Additional Weight

  • Thread starter Flaco13
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Would you welcome a feature that allows a Lobby-host to set additional weight on (a) competitors car(s)?

My english is poor, so I let Johnnypenso explain it better:
An automatic option for lobbies where (programmable or predetermined) you get a weight penalty for a podium finish.


I´m thinking for people who are participating in online leagues, wich include differently skilled drivers, this could be a great feature.

I didn´t want to open up a thread, but I couldn´t find another one where this idea would have fitted in.

So tell me about your thoughts and list pro´s and con´s.

Thank you! :)
 
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So you're talking about GT500 rules where the lead drivers have weight added depending on their position?

If you're driving with amicable people you'd simply need to request that they do this so I don't see why you'd need to add a whole feature surrounding this concept.. not to mention it would be prone to misuse if a lobby host is sick of losing and shoves 200kg in everyone's boot :lol:

If you're participating in an online league I'm pretty sure you'd be the kind of person willing to accept this rule if were outlined from the get go.
 
I wanted to just call it "weight" before I used a translator and trusted it... damn it :lol:

Urie, in an online league that gathers for races weekly or monthly basis, I put less trust in a normal participant than I do in the lobby host, the hosts are mostly reliable people while others are all about winning. They would s*** on the rule, they would know nobody can be certain if they really did put weight in their car.

And no, I didn´t mean the host can just happily throw 200kg up on every other car, more like an option pre-defined from the game itself.

Oh and thank you GT roadie
 
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It's easy to police the use of ballast.
If a car weigh 1200 kg, and a driver is supposed to add 50 kg ballast.. Just set the weight to 1250 kg and tell him to join track. 👍
 
But then everybody runs on an 1250kg car... that´s not really a solution man.

edit: plus, there will still be no way to check the 25kg for a 2nd and 12kg for a third placed.
 
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But then everybody runs on an 1250kg car... that´s not really a solution man.

Really?

So it's impossible to set the weight at 1250, ask driver X to enter track, then go to the settings, remove the weight limit (while driver X is still on track), everyone else go to track -> start race.. 💡
 
Really?

So it's impossible to set the weight at 1250, ask driver X to enter track, then go to the settings, remove the weight limit (while driver X is still on track), everyone else go to track -> start race.. 💡

Ok, if he doesn´t get moved back into the lobby after I changed it. It will still be limited to one driver in the grid, presumably the 1st placed of the former race. But what if I want a regulation like 50kg for 1st placed, 25kg for 2nd placed and 12kg for 3rd placed?

And in a crowded room, the one supposed to stay on track sneaks back and sets the weight back on 1200, what should I do?
 
I wanted to just call it "weight" before I used a translator and trusted it... damn it :lol:

Urie, in an online league that gathers for races weekly or monthly basis, I put less trust in a normal participant than I do in the lobby host, the hosts are mostly reliable people while others are all about winning. They would s*** on the rule, they would know nobody can be certain if they really did put weight in their car.

And no, I didn´t mean the host can just happily throw 200kg up on every other car, more like an option pre-defined from the game itself.

Oh and thank you GT roadie

That is an excellent idea. An automatic option for lobbies where (programmable or predetermined) you get a weight penalty for a podium finish. That's a great idea for anyone that wants to run in open lobbies and even up the competition a bit. Penalties could be cumulative up to a certain maximum. Good idea:idea:👍
 
That is an excellent idea. An automatic option for lobbies where (programmable or predetermined) you get a weight penalty for a podium finish. That's a great idea for anyone that wants to run in open lobbies and even up the competition a bit. Penalties could be cumulative up to a certain maximum. Good idea:idea:👍

Thanks, if my english was better I could express myself much better on how my idea would look like...
 
Ok, if he doesn´t get moved back into the lobby after I changed it. It will still be limited to one driver in the grid, presumably the 1st placed of the former race. But what if I want a regulation like 50kg for 1st placed, 25kg for 2nd placed and 12kg for 3rd placed?

No, he will still be on track if you remove the weight cap after driver X went to track.

You do it in the same way as I previously explained. Only two more times (2nd and 3rd).
Though, with such exact weights, you'd probably need to combine the weight check with a PP check.
But all of this is doomed to fail in an open lobby where people want to do casual racing rather than trying to communicate rules thru the poor chat..



