Advice for a noob!

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ColorInLifes
Is there any simple basic principles of tuning that a total novice could use? mostly in regards to downforce and brake balance!

I'm just after the basic gist of how these things both front and rear can affect the car and how best to apply them.

Nothing too heavy as I'm a noob but I'd like to start to understand how to tune up my car even at a basic level.

Thankyou. :)
 
Is there any simple basic principles of tuning that a total novice could use? mostly in regards to downforce and brake balance!

I'm just after the basic gist of how these things both front and rear can affect the car and how best to apply them.

Nothing too heavy as I'm a noob but I'd like to start to understand how to tune up my car even at a basic level.

Thankyou. :)

Both systems depend on the type of car ie:- ff, fr, mr or 4wd your trying to setup and the type of track your going to run it on. A basic rule of thumb for down force tho is a little easier to explain if your on a large track like le sarthe with long straight sections go for minimal downforce as high downforce lowers your top speed. On small technical twisty tracks like autum ring go for high downforce as grip will serve you better than all out speed. "Hope this helps."
 
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I always thought a high downforce would increase top speed but it's actually more about keeping the car stuck to the track in regards to grip then?
 
I always thought a high downforce would increase top speed but it's actually more about keeping the car stuck to the track in regards to grip then?

Yes.

You need downforce in tracks with high-speed turns. Think of the last two turns in Deep Forest for example.

In autumn ring it would not make so much difference because it's a relatively slow turn track.

The more fast is your car the more crucial the downforce. It will make not much difference in your Golf GTi. Only if you like the looks of a mean wing...
 
As far as the brakes go, I run a lap with default. If the car wants to lose control under braking, I add a click to the front. If it is stable, I add a click to the back. The repeat until the balance is the way you like it. I like my car to be just on the edge of losing control under max braking.

Once I get the front/ back balance, I add one click to both, then run a lap, repeat until you notice a decrease in brake performance, then back off one click. Once I think I have the brakes at max, I will verify the front/ back balance again.

As for the wings, I use a similar approach. I run a lap with default settings, then decide if I need more straight line speed or more grip around the corners. Add wing if you need grip, remove wing if you need speed.

I read someone's post a while back, basically it said to tune under steer with the front, and over steer with the back. While the post was about suspension, it is true of wings too. So if the car is under steering, add front wing, if it is over steering add back wing.

This is an oversimplification, but hopefully helps.
 
I always thought a high downforce would increase top speed but it's actually more about keeping the car stuck to the track in regards to grip then?

Yeah pretty much. LiveWire's post is a great break down on how to dial in your break setup too, Pretty much how I and probably most people configure their break bias.
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