All my GT5 videos /latest: SLS - SSR5, F430 - Suzuka Rain, Pit Stop, Data Logger/

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reading comprehension FAIL. when did they ever say the game has 27 tracks?

all the way back, they've always said 70 tracks in 20 locations. and by that they're counting a 'Ring at day and the 'Ring at night and the 'Ring at snowtime different, separate tracks. do you really think that makes sense?

if a local racing track in your area has ashpalt on the summer and snow on the winter, do you say that it is a different track? come on.

also, there's a complete Suzuka circuit, and a Suzuka East, but no Suzuka West? really?! you can have a whole Suzuka circuit but you can;t have a separate part of it?

Maybe I'm just reading your post incorrectly, but weather and time of day are not counted in the variation number. The 71 number is counting variations and reverses (if possible) of those variations.

By the way, I can't blame SolidSnakex for not reading your post correctly. It can be difficult to decipher what you mean.
 
Then you play one of the pretty much infinite number of circuits that can be made with the course creator.

There is a reason for real life tracks and the PD made tracks being so ****ing brilliant, because the corners and track sections are designed intelligently to be challenging and/or have an amazing flow to them.

Have you played (and got gold on) the A-3 challenge with the BWM M3 on the mountain track in prologue? ( http://www.youtube.com/watch?v=ikhEqiWc57g&feature=related this one if it doesn't ring a bell) The super fine line between losing grip in corners with the car's setup on that track and the speed you had to enter and exit the corners in to get the lap time for gold was just awesome.
I remember failing it for an 2 entire nights until I realised a few weeks later that I was getting section records by not letting the car get into a slide on the long double apex corners and the S curve before the tunnel. Then it took another 4 hours to get to a consistent enough performance to nail ALL the corners in a lap and finally break gold.

The A-3 challenge was probably the most fun and satisfying time I had in a racing game since the A and S licenses in gt 1-2.

Event/challenge/licence designs in gt are often so much fun and so much better than the competition's just because there is so much thought put into them.
The harder gt challenges actually force you to sit down and find the perfect racing line and brake distance and best way to tackle them.

If you let the random track tool 'design' a track based on a bunch of sliders that you adjust, then you are going to be very unlikely to end up with a satisfying or cleverly designed track more than one in a thousand tries.
Add to that the fact that you'll be racing some random car with some random set up and whatever tires or driving aids you choose on it...
This is why the track editor is nothing but a (nice) gimmick to me.
I play the game for the great physics and brilliant design, not to get the feeling that I'm playing some poorly thought out mod.
 
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There is a reason for real life tracks and the PD made tracks being so ****ing brilliant, because the corners and track sections are designed intelligently to be challenging and/or have an amazing flow to them.

Have you played (and got gold on) the A-3 challenge with the BWM M3 on the mountain track in prologue? ( http://www.youtube.com/watch?v=ikhEqiWc57g&feature=related this one if it doesn't ring a bell) The super fine line between losing grip in corners with the car's setup on that track and the speed you had to enter and exit the corners in to get the lap time for gold was just awesome.
I remember failing it for an 2 entire nights until I realised a few weeks later that I was letting section records by not letting the car get into a slide on the long double apex corners and the S curve before the tunnel. Then it took another 4 hours to get to a consistent enough performance to nail ALL the corners in a lap and finally break gold.

The A-3 challenge was probably the most fun and satisfying time I had in a racing game since the A and S licenses in gt 1-2.

Event/challenge/licence designs in gt are often so much fun and so much better than the competition's just because there is so much thought put into them.
The harder gt challenges actually force you to sit down and find the perfect racing line and break distance and best way to tackle them.

If you let the random track tool 'design' a track based on a bunch of sliders that you adjust, then you are going to be very unlikely to end up with a satisfying or cleverly designed track more than one in a thousand tries.
Add to that the fact that you'll be racing some random car with some random set up and whatever tires or driving aids you choose on it...
This is why the track editor is nothing but a (nice) gimmick to me.
I play the game for the great physics and brilliant design, not to get the feeling that I'm playing some poorly thought out mod.

Well said. 👍

I agree that a pre-laid out track is better and I also agree that the Course Creator won't be a substitute for more tracks.

But the more I think about it, the more I think I'll be OK with the number of tracks in the game. I had a blast with Prologue, it was just to short lived. After I beat it, then all that was left was to re-race the same 5 tracks (11 variations). However, GT5 will have 27 locations with 71 different variations with weather and time of day on some.

Plus with all of the license tests, tuning, cars, Special Events, and ONLINE. I think I will be alright, even if the number of tracks is below my expectations.
 
