

1. The PP system
A PP system. What a clever idea! A pity they managed to realize it the worst way they could. My Dodge Viper of the late 90s has got 550pp or little less, while my BMW M3 of year 2004's got 496, and the later is 3 second faster than the former at Tokyo R246. I have a TVR V8s I love to drive: 447PP, enough to be beat by every car in its class. Not to talk about the 430PP of an Alfa Romeo GTA of the 60s... how can I compete Mugen S2000s and similar beasts with 160HP?
There's an unbelievably large amount of this cases, like the 600PP Ferrari F40 or the 516PP Mercedes SL600 (1998), and what's the result? The result is, yesterday evening I joined two different rooms for the 550PP class: saw nearly 15 cars, 11 were BMW M3s, 2 BMW M3 CSL a 350Z maybe and some other non-M3 cars which ended in the last positions. Why is it so stupid? It doesn't care about LSD, suspension tuning and other 1000 things the game includes and PP doesn't.

PP is required. PP is one of the things that would be on a list of why GT5 is the best in the series. Your BMW is faster on 246. Is that the only track where it happens? Has this matching been shown to be consistently backwards across a large number of players, or is it just you?

PP can't make all cars completely even without making them the same car, but this is pointless as you could make a one make race for that. PP puts cars in the same class and while I suppose there may be some cars that get slightly ahead on the PP curve, in general PP has been good enough to let me set it and forget when it comes to making a room aimed at competitive racing.

PP needs to be modified though. It should absolutely be useable with power, weight, and other things and things like LSD and suspension need to be taken into account. Downforce needs to be fixed, and its settings should not change PP at all. However I think I know why they aren't in GT, the physics being as they are makes some upgrades (suspension in particular) far less potent than in reality. New suspension won't make you faster, it's just a preference thing in GT5, which is unfortunate.

And all these things come between an amazing moment and another, when your soul is filled with admiration for the spectacular graphics or for your close win after 5 laps of perfect driving. In such moments you're literally in love with the game and you feel you may keep playing for hours... then you say, "Why don't I try that new Seasonal?" ending up in turning the whole thing off after that long waiting and writing here your disapprovement for PD.

I think the only things that have made me do that are having to deal with credits, the UCD, and time when the physics issues become blatantly obvious.

Problem one: Random disconnects and massive lag.

Online is missing a mass of options that would make your point more valid, such as wider specification of vehicle category restrictions, years etc. I also find that online is the lazy way out of any game programming these days, "we've exhausted our creativity, so we'll make the customers make the game interesting for us" The sole reason for gt5's survival is the online system, depite it's huge flaws. Without this millions of copies of this game would have been in the trash for a while.

Sounds good to me. User created content should be in games. Everywhere. I'd much rather make my own fun than play GT mode. One of the biggest differences between GT5 and GT5P was online. In P, you had to deal with pre-made rooms with a limited choice of races. I found it terrible and constantly hoped we would get a free room option (like in GT5), that would have made GT5P basically last indefinitely (keeping it mind, it was a demo/beta thing).

Online is certainly missing options, but like you've said it's the core of the game. At this point, I don't think that can change. Single player for me is inherently inferior when it comes to gameplay.

The PP ranking is undefendable. I mean, I admit I'm not a fast driver, but the problem is, with my own driving two cars, one 500PP another 550PP have comparable performances, with 500PP being a little faster than 550 one.
That is not at all typical.


Have you ever seen a Viper in online racing?
Why yes. It's my favorite car when driving competitively and I've never found it to be slow. I own about 30 of them all tuned to different specs and use them across a wide range of PP. It's never had a problem.
so that for each PP class you'll rarely see a really wide range of models.
Even if true, this could be fixed or mitigated by using subclasses of car. In other words, more lobby options from PD. I find it crazy that the game shipped with the ability to restrict a room to a hand pick list of recommended cars, but that same feature was never applied to garages or the full car list where it would actually be useful.

sdf
Online in general is the cancer of this generation.
Online ruined almost every games off-line experience.
Instead of focusing making a game better and longer, they just add online and that solves everything... add to the equation DLC and there you have it.

How can online be blamed for that? It's more of the devs being ridiculous.

sdf
Something else that shows how poorly the games of this gen are made and the effects of online, is that after you finish a game or just stopped playing it for any reason, you don't get back to it.
For the simple reason (as you both also mentioned) that in off-line mode have nothing to offer.
IMO if GT5 didn't had online, the 800+ standard cars and the major flaws that takes you a week to tune-repair-test a car... would be dead in less than a month.

I always liked GT series, i have finished every GT to 100%, i've also got the platinum in GT5 and have played many-many hours on-line with lots of fun...but after 2 years and 15? 20? updates it still looks like a demo.

Opinion. Online games are usually the only games worth going back to for me, this includes GT5, which in terms of replayability kills the other games despite its flaws. There is no finishing an online game. That is one of the things makes them better than offline games. Offline games usually end, although good ones can have replayability.

