AI's on track behaviorisms

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Personally I think the difficulty introduced into GT7 is going to put a lot
of novices off and some of the old timers as well. Makes it better for a handfull of aliens
and undoable for us old pokies
 
Maybe. To me it seems a lot of the difficulty in this game is all artificial difficulty. Cars speeding up when you get close to them and slowing down when you're farer away, the low credit payouts, and questionable physics, etc. All of those add up to make the game more difficult than it really needs to be.
 
I dont what they did specifically but they have definitely done something.
I mean "8x" tyre wear factor in a 5 lap GT3 race. C'mon now. Used to seeing
stuff like that in GT5 lobbies.
 
On the other hand GT7 just saved me about $900 on the direct drive wheel because
it won't help when you get punted off the track in tight corners in a pack of AI
 
The AI is all over the place. Super slow in the wet and regular slow in the dry, until they are fast some random times?

I struggle when they have a huge head start and there isn't much room for overtaking, like on nordschleife. However, if there is more rain or just rain at the right times, I'm good. For example, the Schwartz german cup. The two others were easy, I used a Taycan. Tuned it up a little for the nordschleife race and added intermediate wet tyres and aero. Got 4th place because the race was mainly dry. In a normal car you catch up on the final straight and then need to keep it stable when slowing down. Not so much with the Taycan only managing 260kmh.

Second attempt... raining the whole race until the last few mins. Lots of water on the track within a few mins of the start. This time the leader cars are all bunched together, as always happens with properly wet races. So I could get in the lead by 4/5ths through the race, created a lead of 7 sec, lost 1.5 sec of that on the main straight, then gained some back to win by 6.5 sec.

I understand they're all driving RWD in this instance and I'm AWD, but it's not that different when I'm RWD either. I win easily when it's raining heavy because they're so slow that I can overtake even on tight tracks. In the dry, the 8th-4th place can hold me up a lot, and the gap between 2nd and 1st can be huge, so by the time I finally gen into 2nd I've got 1 lap to close 10-15 seconds. Stupid.

In the mini 350pp restricted race at goodwood I got the old hot head 3rd place that when you overtake them their car gets a pickup on the road like mariocart that gives them nos. Suddenly they overtake the 1st place car just after you and and and ramming you as you brake into a corner. Then they drive up the back of me swerving like they have 20% more power than me, which isn't really possible with the restrictions in place and the fact I easily passed them 1 min earlier.

I get the same in a lot of other races... Blue AMG C63's are commonly the angry car that behaves like the mini above when you overtake them. I've had a few that were slow enough to overtake but then charge up to clip your rear end and spin you out on the next corner.

Clearly the AI needs some work... then we can have proper grid starts where you start in the middle and work to overtake 3-6 people over the 5 laps, not 15 cars starting vastly spread out that you need to overtake. I'm still having a lot of fun but the game mode takes away a lot of the reward and instead replaces it with fake video game reward where you expect to be the superhuman protagonist and everyone else is just a background character in your way.
 
I don’t consider the campaign “races” to be actual races. They are simply cafe missions.
The only races you get are online, and custom races where you create your own difficulty using various settings.

I agree with @HarVee - it’s artificially created by huge head starts and rubber banding.
 
As has been noted in other threads the AI is notably quicker in the cafe "chilli" races and it's a shame we can't set up our own custom race using their performance, unless I'm missing something I find the custom race AI to be totally inconsistent and a disappointment.
 
to me everything in a pack except for the lead is a traffic even on hard difficulty, legend 917 obliterates anything with 1 minute ahead on 800s championships, you haven't played forza games with unbeatable ai, good luck coming second and I'm not a very good racer, I'd say above average
 
Clearly the AI needs some work... then we can have proper grid starts where you start in the middle and work to overtake 3-6 people over the 5 laps, not 15 cars starting vastly spread out that you need to overtake.

This, more than dev’s personal preferences/whims, is almost certainly what’s stopping PD using grid starts or even rolling parallel starts with any grid of more than eight or so cars - they know with the AI as it is, there’d be first lap carnage in too many races. That’d then make players frustrated (even tho first lap mayhem is common IRL). It’s good that they’ve made the AI more aggressive, but the problem then arises, when you get more than five or six AI cars bunched up chaos often ensues. Hence the continued use of chase the rabbit for races with bigger grids.
 
ai is very weak in this game and rubberbanding is present especially in dirt races, you can easily catch up to the lead even if you crash and fall 5 seconds behind and they do that as well, same goes for wet, if this game which called real driving sim actually had qualifying like in a real driving sims ai would be lapped every race and it would actually looked bad, now instead you always start at the end of the pack and just plow trough, problem is some races have 2 or 3 laps and if your car is underpowered it can be a slight challenge, but i don't remember losing as in coming 2nd unless my car was like 50-100 pp behind and race had long straights
 
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