There is a reason for real life tracks and the PD made tracks being so ****ing brilliant, because the corners and track sections are designed intelligently to be challenging and/or have an amazing flow to them.

If you let the random track tool 'design' a track based on a bunch of sliders that you adjust, then you are going to be very unlikely to end up with a satisfying or cleverly designed track more than one in a thousand tries.
Add to that the fact that you'll be racing some random car with some random set up and whatever tires or driving aids you choose on it...
This is why the track editor is nothing but a (nice) gimmick to me.
I play the game for the great physics and brilliant design, not to get the feeling that I'm playing some poorly thought out mod.

I get your point but you're not showing much vision.... i think you should reserve your judgement until you own the game and at least attempt to create a track or two.....

btw: you got it all wrong... the random car selection screen is part of the testing of your created track.. to see if you actually like the way it is playing out... then after you have finalised it you then name it and i assume it ends up as a selectable track to use with whatever car you choose....

seriously man.... you're just blowing hot air at this point... but hey if that's your thing go ahead...
 
The super fine line between losing grip in corners with the car's setup on that track and the speed you had to enter and exit the corners in to get the lap time for gold was just awesome.

The A-3 challenge was probably the most fun and satisfying time I had in a racing game since the A and S licenses in gt 1-2.

Agreed! 👍
 
There is a reason for real life tracks and the PD made tracks being so ****ing brilliant, because the corners and track sections are designed intelligently to be challenging and/or have an amazing flow to them.

Have you played (and got gold on) the A-3 challenge with the BWM M3 on the mountain track in prologue? ( http://www.youtube.com/watch?v=ikhEqiWc57g&feature=related this one if it doesn't ring a bell) The super fine line between losing grip in corners with the car's setup on that track and the speed you had to enter and exit the corners in to get the lap time for gold was just awesome.
I remember failing it for an 2 entire nights until I realised a few weeks later that I was letting section records by not letting the car get into a slide on the long double apex corners and the S curve before the tunnel. Then it took another 4 hours to get to a consistent enough performance to nail ALL the corners in a lap and finally break gold.

The A-3 challenge was probably the most fun and satisfying time I had in a racing game since the A and S licenses in gt 1-2.

Event/challenge/licence designs in gt are often so much fun and so much better than the competition's just because there is so much thought put into them.
The harder gt challenges actually force you to sit down and find the perfect racing line and break distance and best way to tackle them.

If you let the random track tool 'design' a track based on a bunch of sliders that you adjust, then you are going to be very unlikely to end up with a satisfying or cleverly designed track more than one in a thousand tries.
Add to that the fact that you'll be racing some random car with some random set up and whatever tires or driving aids you choose on it...
This is why the track editor is nothing but a (nice) gimmick to me.
I play the game for the great physics and brilliant design, not to get the feeling that I'm playing some poorly thought out mod.

It's alot more than a gimmick. I'll say that straight off. It increases the replay potential of the game, almost indefinitely.

Does anyone know if we can share our created tracks?
 
Well said. 👍

I agree that a pre-laid out track is better and I also agree that the Course Creator won't be a substitute for more tracks.

But the more I think about it, the more I think I'll be OK with the number of tracks in the game. I had a blast with Prologue, it was just to short lived. After I beat it, then all that was left was to re-race the same 5 tracks (11 variations). However, GT5 will have 27 locations with 71 different variations with weather and time of day on some.

Plus with all of the license tests, tuning, cars, Special Events, and ONLINE. I think I will be alright, even if the number of tracks is below my expectations.

No doubt man I feel you GT5P is maybe 10% of what GT5 is and I still play it more than my FM3, don't get me wrong i love the customization in FM3 but the driving gets boring and the career mode is whack. When playing GT5P I am constantly try to master the car, their is actually cars that i have not put time in on GT5P. Its time for GT5 to be release i cant wait till Tues night!
 
I meant some random car of your choosing.
I probably would have never even bothered to find the alternate racing lines (other than the one the game shows you) on nordwand with another car (making it easier) or without the event making me spend so much time on it.

That's what I like about gt that you can spend so much time racing on one track and that you keep discovering a better line or more fun car set ups for said track.
I just don't see myself putting so much time or effort into a track from the generator , especially when I know it could probably be better than how I ended up making it.

That doesn't mean I won't probably spend alot of time messing about with the track generator, but it will be an addition, not a substitute for more proper tracks.
Overall I'm fairly happy with the amount of tracks and am really only missing my beloved seattle and the test track (sentimental value :P) out of all my favorites in the list.

