AI Cars

  • Thread starter Anakin
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is it just me or is it that in one of the screenshots released, there are 14 cars in the shot.

WOW, if that is right and it stays that way, holy crap it will rule!!

14+ cars!
 
Here some bad news about AI
quote:
"Cell Advantages and disadvantages
- The cell is a massively parallel vector processor
- excellent for running multiple floating point tasks such as (game engine, encoding and decoding video)
- Difficult to program for -- ALL software has to be optimized
- Poor single thread performance
- NO hardware Branch prediction, Extremely poor at running complicated branched code (like A.I. code)
- Highly specialized approach, the cell is first and foremost an MULTIMEDIA processor that is best suited for HDTVs and a gaming consoles processor second. It offers extremes -- very good at running game engine, very poor at A.I. code."
 
cjrciadt
Here some bad news about AI
quote:
"Cell Advantages and disadvantages
- The cell is a massively parallel vector processor
- excellent for running multiple floating point tasks such as (game engine, encoding and decoding video)
- Difficult to program for -- ALL software has to be optimized
- Poor single thread performance
- NO hardware Branch prediction, Extremely poor at running complicated branched code (like A.I. code)
- Highly specialized approach, the cell is first and foremost an MULTIMEDIA processor that is best suited for HDTVs and a gaming consoles processor second. It offers extremes -- very good at running game engine, very poor at A.I. code."

Whoa,whoa... Where'd you see that? :nervous:
 
I'd like to know that too. Besides I doubt they'd create a new revolutionary chip and overlook the whole AI thing, since thats just more important than graphics. The graphics can be photorealistic, but if the people in the game can't do ****, you weon't a: enjoy it, and b: get immersed into the game world. Even if thats true, surely theres an alternative that does the job like software branch prediction, you'd only need a few templates to strat with for different gener's of game and then code away and bend it to how you want it.
 
cjrciadt
Here some bad news about AI
quote:
"Cell Advantages and disadvantages
- The cell is a massively parallel vector processor
- excellent for running multiple floating point tasks such as (game engine, encoding and decoding video)
- Difficult to program for -- ALL software has to be optimized
- Poor single thread performance
- NO hardware Branch prediction, Extremely poor at running complicated branched code (like A.I. code)
- Highly specialized approach, the cell is first and foremost an MULTIMEDIA processor that is best suited for HDTVs and a gaming consoles processor second. It offers extremes -- very good at running game engine, very poor at A.I. code."

Weird. If you read the system information on playstation.com, it makes it seem like the AI in all games will be almost independant of themselves, your quote makes it sound like they're gonna be driving with strings attached. :odd:
 
This shot is cool since it seems they're recreating a complete Super GT field. IF they can pull of a 30-40 car field, that would be awesome.

As for programming in the PS3, it depends on who you listen too. I remember reading somewhere that the Unreal guys said it was pretty easy to program for.
 
Actually, JGTC. None of the cars in run in Super GT in 2005. Some do, but their paintjobs are different in 2005.
 
cjrciadt
Here some bad news about AI
quote:
"Cell Advantages and disadvantages
- The cell is a massively parallel vector processor
- excellent for running multiple floating point tasks such as (game engine, encoding and decoding video)
- Difficult to program for -- ALL software has to be optimized
- Poor single thread performance
- NO hardware Branch prediction, Extremely poor at running complicated branched code (like A.I. code)
- Highly specialized approach, the cell is first and foremost an MULTIMEDIA processor that is best suited for HDTVs and a gaming consoles processor second. It offers extremes -- very good at running game engine, very poor at A.I. code."

Nice little bubble-burster, huh? Could you please tell us where you got this? Who is the authority you're quoting?

"...a gaming processor second"? Oh, really? Then please explain why Sony would use it in the PS3?
 
cjrciadt
Here some bad news about AI
quote:
"Cell Advantages and disadvantages
- The cell is a massively parallel vector processor
- excellent for running multiple floating point tasks such as (game engine, encoding and decoding video)
- Difficult to program for -- ALL software has to be optimized
- Poor single thread performance
- NO hardware Branch prediction, Extremely poor at running complicated branched code (like A.I. code)
- Highly specialized approach, the cell is first and foremost an MULTIMEDIA processor that is best suited for HDTVs and a gaming consoles processor second. It offers extremes -- very good at running game engine, very poor at A.I. code."

There is no way this is true:crazy:, because the cell processor of the PS3 is a special version of the cell processor and those characteristics must be from a generic version of cell.
In the Sony press conference they showed a explosion of a gas station that utilizes only physics to brake the segments of the scenery and trajectory of the flying parts.
 
I just hope that they are competitive and are actually aware of you onn track, it sucks in GT4 if you spin because then you are likely to be hit by all 5 opponents - imagine being hit by 20, with damage! :ill:
 
911_gt3_rs
I just hope that they are competitive and are actually aware of you onn track, it sucks in GT4 if you spin because then you are likely to be hit by all 5 opponents - imagine being hit by 20, with damage! :ill:

Important is, that they all must spin like you and should avoid it like you will...
 
Look, the guys post has no backing or proof behind it. It makes zero sense for it not to be able to do complex AI. If GT5 has crap AI, it's because PD screwed it up again, or just couldn't be bothered, not because the PS3 can't handle it.
 
live4speed
Look, the guys post has no backing or proof behind it. It makes zero for it not to be able to do complex AI. If GT5 has crap AI, it's because PD screwed it up again, or just couldn't be bothered, not because the PS3 can't handle it.
Exactly!! The PS3 will be more than good enough for awsome 'ai'........if PD do it well.
 
