A more positive than usual view on GT5's damage model

  • Thread starter marky5244
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Meh, that is an old damage build anyway, according to recent comments by Kaz. Personally while it may look nice, I'm glad to hear they are making it a bit more 'Terminal' so that you can't keep driving if you drive into a wall at 250 kph.
 
PD said the damagemodel in the Tokyo Gameshow and GC Build wasn't final, so can we expect further "improvements", or is it basicly finished?

Iam not quite sure what to believe, but i will wait for the first real damagetrailer or bit of info an the damagemodel from PD. Let's wait and see what the demo on 17th of December brings to the table, maybe no damage at all, since its only a time trial demo, but here is still hoping to see more.
 
At this point, Gran Turismo 5 is looking terrific. The usual kinks apparent in an in-development game were nowhere to be seen, but that might not be much of a surprise considering how long the game has been in development. The North American release is currently scheduled for next summer.

PLz. somebody debunk this say it aint so.
 
What!!!
The only info we have for release date, it's March for Japan, no one knows the US and European data yet.
 
Maybe the japanese game, will have Asian varients of racing instead of european & U.S..Maybe that is why they only gave the Japan release date.
 
On Friday/Saturday I'm strongly guessing there's going to be something about GT5 in the consol.at Podcast (German language) because they hinted they were invited to an event in Japan. I'll drop a note if this is correct.
 
There's no point in this article, KY already said that the current damage model can completely destroy your car, they're only deciding what level of damage will be in the game. This article is poor, exactly as the damage model shown in TGS. I want to see damage in the demo, but of course it's more likely to be absent from the GT5 demo.
 
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