That is an excellent idea. An automatic option for lobbies where (programmable or predetermined) you get a weight penalty for a podium finish. That's a great idea for anyone that wants to run in open lobbies and even up the competition a bit. Penalties could be cumulative up to a certain maximum. Good idea:idea:👍

If you're on to something like this ^, I can see a use for a predetermined set of rules regulated in boxes that you just click/un-click.

I thought you wanted to randomly throw extra weight to "fast guys" which imo is something else, and would empty the lobby in a heartbeat.
 
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No, he will still be on track if you remove the weight cap after driver X went to track.

You do it in the same way as I previously explained. Only two more times (2nd and 3rd).
Though, with such exact weiths, you'd probably need to combine the weight check with a PP check.
But all of this is doomed to fail in an open lobby where people want to do casual racing rather than trying to communicate rules thru the poor chat..

The weights are just examples, you came up with the "50kg" so I calculated 25 for 2nd etc... but the idea for a penalty on all podium places I have had before.

It´s doomed to fail, exactly... and even so in a league where aproximately the same people meet once a month or so, you would think they are patient but my experience is, they are all about winning, if they see a chance not to race with added weight they will take it.

If you're on to something like this ^, I can see a use for a predetermined set of rules regulated in boxes that you just click/un-click.

I thought you wanted to randomly throw extra weight to "fast guys" which imo is something else, and would empty the lobby in a heartbeat.

Then you must have missed my reply to Urie:
...And no, I didn´t mean the host can just happily throw 200kg up on every other car, more like an option pre-defined from the game itself. ...

I edited the OP, hope you don´t mind, Johnnypenso.
 
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Yeah, so you're on about beeing able to set the specs for each car prior to a race?
A tool for a series admin to use when organizing races? I'm all for that! 👍

Like I said, it seemed like you just randomly wanted to throw extra weight on guys you as a host thought was too fast in an open lobby, and that was what sounded strange to me.
 
Yeah, so you're on about beeing able to set the specs for each car prior to a race?
A tool for a series admin to use when organizing races? I'm all for that! 👍

Like I said, it seemed like you just randomly wanted to throw extra weight on guys you as a host thought was too fast in an open lobby, and that was what sounded strange to me.

No, it´s what you said above. Said tool is what I had in mind... It´s because of my poor skills in english that made it sound weird. :lol:

It´s influenced by real life racing series which have or had a regulation like this, and the reasons are the same:

Differently skilled drivers and different setups.

Whoever has more spare time to play GT has a hughe advance over those who haven´t. I saw this in my league, there are people with a certain talent, yet they never get to finish a race on top 10. A setting for predefined ballast on the faster drivers would give these people a fair chance, maybe even win a race.
 
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No, it´s what you said above. Said tool is what I had in mind... It´s because of my poor skills in english that made it sound weird. :lol:

I got confused. :lol:

Glad we're sorted now.

A tool in the lobby for admins to regulate cars and help managing championships is defenetly something I'd love to see in GT6. 👍

If that happens is another story though.. :(
 
I'd be okay with implementing a success ballast as an option. GT has a long way to go as far as online lobbies go, so they would also need to add several other championship/league options, like a designated number of races, point systems, et cetera.
 
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"Success Weight Ballast" is the term we're looking for here. It would make for a great option.

👍 for this idea

EDIT: Treed. Dangit!
 
I agree that this is a great idea! Although the feature would work even better if there was a lock on changing cars (in the event that someone wouldn't just change to a lighter car to make up for the added weight) and a lock on tuning (so pre-added ballast wouldn't be able to be removed to again make up for the added weight).

I would say that, while not for everyone (and certainly not as an excuse to not implement this), shuffle racing is a lot of fun since it essentially does the same thing but with PP. The more you win, the slower the car you get. I once won 8 races in a row and got a Supra RZ and got matched against a Lamborghini Murcielago, pair of Cobra's, a Viper and an R8... and I still won.
 
I agree that this is a great idea! Although the feature would work even better if there was a lock on changing cars (in the event that someone wouldn't just change to a lighter car to make up for the added weight) and a lock on tuning (so pre-added ballast wouldn't be able to be removed to again make up for the added weight).

