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The Next Gran Turismo, Amphibious Car Challenge:
IN GAME CHANGES
Examples of Some Amphibious cars and their Performance Specs:
Top Speed On Land
161 km/h (100 mph) = Gibbs Aquada, 2003
120 km/h (49 mph) = Amphicar 770, 1961
105 km/h (65 mph) = Ford GPA 'Seep' (Sea Jeep), 1943
79 km/h (49 mph) = Volkswagen Schwimmwagen Typ 166, 1942
Top Speed In Water
50 km/h (31 mph) = Gibbs Aquada, 2003
13 km/h (8 mph) = Amphicar 770, 1961
9 km/h (5.5 mph) = Volkswagen Schwimmwagen Typ 166, 1942
8 km/h (5 mph) = Ford GPA 'Seep' (Sea Jeep), 1943
IN GAME CHANGES
- A race track that involves a water crossing
- The cars have to be configured to land and water racing
- Faster land cars will have their advantage on the race track
- Faster cars on the water will have their advantage in the water sections
- New Range, New Innovation for Gran Turismo
- First racing Simulation game to incorporate a land to water race
- A variety of innovative cars from different eras
- Amphibious cars are generally not great in performance and they also suffer from terrible handling due to the duel purpose design.
Examples of Some Amphibious cars and their Performance Specs:
Top Speed On Land
161 km/h (100 mph) = Gibbs Aquada, 2003
120 km/h (49 mph) = Amphicar 770, 1961
105 km/h (65 mph) = Ford GPA 'Seep' (Sea Jeep), 1943
79 km/h (49 mph) = Volkswagen Schwimmwagen Typ 166, 1942
Top Speed In Water
50 km/h (31 mph) = Gibbs Aquada, 2003
13 km/h (8 mph) = Amphicar 770, 1961
9 km/h (5.5 mph) = Volkswagen Schwimmwagen Typ 166, 1942
8 km/h (5 mph) = Ford GPA 'Seep' (Sea Jeep), 1943
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