Actual vehicle ride height

  • Thread starter beer-2k
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beer-2k
I've know that in the previous GT series, when you lower the ride height (or raise), you don't see the actuall difference in-race. This probably won't matter all that much for most of you but for realism in the next GT series, this should probably be a must. If I lowered the front and raised the back, I should be able to see how low the front is and how high the rear is in the garage before I go race. What do you guys think?
 
Are you sure? I have my Buick GNX set up with the back raised and the front lowered and I see the difference from when I had the whole car slammed. I've tested this out before and they do show the suspension modifications and set up on the cars. You have to remember that it's very subtle with the ride height since it's measured in MM and not Inches so you'll have to have a keen eye for it. If you change the camber, it really shows it better. Try putting the front camber to negative 20 degrees or something and you'll see it.
 
GT4 shows the changes in ride height, camber and toe. Even GT1 showed ride height changes to a degree, it just wasn't that well done and often resulted in the wheels "coming through" the guards.
 
You actually do see ride height differences. Allow me to demonstrate. I had a TVR Griffith in GT3 (not sure which one) and modified the ride height. If you pay attention to the tires in relation to the bodywork above it, it will actually be lower or taller. I actually noticed how the ride height looked as I lowered the height of the car. Try playing around with the car's height in a Track Meet or a Practice in GT4. The difference is there. Just look carefully.
 
Indeed what is said above me is true. Why not take a 'Race' car, drop it to it's lowest height possible, perhaps save the replay and the re-run it on it's highest height settings and compare. 👍
 
This car is maxed in the rear and minimum in the front. And it is clearly visible!

You can clearly see thew front camber as well.
 
Take a car to Speed Test track raise it all the way up get your top speed then slam it on the ground and get your top speed, probably the most noticable change

Also, get a race car take the downforce off and do a lap at the speed test track and a high speed track with long corners(tsukuba) and then downforce all the way up and do another lap or 2. The changes are suttle and hardly noticable but if you look at your lap times they do help or hurt your in some cases.


This gets me excited about GT5 online, be fun getting that balance right between downforce and strait speed :)
 
Then too, each car's ride height can be just as unique as the engine that powers it. So you're not really allowed to mess with it too much and expect great performance for every track you race. It's more about experimentation. I once tried lowering the ride height in GT3. I got better cornering with Medium racing tires, but at the expense of quicker tire wear due to the car's tires being scraped by the top bodywork. It's something I really wouldn't mess with unless I know what I'm actually doing.
 
Before GT4 you couldn't see different f/r heights, only an overall height. Even if the car was slammed at one end and raised at the other it'd still look level
 
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