I would say that, while not for everyone (and certainly not as an excuse to not implement this), shuffle racing is a lot of fun since it essentially does the same thing but with PP. The more you win, the slower the car you get. I once won 8 races in a row and got a Supra RZ and got matched against a Lamborghini Murcielago, pair of Cobra's, a Viper and an R8... and I still won.

So long as the PP limit is the same, switching cars shouldn't be an issue. If it's 500PP for example, you can enter any 500PP car into the pits and then the weight penalty would be added by the game afterwards.
 
Really?

So it's impossible to set the weight at 1250, ask driver X to enter track, then go to the settings, remove the weight limit (while driver X is still on track), everyone else go to track -> start race.. 💡

Impossible. Every time a new setting is changed, everyone at track gets kicked back to the lobby and has to reenter the track
 
If you're driving at any sort of PP then couldn't somebody just dial up the power to compensate (assuming they have power limiter set)? Or add ballast before they start and then take it out again in some way?
 
If you're driving at any sort of PP then couldn't somebody just dial up the power to compensate (assuming they have power limiter set)? Or add ballast before they start and then take it out again in some way?

No, not if the proposed weight system is implemented within the lobby. It would allow you to enter the track at 500 pp for example, as you normally would, then add a weight penalty to your car, causing it to lose PP in the process. So long as the game maintains the PP entry limit, you can do whatever you want to your own cars weight/hp and it won't matter, it'll still enter the track at 500pp then be penalized with weight, you won't be able to get around it.
 
An automatic ballast option would be useful, but still awfully rudimentary. There would need to be options for the host to adjust the ballast penalties to the room in question, either with a slider or a fill in sheet of options. 50 kg is a lot of ballast when racing formula cars, but hardly anything when racing large saloons. There needs to be options so racers will be given appropriate ballast penalties.

But such a system would only be useful for open lobbies. For league play, it wouldn't work. I would imagine the simplest way would be best for that. Simply, make the weight (and power/pp) visible to the host (or all users) to let him see if all drivers are at their supposed weights (or power or whatever). With 16 user rooms, that would do.

I'm also hoping for an automatic bop option for established categories. Take GT3 for example, the cars themselves aren't equal out of the box, but when all cars are given the appropriate weight ballast and air restrictors, they should then be equal (in theory). Would be awfully great to have a "BOP" ticking box (after/below selecting the car category) so we can have GT3 lobbies/rooms with all cars being equal. I'm being far too wishful with this though, I know. :(
 
I would imagine the simplest way would be best for that. Simply, make the weight (and power/pp) visible to the host (or all users) to let him see if all drivers are at their supposed weights (or power or whatever). With 16 user rooms, that would do.

👍

Funny how sometimes we happen to fail to see the simple solutions because our thought progress was way too complex.

I think if the host has acces to all the information of the cars within a lobby, or at least to power;PP and weight, would do.

Great idea,

Thank you
 
But such a system would only be useful for open lobbies. For league play, it wouldn't work.

Why not? GT6 is supposedly support leagues built into the game. It would probably be easier for leagues.

Anyway, it's simple enough to implement.

Weight gets added to car, this weight is not visible in the tuning menu and doesn't change PP. The host and all players should be able to see it, but even if they couldn't, it would automatically manage itself.
 
Why not? GT6 is supposedly support leagues built into the game. It would probably be easier for leagues.
How does league support work? Does the host "save" a league file that contains points and success ballast, and then can load it up again for the next race the next week? Or just saving results into a league file?
 
👍

Funny how sometimes we happen to fail to see the simple solutions because our thought progress was way too complex.

I think if the host has acces to all the information of the cars within a lobby, or at least to power;PP and weight, would do.

Great idea,

Thank you

The simplest way to do it would be to have the game do it automatically, instead of the host having to determine and keep track of what the proper weights are for every car in the field. In an open lobby with open tuning, this is virtually impossible. Having programmable options available to the host is a far simpler, easier to manage way to do things. Having it automatic, where your weight penalty is based on your finish in the previous race, is simplest of all.

How does league support work? Does the host "save" a league file that contains points and success ballast, and then can load it up again for the next race the next week? Or just saving results into a league file?

Won't know until the game is released.
 
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