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- Ottawa
Found this, follow the link, someone is developping a ( better?) Oculus Rift.
Infiniteye
The future of SIM racing is more interesting for it.
Infiniteye
The future of SIM racing is more interesting for it.
The oculus rift is a good project but with its 90° FOV it's not interesting at all specially for simracers who already play with 3 screens...
When I saw your topic and realize that the FOV of this InfinitEye waw near 210° :
I think that this project would be perfect for simracers !
The resolution is 1280*800 for each eye. If we assume that 60% of each eye is "redundant" then the perceived resolution is ~1792*800 (2560 - (60% x 1280)), a way better than the oculus.
The oculus rift is a good project but with its 90° FOV it's not interesting at all specially for simracers who already play with 3 screens...
When I saw your topic and realize that the FOV of this InfinitEye waw near 210° :
I think that this project would be perfect for simracers !
I took a picture from their facebook page :
The resolution is 1280*800 for each eye. If we assume that 60% of each eye is "redundant" then the perceived resolution is ~1792*800 (2560 - (60% x 1280)), a way better than the oculus.
Every Year I go to the Laval Festival specialized in augmented reality. I tried a lot of "virtual reality headsets". The first time you put it on your head it's magic ! It really feels like you are in the game !
From the beginning I love the oculus project. They use a really good algorithm with accelerometers and gryoscopes because the headset seems to respond really well and it doesn't seem to drift at all ! Nevertheless, there is one thing that bothers me : their "sreens orientation" ! If I remember well in the oculus, you have a 1280*800 (developer kit) wich means 640*800 for each eye oriented like this :
_____ _____
|xxxxx| |xxxxx|
|xxLxx| |xxRxx|
|xxxxx| |xxxxx|
|xxxxx| |xxxxx|
The perceived resolution is ~ 896*800 (if we assume that 60% of each eye is "redundant" : 1280 - (60% x 640)) = 896). When I said that the infiniteye was better I wasn't talking about "pixels" I was talking about ratio ! If you think of it, playing with oculus is even worth than playing on an old 4/3 display ! Of course you have head movements tracked so the immersion is really good etc... but that's not my point here.
Personally, watching my legs or watching birds is not the thing I want to do when I play a racing sim or even a FPS... Today, we all use 16/9 or 16/10 displays because it's more appropriate to the human view. A lot of players have a 3 screens config with a ratio of 48/9 or 48/10 because it is even more appropriate to the human view.
When I watch this video [http://www.youtube.com/watch?v=CjePy4h_tVk] I found it exciting and I really want to try it but my brains keeps telling me that the screen should do a 90° rotation ! It has no sense to view my entire legs and all of this sky ! I prefer to see more on the lateral sides !
For the oculus consumer version, they are talking about a 1920*1080 (960*1080 for each eye), the problem is still the same.
I'm not saying that oculus isn't good for racing games. I'm just saying that if a simracer tries a virtual headset with a 1.12 ratio (~896/800 for the oculus) and another one with a 2.24 ratio (~1792/800 for the infiniteye) I have ABSOLUTELY no doubt that he will choose the 2.24 ratio.