I never get that feeling in grid or nfs (even on the real world tracks) , the feeling that you get that near endless learning curve and the ability to become really consistent with lap and section times and the feeling that you earn every tenth of a second you knock off your average times.
Simply because a: the physics suck
and b : the tracks aren't usually well designed.
Tracks like laguna seca are boring for me in shift, when in gt2-3 it is a blast and is really challenging.
 
I meant some random car of your choosing.
I probably would have never even bothered to find the alternate racing lines (other than the one the game shows you) on nordwand with another car (making it easier) or without the event making me spend so much time on it.

That's what I like about gt that you can spend so much time racing on one track and that you keep discovering a better line or more fun car set ups for said track.
I just don't see myself putting so much time or effort into a track from the generator , especially when I know it could probably be better than how I ended up making it.

That doesn't mean I won't probably spend alot of time messing about with the track generator, but it will be an addition, not a substitute for more proper tracks.
Overall I'm fairly happy with the amount of tracks and am really only missing my beloved seattle and the test track (sentimental value :P) out of all my favorites in the list.

I never get that feeling in grid or nfs (even on the real world tracks) , the feeling that you get that near endless learning curve and the ability to become really consistent with lap and section times and the feeling that you earn every tenth of a second you knock off your average times.
Simply because a: the physics suck
and b : the tracks aren't usually well designed.
Tracks like laguna seca are boring for me in shift, when in gt2-3 it is a blast and is really challenging.

I can agree with all of that. Especially the part about Seattle. :(

And I think I will mess with the Track Generator. However, I think the vast majority of my time with it will be with point to point rallying. I think that will be absolutely magic. Looking at the WRC championship in Special Events, yea I will be in there a lot. Especially since it will be proper rallying on different point to point configs each time. Man if the co-driver is done right, then we may be in for a treat. 👍
 
did you guys noticed in the nurbs video..at 2:15 ... the sparks coming from the bottom of the car ...

:) cool !

Yes, that was awesome! The whole video was great (sans the minor glitch). You know, it's not going to be perfect but that was pretty damn incredible.
 
In the Ring clip at 4:05 the road disaper, very common in race games, besides that its really impresive.
 
They always said that it would be 20+ locations and 70+ tracks. Those locations were tracks. In Kaz's words, there would be 70+ tracks found within those 20+ locations. The Nurburgring is a location, Suzuka is a location ect.

The disappointment seems to stem from people creating a game in their mind that Polyphony never promised. That's not their fault it's the fault of those people for not actually keeping up with the game.


yes, but a nighttime 'Ring and a daytime 'Ring are not two different tracks. again, would you count a rainy Monaco and a sunny Monaco as two different tracks? does that make sense to you? it's the same track.

i thought locations would be Toscana, Germany, Japan, Monaco etc. because clearly, wherever you go Monaco is a city i.e. a location. and within Monaco city there are tracks like the Circuit de Monaco (which is a freaking track), and the Monaco Rally track along the French Riviera. you get it?
 
yes, but a nighttime 'Ring and a daytime 'Ring are not two different tracks. again, would you count a rainy Monaco and a sunny Monaco as two different tracks? does that make sense to you? it's the same track.

i thought locations would be Toscana, Germany, Japan, Monaco etc. because clearly, wherever you go Monaco is a city i.e. a location. and within Monaco city there are tracks like the Circuit de Monaco (which is a freaking track), and the Monaco Rally track along the French Riviera. you get it?

Ya, once again PD tries to pad their content list.:grumpy:
 
yes, but a nighttime 'Ring and a daytime 'Ring are not two different tracks. again, would you count a rainy Monaco and a sunny Monaco as two different tracks? does that make sense to you? it's the same track.

i thought locations would be Toscana, Germany, Japan, Monaco etc. because clearly, wherever you go Monaco is a city i.e. a location. and within Monaco city there are tracks like the Circuit de Monaco (which is a freaking track), and the Monaco Rally track along the French Riviera. you get it?

Dude I just responded to your post earlier. Telling you that weather and time of day are not counted as variations. :lol:


Ya, once again PD tries to pad their content list.:grumpy:

Yea, they were one of the few that never counted reverse as variations, but I guess that has changed now. But whatever, everyone else is doing it. ;)
 
Dude I just responded to your post earlier. Telling you that weather and time of day are not counted as variations. :lol:




Yea, they were one of the few that never counted reverse as variations, but I guess that has changed now. But whatever, everyone else is doing it. ;)


yes, but they counted them as TRACKS.

seriously, tell me what makes more sense to you when someone says something like this:

20+ locations, 70+ tracks.

