911 GT3 (996) 01 Is a joy to drive

  • Thread starter nickg07
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Ballist1x
This car is an absolute joy. I'm a wheel user but I can balance this car pretty much stock on my pad and drift it a little or alot and never really suffer from snap back oversteer.

Its just sheer driving pleasure.

If you didn't use it. Try it.

La joya
 
Only have a problem with this car.

Upgraded mildly (weight reduction, wide body, wing and spoiler, gearbox exhaust and that stuff, no turbos)

Now is so underpowered to is stability and more power will put it in too high PP. 😊
 
Only have a problem with this car.

Upgraded mildly (weight reduction, wide body, wing and spoiler, gearbox exhaust and that stuff, no turbos)

Now is so underpowered to is stability and more power will put it in too high PP. 😊

Yes I just kept it 600pp with ss tyres, air filter, ecu, exhaust and some basic suspension.

Car feels amazing.

I won some 700pp events but not easily...
 
Only have a problem with this car.

Upgraded mildly (weight reduction, wide body, wing and spoiler, gearbox exhaust and that stuff, no turbos)

Now is so underpowered to is stability and more power will put it in too high PP. 😊
Try taking off some of the downforce?
 
Only removing the rear wing and front splitter, because they already are at minimum levels and ride height at maximum value at front and slightly less in the rear.
Try making the ride height equal between front and rear, having the front higher than the rear will make the car feel less agile with more understeer.

I usually go as low as I can with front ride height (sometimes 5-10mm higher if it causes handling problems) and then I go equal at first with the rear, higher if I want to increase the car's agility and turn in.
 
Try making the ride height equal between front and rear, having the front higher than the rear will make the car feel less agile with more understeer.

I usually go as low as I can with front ride height (sometimes 5-10mm higher if it causes handling problems) and then I go equal at first with the rear, higher if I want to increase the car's agility and turn in.
The point is to reduce PP, not improve the car dynamics.
 
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