okay.
1. Just because they're race cars doesn't necessarily mean they get to use damage. and if, I'm not mistaken, Ferrari Challenge has more than just the Ferrari Race Cars in it. that would be dull if that's all it had, considering that would be about a million different variations of like 5 cars.[quote/]On it's own it might seem like there is little difference but manufacturers are far more lenient when it comes to damaging racing cars compared to road cars. take the ToCA and Race Driver games for instance, there is a reason they don't feature road cars, all the cars are either proper race cars or road cars that are race tuned. None of the cars are road spec in thoes games, and look at the damage models they are allowed to use. The second they include a Ferrari 360 road car in the game that damage model is thrown out of the window because the manufacturers will suddenly say no.
2. Actually, on a Top Gear episode (i believe) they showed the Ferrari testing facility where Ferrari literally tests their cars until they explode. You don't do these tests and release a car that breaks easily. Ferrari just simply likes their cars looking all pretty and shiny.
As do all manufacturers, this isn't the reason some don't allow damage. The two major factors are money, and public image. Public image being the bigger of the two factors when anything more than the most basic damage is suggested.
3. umm.......PS3 is the most powerful gaming console with anywhere from 50-200GB per Blu-Ray disc of space to use. I don't think it's the PS3 that's the problem (although, there are reports that the programming for it is hard, but then again, it is the most advanced gaming console to date. This is why people are starting to do the PS3 coding first and then downgrade to the 360)
I agree, I don't see the PS3 as being an issue here.
4. Again, just because they're race cars, doesn't mean their fair game for destruction. Remember, Volkswagen yelled at PD for using the Diablo without permission, I suspect manufacturers would whine if they saw their race getting destroyed without their permission as well.
Ofcourse, everything requires permission and a signed dotted line. But the truth is that the manufacturers are far more lenient in the way a race car can be used in a game to the way a road car can and that extends to damage modelling.