Location: Japan
Tracks: Suzuka Circuit, Fuji Speedway, Twinring, Tsukuba Circuit

OR

Location: Suzuka Circuit
Tracks: Suzuka Circuit reverse, Suzuka daytime, Suzuka nighttime, Suzuka snow, Suzuka rain.


REALLY PD? really?!
http://www.youtube.com/watch?v=PltaOs_ImVQ
 
yes, but they counted them as TRACKS.

seriously, tell me what makes more sense to you when someone says something like this:

20+ locations, 70+ tracks.

Location: Japan
Tracks: Suzuka Circuit, Fuji Speedway, Twinring, Tsukuba Circuit

OR

Location: Suzuka Circuit
Tracks: Suzuka Circuit reverse, Suzuka daytime, Suzuka nighttime, Suzuka snow, Suzuka rain.


REALLY PD? really?!
http://www.youtube.com/watch?v=PltaOs_ImVQ


I'm not sure what your post is trying to say...

However, all I'm saying is, the weather and time of day DO NOT COUNT AS VARIATIONS.

Count them.
http://eu.gran-turismo.com/local/gb/data1/products/gt5/courselist_en.html

27 Locations
71 Variations (w/o including time of day and weather)

capisce?
 
I meant some random car of your choosing.
I probably would have never even bothered to find the alternate racing lines (other than the one the game shows you) on nordwand with another car (making it easier) or without the event making me spend so much time on it.

That's what I like about gt that you can spend so much time racing on one track and that you keep discovering a better line or more fun car set ups for said track.
I just don't see myself putting so much time or effort into a track from the generator , especially when I know it could probably be better than how I ended up making it.

That doesn't mean I won't probably spend alot of time messing about with the track generator, but it will be an addition, not a substitute for more proper tracks.
Overall I'm fairly happy with the amount of tracks and am really only missing my beloved seattle and the test track (sentimental value :P) out of all my favorites in the list.

I never get that feeling in grid or nfs (even on the real world tracks) , the feeling that you get that near endless learning curve and the ability to become really consistent with lap and section times and the feeling that you earn every tenth of a second you knock off your average times.
Simply because a: the physics suck
and b : the tracks aren't usually well designed.
Tracks like laguna seca are boring for me in shift, when in gt2-3 it is a blast and is really challenging.

Yea man its just something about GT that other racing games can not give me. GT5P is an perfect example the game has very little content, but i have played it for years. I like you man your one of the new members who actually help the Planet out. 👍
 
Tekken, what have you discovered about the gamesave? Can you use it on another ID in your PS3? Can you use it on your ID on a different PS3? Trophy support screwed things up.
 
It's a childish song. It belongs in humorous silent films, not a serious racing game.

I really believe that the GT Auto buddies are there to do their job, while adding a fun factor on the game experience. They act really well and its somewhat funny to see them working. So, imho the music suits in.

And, being a GT player since the beggining, well... I just can understand the association with classic music. For me, it just fits... But I reckon that a lot of people would prefer to listen to some hiphop while tuning their cars... damned NFSU years...lmao
 
I really believe that the GT Auto buddies are there to do their job, while adding a fun factor on the game experience. They act really well and its somewhat funny to see them working. So, imho the music suits in.

And, being a GT player since the beggining, well... I just can understand the association with classic music. For me, it just fits... But I reckon that a lot of people would prefer to listen to some hiphop while tuning their cars... damned NFSU years...lmao

Yea, to me, there is a nostalgia to it all. I hope it stays. Then again, I understand other people's feelings about it. But if you have played a GT before, then no one should be surprised it's like that. In fact, they should have expected it.
 
The GT Auto music is "The Entertainer" by Scott Joplin for those who are unaware. It's a great piece of music - http://www.youtube.com/watch?v=7cFkae0j_Ns and GT5 will be the 2nd Playstation game in my collection that has it in it. The other? Jimmy White's 2: Cueball :D

I can see me spending stupid amounts of time in the menus listening to the music just like in the early GTs!
 
The GT Auto music is "The Entertainer" by Scott Joplin for those who are unaware. It's a great piece of music - http://www.youtube.com/watch?v=7cFkae0j_Ns and GT5 will be the 2nd Playstation game in my collection that has it in it. The other? Jimmy White's 2: Cueball :D

I can see me spending stupid amounts of time in the menus listening to the music just like in the early GTs!

I got all the classic GT games soundtracks.

The japanese versions got some really interesting tunes.

Needless to say anything about Moon Over the Castle.
 
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