An Odd Thought on Replayability

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Maniacal_drifter
I was thinking today, and I thought it would be kind of cool if Polyphony could figure out a way to integrate "sponsorship"-related prize cars to the traditional single-player mode. So if, for example a player were to win an entire series driving a Toyota automobile, Toyota would award an additional prize car which would maybe not otherwise be obtainable.

If this was done with different manufacturers (Toyota, Nissan, Honda, et cetera) and if everytime a series was completed with a new manufacturer's automobile, I feel like it would really enhance the replayability of the Simulation mode racing campaign... Not sure how it would be done, or what types of cars would be awarded (maybe a level-or-two higher or lower than the level of the series completed), but it might really increase the desire to replay different series' hoping for different prize car results from such "sponsors."

Just a thought. Seems like it could be done without a whole lot of extra development effort, and truthfully, looking back through all my GT5 completed series/events, I just can't justify replaying anything, when all I'd be doing would be grinding for cash...

Any other ideas for how GT could try to enhance replay-ability in the Simulation mode for GT6?
 
With so many manufacturers that would get annoying fast. I'm not going to run a race with 30 different manufacturers to get a car from that manufacturer. That isn't replayability, it's tedium bordering on grinding.

Maybe one or two, but not more than a couple for each race.
 
One problem I can think of is that not all races can be entered by all cars. For example, the FF Series we've seen in most GTs would mean that most Subarus can't enter.

A solution would simply to add more events, to have an affinity system like in Forza 4.
 
Like Simon said, it's not replayability, it's torture. Hiding things away as "incentives" is a terrible idea. I kind of feel that the game should fun to play above all else.

If you want replayability, why not make the game sandbox mode? Actually if the physics and systems modelling (this is basically non existent at this point) are detailed enough, just picking a different car should do it as far as replayability goes.
 
Modern gamers are too lazy and entitled for something like this to be put in the game without a severe ****storm erupting.
 
Modern gamers are too lazy and entitled for something like this to be put in the game without a severe ****storm erupting.

Don't see how not wanting to put up with something that would get tedious in theory falls under lazy and entitled.

I'm okay with doing some sort of challenge to get a car, but making me repeat the same exact process over and over to get certain cars will get boring fast.
 
With so many manufacturers that would get annoying fast. I'm not going to run a race with 30 different manufacturers to get a car from that manufacturer. That isn't replayability, it's tedium bordering on grinding.

Maybe one or two, but not more than a couple for each race.

Absolutely.
 
Am I the only one that likes the idea? Sure, it would be time consuming. Sure, it would be tedious. My gosh, it might even take an extra month to complete. What's the big deal? :rolleyes: Are we all not still playing the game after two years already? Heck, I've being playing the series for 15 years. What's more time playing the game? I assume the people that are complaining must not be one of the many thousands that play the seasonals and time trails. As they just take up too much time. Just wow.
 
Am I the only one that likes the idea? Sure, it would be time consuming. Sure, it would be tedious. My gosh, it might even take an extra month to complete. What's the big deal? :rolleyes: Are we all not still playing the game after two years already? Heck, I've being playing the series for 15 years. What's more time playing the game? I assume the people that are complaining must not be one of the many thousands that play the seasonals and time trails. As they just take up too much time. Just wow.

By time consuming, I mean that's way too much time just trying to get one car.
 
By time consuming, I mean that's way too much time just trying to get one car.

But what's so different then when we all fire up or game for the first time? When you have no cars and 20,000 credits. Tell me you haven't "skipped" ahead to compete in a series that gifted a race car or a high value car. I know I have. Heck, I've raced with no other reason but just to see that gold trophy. Why do the Nascar series for any other reason? It gifted a rather common muscle car. It caused me to have more grey hairs then I should have. But, I still golded every race with a DS3 just because it was there. Everybody is asking for more A-Spec races. This would definitively do that.
 
Am I the only one that likes the idea? Sure, it would be time consuming. Sure, it would be tedious. My gosh, it might even take an extra month to complete. What's the big deal? :rolleyes: Are we all not still playing the game after two years already? Heck, I've being playing the series for 15 years. What's more time playing the game? I assume the people that are complaining must not be one of the many thousands that play the seasonals and time trails. As they just take up too much time. Just wow.

The big deal? It just sounds like a lazy and artificial way to make the game last longer. GT5 already suffers from this with the level system.

And for the record, not everyone here still plays GT5.

Everybody is asking for more A-Spec races. This would definitively do that.

No, it doesn't. You're just doing the same races with different cars.
 
The big deal? It just sounds like an lazy and artificial way to make the game last longer. GT5 already suffers from this with the level system.
You're just doing the same races with different cars.

I do agree that the level system is flawed. But an artificial way of extending the game? I don't agree with that. Most of us have been devoted to racing the same tracks over and over and over with the GT series. I know the way around the 'Ring better than the town I live in. It's not even just limited to just the GT series. I can think of ten games the 'Ring has been in. That's just one example. I, albeit personally, think that the OP is on to something that will add to game. I never see adding to a game as a bad thing.

And for the record, not everyone here still plays GT5.
Touche.
 
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In the history of GT Series "grinding" have been optional. You do the well-payed races over and over to buy cool cars and upgrades, but not to hunt 100% completion. The level system in GT5 is the first time I can recall you are forced to grind to advance in the game.

