the real proof that the ai in the next gran turismo will be 'better' than previous games, will not be how well it races, or how realistic it is, but how quick and well the cpu learns from its racing experiences. making the ai drive realistically, is nowhere near as hard as trying to get it to interact with us. many times ive raced gran turismo, and felt like i was part of a spearate race to the cpu. sure we were both gunning for the finishing line, but our motives were different. i wanted to win, the cpu was told it had to win. whether it be through the use of raw power, rubber banding, racing lines or minimum lap time limits, the cpu, doesnt really race for itself, its following orders. basically, the ai in gran turismo lacks passion, it has no will of its own, it has nothing to strive for. its not surprising, because it can be hard to replicate human emotions. until then, racing ai will always be inferior to our own thinking because we have free though, we can do what we want, the cpu cant.
one of the main problems with gran turismos ai, is that it is sandboxed - it only applies to the race that it is in. ive seen no evidence except with b-spec mode, that any learning takes place in gt4 at all. learning is the key to sucess, and it would eradicate all of the silly cpu carcraft that we see on a daily basis. learning would also allow the ai to evolve into something greater than the sum of its original programming. whilst the cpu does what is efficient, we humans rarely race at anything near 100% efficiency, though we all strive to reach that goal. we shouldnt talk about more realistic ai, we should be thinking about learning - real time learning. ive lost count how many times ive suckered the ai with a basic racing manouevre, with learning, that wouldnt happen.
now imagine gt5 online with a cetral ai database. now imagine if that database was updated with ai uploads from every gt5 game. whenever we raced online. that database could then form a central core, that could be downloaded, intergrated and updated into our own system. the input from thousands of users could go to form part of an ultimate race ai. as long as the ai is 'fenced in', the problems we are experienceing now will still persist. sure the programming will get better, but the ai wont be truly artificial or intelegent until some form of learning is implimented.
one of the main problems with gran turismos ai, is that it is sandboxed - it only applies to the race that it is in. ive seen no evidence except with b-spec mode, that any learning takes place in gt4 at all. learning is the key to sucess, and it would eradicate all of the silly cpu carcraft that we see on a daily basis. learning would also allow the ai to evolve into something greater than the sum of its original programming. whilst the cpu does what is efficient, we humans rarely race at anything near 100% efficiency, though we all strive to reach that goal. we shouldnt talk about more realistic ai, we should be thinking about learning - real time learning. ive lost count how many times ive suckered the ai with a basic racing manouevre, with learning, that wouldnt happen.
now imagine gt5 online with a cetral ai database. now imagine if that database was updated with ai uploads from every gt5 game. whenever we raced online. that database could then form a central core, that could be downloaded, intergrated and updated into our own system. the input from thousands of users could go to form part of an ultimate race ai. as long as the ai is 'fenced in', the problems we are experienceing now will still persist. sure the programming will get better, but the ai wont be truly artificial or intelegent until some form of learning is implimented.