- 116
- Australia
Let me start off by saying personally i like the system and my experiences have been quite good. I have had some great tight and clean racing lately (FYI - im B/S). There are a lot of S drivers out there that probably shouldn't be but all in all its been good.
However we can't ignore the gripe people are having with the system or the fact as a victim your feel unjustly punished for someone else's actions. Reading and reviewing replay's i think a lot of the issues comes down to a few key points.
1) Added Pressure - Especially in FIA and manufacturer races. We only have 1 attempt. We blow it and that's it.
2) The Time Attack Mentality - Racing at 100% with no room for error.
3) Experience of the track / over taking - Not every corner is an corner that we can use for over taking.
4) Cost of your action - What are the consequences of our actions
Points 1, 2 and 3 are really associated to us as the drivers. However let's take a closer look at point 4.
What are the pros and cons that a dive bomber would have?
Pro:
Gain a position
Failure means they are still on the track
The other person will be worse off if they fail
Con:
Small hit in SR.
Not gaining the position
Possible time penalty
With the above example, what incentive does the dive bomber have to not do it? Not much right? So here come my idea... damage.... but wait there is more to it.
At the moment if they enabled damage in Sports mode as a whole that wouldn't really impact much to the above list. After that race, they will be right as rain...
What if that wasn't the case? What if it cost MI to repair the damage?
Here is my idea:
MI earned in the race is affected by SR with a multiplier. Gain positive SR then that multiplier increases. Lose SR and have a reduced multiplier.
Then calculate the perceived damage and remove it from the total earned. Played like an arse? Then you just lost MI..
Then have races that require a certain amount of MI to enter. Not as a cost to enter but just a requirement.
Don't have any MI left? well then. Here is a chance to earn some... MX-5 on a oval as a feeder race...
Faster cars / technical tracks require higher entry balances but so are the costs to repair.
Imagine having no MI left because you played poorly and you dont have enough to buy the weekly wheels and paints.
How's that for a consequence?
Thoughts?
However we can't ignore the gripe people are having with the system or the fact as a victim your feel unjustly punished for someone else's actions. Reading and reviewing replay's i think a lot of the issues comes down to a few key points.
1) Added Pressure - Especially in FIA and manufacturer races. We only have 1 attempt. We blow it and that's it.
2) The Time Attack Mentality - Racing at 100% with no room for error.
3) Experience of the track / over taking - Not every corner is an corner that we can use for over taking.
4) Cost of your action - What are the consequences of our actions
Points 1, 2 and 3 are really associated to us as the drivers. However let's take a closer look at point 4.
What are the pros and cons that a dive bomber would have?
Pro:
Gain a position
Failure means they are still on the track
The other person will be worse off if they fail
Con:
Small hit in SR.
Not gaining the position
Possible time penalty
With the above example, what incentive does the dive bomber have to not do it? Not much right? So here come my idea... damage.... but wait there is more to it.
At the moment if they enabled damage in Sports mode as a whole that wouldn't really impact much to the above list. After that race, they will be right as rain...
What if that wasn't the case? What if it cost MI to repair the damage?
Here is my idea:
MI earned in the race is affected by SR with a multiplier. Gain positive SR then that multiplier increases. Lose SR and have a reduced multiplier.
Then calculate the perceived damage and remove it from the total earned. Played like an arse? Then you just lost MI..
Then have races that require a certain amount of MI to enter. Not as a cost to enter but just a requirement.
Don't have any MI left? well then. Here is a chance to earn some... MX-5 on a oval as a feeder race...
Faster cars / technical tracks require higher entry balances but so are the costs to repair.
Imagine having no MI left because you played poorly and you dont have enough to buy the weekly wheels and paints.
How's that for a consequence?
Thoughts?