Air Suspension modelled in game??

  • Thread starter KiwiBoy
  • 7 comments
  • 947 views
Many cars in GT4 that I know of have air suspension(eg. e55, sl65,m5,rs6...) Most of these suspensions have the ability to tighten up when turning and automatically lower the ride height at high speeds. So are these sophisticated suspensions modelled in the game, or is it just fixed?? :dunce:
 
And yet it is able to model the wonderful behaviour and balance of the GT-R's sophisticated ATTESA-ETS.. uplifting spoiler on SLR and Crossfire.. and I'm not sure if it does model the Mitsubishi 3000GT's active aerodynamics. I wouldn't wonder if it would.
But, changing aerodynamics or delivered power ratio is quite simple thing to model when compared to active suspension. If you change one angle ( camber for example), it's damn sure that every other angle ( Toe in, Toe out etc) will change too, thus changing the behavior of the car.
 
The GTO (3000GT) has more than just active aerodynamics IIRC. I'm quite sure it had active suspension and torque split too.

The old MGF is another car with 'air' suspension I think. Its pretty crap though in reality, nothing on an MR2 or Miata around corners
 
how come it models the active aero on the crossfire and the slr, and the lemans concept and the W12, but not the active aero on the GTO or the front lip on the supra.
although in that car, if u look at the supra front lip in the garrage the lip isnt there but in a race the lip is deployed.,, but it doesnt move and stuff.
 
Back