If I had a choice, I wouldn't have started GT mode, but sadly it's a requirement to actually get to online. I don't care how much time and effort PD could have put into it, it wouldn't be online. However a good offline mode would be nice fill in for times when the internet was out or no one was really online.
 
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Actually i dont have a problem with standard cars.
What really bother me though is the car sounds & the interior camera placement, its too close to the steering wheel, you can only see the top quarter of the steering wheel, the Lambo LP-670 SV is an example.
 
How can online be blamed for that? It's more of the devs being ridiculous.
Of course is the devs to blame and not the online feature.
My point was and is that the on-line feature gives them a way to do that a get away with it.
They spend less time, less money, less effort they just add on-line, push out some DLC's and they make double the money with half the budget/time.

Opinion. Online games are usually the only games worth going back to for me, this includes GT5, which in terms of replayability kills the other games despite its flaws. There is no finishing an online game. That is one of the things makes them better than offline games. Offline games usually end, although good ones can have replayability.
Exactly, you said it your self, you turn back cause on-line mode, not cause off-line mode, cause the off-line mode offers nothing.

If I had a choice, I wouldn't have started GT mode, but sadly it's a requirement to actually get to online. I don't care how much time and effort PD could have put into it, it wouldn't be online. However a good offline mode would be nice fill in for times when the internet was out or no one was really online.
do NOT give them ideas lol...
Something like DC Universe you mean? That is on-line only?
 
sdf
Of course is the devs to blame and not the online feature.
My point was and is that the on-line feature gives them a way to do that a get away with it.
They spend less time, less money, less effort they just add on-line, push out some DLC's and they make double the money with half the budget/time.
This would be frustrating to single player buyers, but at the same time I guess it says something about the customer base.

At the same time though, it's not really an excuse for the devs, and I also think that single player shouldn't be neglected, even though I'm more interested in online.


Exactly, you said it your self, you turn back cause on-line mode, not cause off-line mode, cause the off-line mode offers nothing.
It's not so much because offline doesn't offer anything, but because I don't think it's technologically possible to make offline as fun as online at this point. AI just isn't good enough, and even with dozens of today's best processors it wouldn't be good enough nor act the same as real people.

do NOT give them ideas lol...
Something like DC Universe you mean? That is on-line only?

I haven't played that game, but I would like it if single player became optional. Online is in my opinion more fun, diverse, and competitive. It's what I focus on when playing games. There is too much focus on progression and structured content unlocking processes that only get in the way. That might be getting into another topic though.
 
PP needs to be modified though. It should absolutely be useable with power, weight, and other things and things like LSD and suspension need to be taken into account. Downforce needs to be fixed, and its settings should not change PP at all. However I think I know why they aren't in GT, the physics being as they are makes some upgrades (suspension in particular) far less potent than in reality. New suspension won't make you faster, it's just a preference thing in GT5, which is unfortunate.

In my opinion, they should make a PP value for every car, rather than calculating it with power to weight ratio. Then, for any modification excluding downforce and including suspension, at least for cars like a Civic, a Golf, which undergo a great improvement in terms of handling when, given 300hp, they're equipped with an LSD or suspension; that wouldn't be a perfect system, but at least it could be improved. A car's ability to be fast can't be simply judged with PPW ratio, some have worse chassis, some others bad handling points. How can you compare a modern era european car with a 70s muscle car, which had so less sophisticated suspension and drivetrain? GT5 puts into the same class cars with monocoque chassis and ones with separate chassis/body layout, and this makes huge differences in terms of handling, no matter which suspension you install or how good you are in tuning them.
They should test every car in 2,3 tracks and set a standard PP for it, then use the present method only to adjust pp after any modification so they don't have to try all the combinations. I mean, with all the tests they do to a single car when it's going to be released, bet some laps at Tsukuba and Suzuka won't really make any difference.
Then, tyres should be in the PP ranking too. When online there's no tyre limit it should be nice to see more powerful cars with worse tyres trying to battle slower ones, equipped with good ones. When I first played the game, and there weren't many seasonals to get money, it was simply terrible having to buy every time the best tyres allowed anytime I entered a room.
 
mistersafeway
That is one possibility, yes.

You said his actions and words are different, so please explain how Kaz's actions prove that he didn't mean what he said.

I've been wondering something though:

If you honestly believe that the Gran Turismo development team are more interested in getting a game out quickly than making it properly why are you on a fan site? You're clearly determined to believe they don't care about us, why bother complaining when you could play a different game?

I don't think I'm obligated to explain why I'm here, and I don't see what it has to do with what Kaz said.

And where did you get the idea that I believe they don't care about us? Because I believe what Kaz said in that interview?
 
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Yes, if you believe that you clearly think they won't put in the work to make a good game ergo you believe they don't care. And on the subject of Kaz's actions being different from his words, he has always produced his games with care as evidenced by the older games in the series. Would you call any of the previous games unfinished? I know they couldn't update them, but there was never any sense that a feature was missing, which isn't uncommon even in older games.