The thing needed to fix these problems is simply more events. Full themed race series, WRC-cars, JGTC-cars, FGT e.t.c. Not just a few single races. Make it like a full season which you can pause and continue whenever you want. One make races, always a good time with these. Make them official with trophies and credits. Online seasonals! GT5 Prologue Online mode, that was awesome! Always 16 cars ready to race, over and over again!
 
One problem I can think of is that not all races can be entered by all cars. For example, the FF Series we've seen in most GTs would mean that most Subarus can't enter.

A solution would simply to add more events, to have an affinity system like in Forza 4.

Ehh ehh ehh the affinity systems from wipe out ;P
 
Am I the only one that likes the idea? Sure, it would be time consuming. Sure, it would be tedious. My gosh, it might even take an extra month to complete. What's the big deal? :rolleyes: Are we all not still playing the game after two years already? Heck, I've being playing the series for 15 years. What's more time playing the game? I assume the people that are complaining must not be one of the many thousands that play the seasonals and time trails. As they just take up too much time. Just wow.

Playing the game would be racing and having a good time. Doing something because you have no choice but to do it is not playing the game. It's dealing with something annoying and pointless.

I've been playing GT5 since it came out, but I wouldn't count all the grinding as part of the play time, just wasted time. In fact the vast majority of my time in A/B Spec was wasted time that I never should have had to deal with. I just wanted to go online and do whatever from the beginning of the game, but I couldn't because for whatever reason you need to go purchase all the cars you'd like to use. And this is the unfortunate standard for console games. It took me quite a while to get to a point where GT5 was actually all about fun and not work. If I need to do it again for GT6, or worse they make the process more tedious, well then there just might not be a point in getting the game.

Now if you want to talk longevity, then just open the game up. Day one, you own 1000 cars, upgrades are free, customize them as much as you want, enter any race you want. That's infinite longevity.
 
I do agree that the level system is flawed. But an artificial way of extending the game? I don't agree with that.
It's keeping content from being gotten by the player until you have done a certain amount of arbitrary things to force what basically amounts your manufacturer level to increase. In what way is that not like the current experience system, that forces you to do the same events over and over to unlock newer events and access to better cars?

Most of us have been devoted to racing the same tracks over and over and over with the GT series.

The comparisons to previous games in the GT series don't work. The only restrictions in previous games after the first hour or so was the money. GT4 had money farm events, but the game was relatively free with money in most of the races in the game, and it wasn't required to farm for game progression since GT4 was extremely open ended. GT2 had a handful of really big events that showered you with cash, but they also weren't required to be done over and over and the game similarly was pretty consistent about giving you large credit and prize car amounts. But if I wasn't worried about buying whatever I had my eye on right then, I could take whatever route I wanted to get the money raised.


This system proposed by the OP takes the GT5 system and just makes it more targeted in its annoyance, locking away specific cars instead of events and entire levels of cars.
 
I'm glad Wipeout got mentioned as it worked fine in that game - loyalty points unlocked liveries and vehicle models.

I too think the idea would be good for GT6 - maybe not for specific races judging by the minor backlash, but perhaps a single series from all of the ones that will feature that particular manufacturer. That way most would go for the simple option and those who wanted to challenge themeselves further, as Koios says about the seasonal events, can have fun too.
 
It's keeping content from being gotten by the player until you have done a certain amount of arbitrary things to force what basically amounts your manufacturer level to increase. In what way is that not like the current experience system, that forces you to do the same events over and over to unlock newer events and access to better cars?



The comparisons to previous games in the GT series don't work. The only restrictions in previous games after the first hour or so was the money. GT4 had money farm events, but the game was relatively free with money in most of the races in the game, and it wasn't required to farm for game progression since GT4 was extremely open ended. GT2 had a handful of really big events that showered you with cash, but they also weren't required to be done over and over and the game similarly was pretty consistent about giving you large credit and prize car amounts. But if I wasn't worried about buying whatever I had my eye on right then, I could take whatever route I wanted to get the money raised.


This system proposed by the OP takes the GT5 system and just makes it more targeted in its annoyance, locking away specific cars instead of events and entire levels of cars.

The big deal? It just sounds like a lazy and artificial way to make the game last longer. GT5 already suffers from this with the level system.

And for the record, not everyone here still plays GT5.

No, it doesn't. You're just doing the same races with different cars.

Agreed with both of these points.
 
You guys definitely raise some good points on the limitations of such a system. Truthfully, though, some of them maybe cancel each other out, a bit. It's a great point that there are 30 some manufacturers in the game, but many of them only build a single model, it wouldn't make very much sense for them to give away the same car you clearly already have. Likewise, some manufacturers/models naturally get cancelled out in the entry requirements of the series themselves. (I can't drive my Shelby Cobra in an FWD, Italian Manufacturers Cup race, for instance.)

I guess my thought is just that it'd be cool if Polyphony included some way for drivers to show off the unique ways in which we complete the game. If, for example, I were to tackle the French Manufacturer's Cup in a Renault (as opposed to Peugeot or Citroen) I'd win a unique Renault car, or perhaps even a unique paint scheme for a Renault that's already in the game. (Heck, for the Italian series I'd take a rusted out Alfa-Romeo in the "Ecuadorian National Racing Colors" if it'd make me unique. :P )

Don't even necessarily make it a requirement for 100% completion, but bury them as Easter Eggs if you want. I think we'd all enjoy snooping out which approaches yielded which results.

The truth is that while the achievement system is cool, how many of us actually check up on other peoples' achievement records when we meet online? Having a unique car (or color) that marked our unique path through the game would a cool and casual way to celebrate the different ways we go about things.
 
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