Accuforce Wheel Sneak Peak!

  • Thread starter 1banger
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Virginia
It's getting closer!



http://simxperience.com/Community/S...-Sneak-Peek-from-Honda-Indy-Toronto-More.aspx

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Looks great. Although I wonder why the front and back plate don't follow the contours of the aluminium enclosure a bit better?

When this comes out we must still wait for sim games to add a wheel specific profile for high torque wheels, or somehow improve their force feedback for these kinds of monster wheels.
Most games have been dialed in for low torque consumer wheels after all, like the immensely popular G27 for example.

I must say though that the past years the sim racing market really has boomed in my opinion. New and better wheels, button boxes, handbrakes, shifters, many kinds of pedals, tactile feedback and of course games being released and developed. We definitely live in some crazy times, in a good way. :)
 
The end plates look like powder coated steel rather than anything that's been machined. The contours would of course be native to the motor, and not there by SimX's design.

Exciting times indeed.
 
Wow, dat casing.

Looks sexy. I don't think any wheel has been this hyped ever since the Leo Bodnar wheel.
 
Release in 2014. Under $2000. Time to start saving! :)
For those who haven't seen it:


And that's a prototype. :drool:
 
The shock effects don't look dialed in at all. Just watching them racing, the effects don't look realistic compared to a real racing driver wheel they are going down the straights the wheel naturally oscillates. This just looks too smooth, with all that force they could've developed firmware that has the realistic shock effects that you'd expect. Watch the drivers hands as they hold the wheel in the turns, looks nothing like Accuforce:
 
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@lemansfanatic,
kind of useless ranting. Video was released 10 months ago. As this wheel is still not on the market, they have probably fine tuned it alot. (we don't even know the settings used in the video, maybe many settings were dialed low enough) Another thing is that there's no point to compare apples to oranges. Tracks were probably different (don't know those American tracks). Also indycar is probably a lot faster and have a lot more downforce than any of the vehicles used in their video, so they will therefore oscillate a lot more I would imagine.
 
Tell me what you really think though. Maybe you are right, I guess road bumps are kind of nit-picking and not truly all that important because in sim racing you should only feel road bumps on American tracks driving Indy Cars? Or you are saying the tuning isn't perfect and that they just hadn't added bump-mapping info into the first firmware controls for the wheel, which may be the case here but if so, thats a HUGE oversight and would be something that you would think would be high s priority checklist item for developers. I don't think that is the case based off the review done above by ISR because they praise the wheel and don't offer any negatives in regards to the realism of its FFB sensitivity. I think most people here (including Darren and Shawn) are just used to the FFB effects of lower powered wheels where the bumps and dips in the road cause vibration that is subtly felt through the wheel, as apposed to reality where the wheel actually oscillates quite violently over the bumps in actual movement you can see as well. I want FFB that you have to fight against, and I know this wheel has the capabilities to make that reality, but maybe not taking full advantage of that. Or maybe its just a bad example from an old video, who knows. I will reserve judgement next time before continuing my "rant"
 
Tell me what you really think though. Maybe you are right, I guess road bumps are kind of nit-picking and not truly all that important because in sim racing you should only feel road bumps on American tracks driving Indy Cars?

I'm saying that using a car with a lot more downforce, you feel road bumps a lot more and therefore there should be a lot more oscillation. Take a look at a Mclaren GT3 video, same car also used in the video. There's nowhere near as much oscillation compared to your indycar. You are just comparing two totally different things. (it is like saying that game physics is wrong because bmw z4 road car in a game doesn't seem to have as much grip as z4 gt3 in real life - two totally different cars)


It is just useless to complain about things you may not know. They have had almost a year after ISR tested it to develop it. You sound like what you see in the video is what you get and there has been no actual development after the video made. Just wait for a reviews when this wheel is on sale and you still see that it's FFB is fundamentally wrong then come and complain again.
 
I want FFB that you have to fight against, and I know this wheel has the capabilities to make that reality, but maybe not taking full advantage of that.
Not sure what you mean here. They both say in the video that they had to fight the wheel, and they were sweating like pigs. Also, they say it's the best force feedback they have ever felt, and that's on an unfinished wheel. I for one don't see any huge reason to doubt them.
 
I'm saying that using a car with a lot more downforce, you feel road bumps a lot more and therefore there should be a lot more oscillation. Take a look at a Mclaren GT3 video, same car also used in the video. There's nowhere near as much oscillation compared to your indycar. You are just comparing two totally different things. (it is like saying that game physics is wrong because bmw z4 road car in a game doesn't seem to have as much grip as z4 gt3 in real life - two totally different cars)


It is just useless to complain about things you may not know. They have had almost a year after ISR tested it to develop it. You sound like what you see in the video is what you get and there has been no actual development after the video made. Just wait for a reviews when this wheel is on sale and you still see that it's FFB is fundamentally wrong then come and complain again.


Except the downforce has less to do with how road bumps are transferred through the steering system and more about the types of steering assists and of the ratios of the steering racks, geometry of the suspensions blah blah blah not important. It is true that not all race cars produce a lot of visible osculation on bumpy surfaces (Like F1 cars which have even more downforce than Indy, but use power steering). I was only adding my opinion which at this point can only be based on observation alone because obviously the wheel is not out yet. Why do you take such offense at such a simple point that I felt didn't sit right with me? I didn't knock the physical capabilities or design of the wheel at all in any fashion. I was merely spoke regarding the overall look of the FFB delivery and what I saw on the video vs what was expected of a direct drive wheel in my mind before I watched. On the contrary, I believe this wheel falls into a very exciting niche as one of the most powerful wheels for the money. I am sorry if I came off as complaining, but no need to be rude and reiterate the same claims over and over about how useless one man's opinion is.
 
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They may have been running a WIP version of Sim Commander 4, and it's possible that it was dialing out (or down) the forces that a wheel usually tries to represent, but are better reproduced by the actuators. It's kind of hard to know precisely what we feel through steering wheels when driving for real because we can't isolate it. Going over a speed bump in a car park feels like quite a jolt, but most of that is not steering wheel related.

Most of the focus has been on power and immediacy, but the so far forgotten star of the show might turn out to be the software. I wonder what the chances would be of someone working out how to use Sim Commander 4 for other wheels.
 
I am surprised to see how little news and discussion there is about this wheel since it is supposed to come out in about a month or less, they have at least said 2014 from what I know.
 
I hate the divide between console and pc hardware. If this wheel would work on the PS3 and 4, I'd buy it. If it was the wheel everyone is bragging about, I'd even pay $2,000 for the base/cheapest model just to use it on a console. That should help cover the licensing costs, right?


Jerome
 
i guess its not that easy for a small company like them to get their stuff working on the consoles. not so much due to technical reasons, but due to how sony and microsoft handle such things. if they were more open towards third party hardware developers a standard could be established to make any kind of controller work on a console.

but it seems they rather want to make you buy a new steering wheel whenever you buy a new console...
 
1749 for the pro model. I am feeling a bit crazy and i dont want to wait till february for my Clubsport wheel v2 >_<
 
Looks really good, I look forward to reading some comparisons between it and the CSW v2 as by the time you buy rims for the v2 the price difference isn't that much. I reckon I could sell my v2 plus 2 rims and not spend much extra for this.
 
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