Also, you are correct that you do not have to explain why you're here, it'd just be nice to have some context for why you feel the need to complain when there are better things you could be doing.
 
In my opinion, they should make a PP value for every car, rather than calculating it with power to weight ratio. Then, for any modification excluding downforce and including suspension, at least for cars like a Civic, a Golf, which undergo a great improvement in terms of handling when, given 300hp, they're equipped with an LSD or suspension; that wouldn't be a perfect system, but at least it could be improved. A car's ability to be fast can't be simply judged with PPW ratio, some have worse chassis, some others bad handling points. How can you compare a modern era european car with a 70s muscle car, which had so less sophisticated suspension and drivetrain? GT5 puts into the same class cars with monocoque chassis and ones with separate chassis/body layout, and this makes huge differences in terms of handling, no matter which suspension you install or how good you are in tuning them.
They should test every car in 2,3 tracks and set a standard PP for it, then use the present method only to adjust pp after any modification so they don't have to try all the combinations. I mean, with all the tests they do to a single car when it's going to be released, bet some laps at Tsukuba and Suzuka won't really make any difference.
Then, tyres should be in the PP ranking too. When online there's no tyre limit it should be nice to see more powerful cars with worse tyres trying to battle slower ones, equipped with good ones. When I first played the game, and there weren't many seasonals to get money, it was simply terrible having to buy every time the best tyres allowed anytime I entered a room.

That won't work. PP either needs to be calculated, or it needs to be measured for every car/track/tuning part combination and then PP must change for all those cases. The latter is impossible due to the sheer volume of it.

PP also does not only work based on power/weight, the GT-R has a higher PP given its hp/weight than some other cars, for example. You can also change your PP without changing your hp/weight by messing with ballast.

On tires, I don't think they should be included in GT5 because of how inaccurate they are. Also, there is a tire restriction system in game. The reason you need to buy RS tires all the time is because they are popular online for some reason. My rooms almost never use RS tires. PD needs to add a rules filter for online so that silly RS tires on everything rooms can be filtered out.
 
mistersafeway
Yes, if you believe that you clearly think they won't put in the work to make a good game ergo you believe they don't care.

So did Kaz lie? Because I still see no evidence that someone forced him to make those statements.

And on the subject of Kaz's actions being different from his words, he has always produced his games with care as evidenced by the older games in the series.

While there is some truth in this, I'm skeptical if this applies to GT5. There are 800 last-gen cars in the game, and for some, this dramatically decreased the game's quality.

Would you call any of the previous games unfinished? I know they couldn't update them, but there was never any sense that a feature was missing, which isn't uncommon even in older games.

No, I wouldn't. GT1-4 are awesome games and I love them. But that's the thing; back then, you only had one chance to get the game right, and that was it. Nowadays, some developers deliberately just release games that are unfinished and this of course, makes the quality of the game suffer. I'm not saying Kaz would do this sort of thing, but it would be naive to think he wasn't aware that GT5 can always be updated later.

But to be perfectly honest with you, alot of this could be just speculation. I could be right, you could be right, we both might be right in some areas, who knows?
We could debate about this until our fingers are tired of typing, but in my opinion, how GT6 comes out will reveal if Kaz really values the fan's feedback and if he still cares about making a fun and good racing game.

GT Academy and Kaz's own racing career have seemed to be getting the spotlight lately, but I won't jump to conclusions. We don't know what PD is doing. I just hope Kaz hasn't forgotten the game that made these things possible in the first place.


Also, you are correct that you do not have to explain why you're here, it'd just be nice to have some context for why you feel the need to complain when there are better things you could be doing.

Well, when I'm on GT Planet most of the time, I'm at work. But on my free time, I spend more of it playing FM4 and doing other things, than posting on here.

Even though I pretty much quit GT5 all together, I am still a GT fan and that's why I joined. Not because I want to make Kaz and PD look bad. About complaining, PD has been known to view this site, and I think PD will be more likely to fix problems if the pressure was always on them as opposed to bringing them up once and never speaking of it again.

My #1 issue with GT5 is the career mode. It falls short in some many ways and I'm not the only one who thinks this. If people don't stay on them on how bad it is, then I don't think it's realistic to expect them to make it better in the next game.
 
Thank you for giving more information, it's greatly appreciated. I also didn't believe you were only here to cause trouble, I was just curious as to your real motivation.

I also believe quite a few (not all, not even close) of 5's issues were possibly caused by Polyphony's uncertainty of the life cycle of the PS3, causing them to develop an engine that was too powerful for the PS3 in preparation for the strong possibility that 6 would be a PS4 launch title, without being fully aware of the issues that could arise, which would quite possibly include physics and graphical inconsistencies and a greatly lengthened development time. I'm not overly knowledgable about game development, but I know enough to know that if they weren't willing to sacrifice enough in development further problems could arise. I really hope I'm right because that would point to GT6 being one of the best next gen games for the first couple of years. If not... well, the whole situation smacks of a company who underestimated the task ahead of them either way.
 
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