GTPNewsWire
Contributing Writer
- 21,443
- GTPHQ
This is the discussion thread for a recent post on GTPlanet:
This article was published by Brendan Rorrison (@Brend) on October 11th, 2017 in the Gran Turismo Sport category.
really?There is mechanical damage. There's an option for it in Arcade Mode's Custom Race
99% sure I saw it either there or in online lobby optionsreally?
Seriously? I could have sworn I didn't see any option to activate it!There is mechanical damage. There's an option for it in Arcade Mode's Custom Race
Yes it´s in custom race.99% sure I saw it either there or in online lobby options
That also depends on how fast the drivers would react in a situation like that. Yes sure I can definately agree that human will not pile -up ala demo style but given in circumstances like that cars (IRL) will either have to avoid or end piled-up (if not worse looking then demonstrated in the demo) depending on how fast they react.The sad part is that brainless AI in Willow Springs video. Human would not drive into a stationary vehicle or pile-up like that.
Im i the only one who dont care about visual damage? I mean... im here to play GT racing.. not destruction derby..
Still is a good thing!!
That also depends on how fast the drivers would react in a situation like that. Yes sure I can definately agree that human will not pile -up ala demo style but given in circumstances like that cars (IRL) will either have to avoid or end piled-up (if not worse looking then demonstrated in the demo) depending on how fast they react.
Imagine a race scenario (full of cars both back, front and also near you) where one car loses control ends up sideways. Then you see someone instantly breaking in front of you, in that situation you either turn left/right or break really hard too. Given that there are opponnets everywhere around you, you will either hit a car near you or the opponent on the back will slam into your rear and others will pile-up aswell if they do not act fast enough.
There will be many outcome depending on how fast each driver reacts to this unfortunate events.
No me too, i would prefer to see blown engines broken gearbox etc much more than visual damage.Im i the only one who dont care about visual damage? I mean... im here to play GT racing.. not destruction derby..
Still is a good thing!!
I was honestly not too impressed with the damage model / effect of impact in the demo. Ran that Honda Civic twice really hard in a wall to see what happened but it was a bit underwhelming IMO.
Having that said, I fully agree the damage model is not that important, especially not from a full out hard impact.
Would rather, as George Jakob mentioned, some real mechanical damage, like a broken motor or gearbox to hamper your progress. not keen on the idea of just driving through and it fixing itself after 30 seconds.
I found mechanical damage on heavy in GTS just like the mechanical damage on the online lobbies from GT6.
Mild option is also the same as the of GT6, but you don't need to go to box, it will fix the damage automatically after 30seconds.
At least in GTS You are able to activate mechanical damage offline..
Visual damage got some little nice details.
But globally the damage model and collision physics are far away from games like Assetto Corsa or project C.A.R.S 1 & 2.
In Assetto an hit against the wall can end your race right there with the engine blowed.
Same for project C.A.R.S, but there an visual damage like loosing a wheel can end with your race.
Even F1 2016 got a better damage model if you set it up to "simulation"
I really expect more form PD in the damage model after nearly 4 years of development