If there is going to be real time damage and crashes in GT5, the AI must be as perfect as can be, because if the AI is still going be crap, they will crash into each other and it won't be any problem to win all the races. The AI will eliminate each other. :dopey:
 
demage will not work, unless the cars can be completly destroyd. I mean, It will be silly to drive a car that has masive damage on the bodywork, but a fully function engin... What I mean, is that it has to be a possibility to retire from a race bacause of car failer.
 
It would be a good idea, but the way I see it that:
-I couldn't care less for EVEN MORE cars, 700 is good too, with a few new ones: MORGAN MUST BE IN IT!
-I want the race feel you get with "DTM race driver 2" like 20 cars or something, and all VERY good at driving and if you stopped in front of them, they would slow down as much as needed, even if you were standing still, and them doing a 200KM/Hour, they would stop FAR before they would crash into you, it was just difficult to crash that way:dopey:

I agree on Kennyzm too:sly:
 
kikie
If there is going to be real time damage and crashes in GT5, the AI must be as perfect as can be, because if the AI is still going be crap, they will crash into each other and it won't be any problem to win all the races. The AI will eliminate each other. :dopey:
:lol:
Thinking about that during a 24h endurance :scared:
 
A 20 car field in GT5 would be a traffic jam. It's bad enough having to pass five cars in Tokyo or Opera, but 20 would be totally unmanageable if you wanted to start from the back of the pack. I'll settle for just seven decent AI cars to pass in my quest for first position. Lord help you if a dozen cars spun out in front of you. You'd be stuck for several minutes at least while those cars tried to sort themselves out.
 
SirBerra
A 20 car field in GT5 would be a traffic jam. It's bad enough having to pass five cars in Tokyo or Opera, but 20 would be totally unmanageable if you wanted to start from the back of the pack. I'll settle for just seven decent AI cars to pass in my quest for first position. Lord help you if a dozen cars spun out in front of you. You'd be stuck for several minutes at least while those cars tried to sort themselves out.


I guess you have never seen a real race then :)

I would be extremely happy if PD took the time to program the AI to be be realistic then it is now.
I don't want the AI in GT5 to robots following the same racing line,never passing each other,blissfully unaware that you are even on the same track as them.The AI in GT4 sucks.

PD should really have a good look at what Codemasters have done in Games like V8 Supercars.I know some will say that comparing the Two games is stupid,but I am only using it for an example:

*In V8 I have noticed that The AI changes every race,There are those cars that excel at one track but are completely hopeless at another,I've seen cars that brake in steady racing lines but on the next track they over shoot corners,then you get cars that will try and knock you around if you get in thier way.I've been stuck in the middle of 4 or 5 cars pileups only to be swiped by a car coming in last place because it failed to slow around a corner(resulting in my car being totally wreck and unable to continue--Thank god for the race Restart option :sly: ).

When this happens I could easily say "It's the stupid AI" but I always think to Myself "If only I had slowed a little earlier" or "Maybe I shouldnt tailgated that slower car in the first place" I wouldn't be in that situation in the first place.You see the AI in V8 makes You Think.!

However not so in GT4 I am tired of just bouncing off AI cars because they Don't even know if you are on the same track as then,I'm tired of seeing the Same cars,finish a race in the same position as the last race,I'm tired of the same Boring AI that is the same boring AI in GT1.

In GT5 I want cars that fly off tracks,make mistakes,pass each other,If I crash into them I don't want to see them just spin around and carry on Driving like nothing has happened-I want them to peeved and try to run me off the track(That is depending on whether damage to my car is so great that I would be out of the race!)Dammit I want them to RACE! :crazy:
 
I just want AI that makes me work to pass them. I mean really work, rahter then out braking them once and its all over, and its not hard to out brake GT4 AI ro out drag them to he next corner becuae whenever they are right up behind you they let off the gas.

Real racing's about battles, one driver attacking the other actauly defending, not just doddleling aronud on the racing line. I sohuld have to think aobut my next move, wait for the right moment, think a few corners or even a few laps ahead, I should have to fight for it, and likewise the AI should be fighting to keep me behind, if i get up beside them on the inside coming to the next bend they shouldnt back off like AI in GT4, they should be ready to duke it out through the next few turns, even trying to use the tracks to their advantage, if they know being on the outside is gonig to translate being on the inside thorugh the next turn they'ed keep right there, but if they know its no use and they are being hung out to dry they would reconsider and slip back into racing line.
 
What about AI who learns how to drive??? I mean, everybody knows (said this many times) that KY is a perfectionist. He said in an interview that he wants to implement real human like reactions. That means that if you start a beginners race the AI will make stupid mistakes but will gradually learn how to drive better. PD also stated that GT4 AI is only 5% developed. So I don't think that we will see a much better AI in GT5
A human like AI will also mean that there will be AI drivers who get pissed if you block them and then they will return the favor. Other AI drivers on the other hand will keep calm and go on with their business, which is racing.
Does this also means that the AI will drive differently every lap. Let me explain. If you watch a certain AI car drive on a certain circuit, this car will drive exact the same line every lap. Will make the same mistakes every lap, go off track the same way at the same place. After a while you know what mistakes the AI cars make an take that in account. This makes it easier to win. With real Human like AI, I hope this will be no more the case, making racing more difficult and more realistic.
 
One damn thing can be sure is that this time, I am not going to rush out, wait 3 hours at EBgames to buy GT5, instead ,i am going to sit back, read the reviews, and then decide whether to buy it or wait for the price to drop!!!
 
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