An understanding why GTS is a reboot.

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I think PD just wanted to press the metaphorical reset button with all the cars that had been put into the series - especially as standard models. So, I wonder if GTS could be more likened to GT3 in being a reboot of sorts? Especially when GT3 had a fraction of the cars seen in GT2, but that number grew again with GT4. With a new audio dude, and a studio with notable expansion since the release of GT6, I'm beginning to wonder if and/or how GT will be able to maintain its identity as having more cars and/or features than other racing games. Things like the little parts you can add to some cars in GT6, the course maker, the time rally mode with Circuit de la Sierra.

I'm almost entirely sure that PD is planning on rebuilding GT's diversity of options, especially with the ultimate, ~500-car figure that would coincide with those spy shots of PD scanning a Super GT300 Prius, a GT500 RC-F, presumably the cars that've won SEMA & Pebble Beach awards (especially those yet to appear in GT), and that Lancia Delta Group A rally car and the DTM-spec Alfa Romeo 155 at that warehouse even though those photos were taken after GT6 had launched. I think taking a "sport" format isn't just a decent idea in the recent popularity of eSports, but also to better-stratify the numerous cars in GT, rather than having some be matched up despite conspicuous discrepancies in performance. Hell, with GT6, one could assemble a class that could include the likes of the KTM X-Bow and LCC Rocket, or the FIA GT1 cars from the 1997 season alone. I can get that it can be confusing, to include a series' cars, but from multiple seasons - just look at JGTC and SuperGT300, with the Toyota MR-S, the Subaru BR-Z, and Autobacs Garaiya in theory being all together, but possibly needing further stratification.

So with this in mind, I'd say we could take a look at the GT6 car list (sans some unknown cases like the VGT cars), and assemble some hypothetical classes in GTS. They very well could be sub-divisions within Gr.3 or Gr.1, or the N-Series. Like a Gr.1-Retro, that includes the Mercedes-Sauber C9, the Toyota 88C-V, the Mazda 787B, the Jaguar XJR-9, etc. Or perhaps a class that could fit in the various RM cars, the cars from the Touring Car pack, and the fictional race cars from the PS2 era, like that for the Toyota Altezza or 2000 Subaru Impreza. And who knows - we'll likely get some cars new to the series, as well, and/or some machines that haven't been seen in a while.
 
I think PD just wanted to press the metaphorical reset button with all the cars that had been put into the series - especially as standard models. So, I wonder if GTS could be more likened to GT3 in being a reboot of sorts? Especially when GT3 had a fraction of the cars seen in GT2, but that number grew again with GT4. With a new audio dude, and a studio with notable expansion since the release of GT6, I'm beginning to wonder if and/or how GT will be able to maintain its identity as having more cars and/or features than other racing games. Things like the little parts you can add to some cars in GT6, the course maker, the time rally mode with Circuit de la Sierra.

I'm almost entirely sure that PD is planning on rebuilding GT's diversity of options, especially with the ultimate, ~500-car figure that would coincide with those spy shots of PD scanning a Super GT300 Prius, a GT500 RC-F, presumably the cars that've won SEMA & Pebble Beach awards (especially those yet to appear in GT), and that Lancia Delta Group A rally car and the DTM-spec Alfa Romeo 155 at that warehouse even though those photos were taken after GT6 had launched. I think taking a "sport" format isn't just a decent idea in the recent popularity of eSports, but also to better-stratify the numerous cars in GT, rather than having some be matched up despite conspicuous discrepancies in performance. Hell, with GT6, one could assemble a class that could include the likes of the KTM X-Bow and LCC Rocket, or the FIA GT1 cars from the 1997 season alone. I can get that it can be confusing, to include a series' cars, but from multiple seasons - just look at JGTC and SuperGT300, with the Toyota MR-S, the Subaru BR-Z, and Autobacs Garaiya in theory being all together, but possibly needing further stratification.

So with this in mind, I'd say we could take a look at the GT6 car list (sans some unknown cases like the VGT cars), and assemble some hypothetical classes in GTS. They very well could be sub-divisions within Gr.3 or Gr.1, or the N-Series. Like a Gr.1-Retro, that includes the Mercedes-Sauber C9, the Toyota 88C-V, the Mazda 787B, the Jaguar XJR-9, etc. Or perhaps a class that could fit in the various RM cars, the cars from the Touring Car pack, and the fictional race cars from the PS2 era, like that for the Toyota Altezza or 2000 Subaru Impreza. And who knows - we'll likely get some cars new to the series, as well, and/or some machines that haven't been seen in a while.
PD is a long way behind Forza now with their car list, and probably behind Project Cars 2 as well. Feature wise I'd say, in total, Project Cars 2 and Forza also have it beat again. Their "identity" of having more cars and features than other games died with GT6 IMO.
 
Sorta, but GT3 was relatively early in the PS2 life cycle, despite being delayed. It's going to be really hard for Polyphony to get a second game out on PS4 without running into the same problem that they did with GT6. Meanwhile, every other game even remotely in the same space has significantly more content. Hell, FM5 has more content, and that released three and a half years ago.

With the speed at which Polyphony have been creating content, there's no way that there ends up being a big second game this gen. Either they recycle PS3 premiums (which they arguably should have been doing anyway), or they just stick to small games.
 
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