FastAShecK
(Banned)
- 599
- Road to Inferno
I believe info provided by the game and logical deduction can tell us what PD gives these cars as std or "invisible" Down Force settings. I believe this to be PD crediting some cars with natural body design down force. I've gone into it a little deep in this post, but all theories and opinion using facts provided by the game to get a better understanding. Feel free to toss in theories or opinions of your own, it's all in good spirit.
What do cars have for Down Force completely stock without the GTAuto wing installed, why do some cars have more DF inside the adjuster then others after the GTAuto wing is installed, are the impacts of the Downforce adjustments equal from car to car? These are some of the things I'm theorizing about in this thread.
I'm doing all my testing with box stock road going cars that require the GTAuto wing in order to adjust the DF. Only testing Premium Cars at the moment, 0 on the odometer & after getting an oil change. Cars tested in depth so far are the F430 series including SP1, GTR Black edition, Latest model WRX sedan, EVO X, BRZ and FR-S on top of what I've noticed casually since buying the game at release.
To start, Simply put, No GTAuto wing and you cannot see any Downforce as there is no aerodynamics tab without a wing installed. This doesn't mean there is no downforce, it just means we can't see what it is. Installing a front lip in the game does nothing to the downforce, just a cosmetic mod, regardless if in reality the DF in the front would be impacted, we have to remember its a game, a very incomplete game at that. Installing a rear wing gives us an aerodynamics tab therefore the DF is revealed, but it still doesn't show clearly what the DF was before the wing was installed, if you lower the DF settings as much as possible it does not return the pp to where it was before the wing was installed, and most often (as I haven't checked all cars) the lowest setting is never 0 in the rear with a wing, so it's safe to say the wings lowest settings are still more DF and more PP than stock. I believe we can estimate what the stock DF is with the information provided by the game.
Looking over it all, it seems to me the wing at its lowest setting adds 5 rear df points to the stock body's natural DF in the rear end's design, and the unadjustable front setting I believe is the exact amount of the natural bodies down force in the front end, and not a result of adding the wing in the rear, certainly not due to the GTAuto front lip.
The Logic I'm using
We know already cars like Ferraris get special attention in top wind tunnels and are designed to have favourable airflow over the body producing downforce. The GTR has been designed with some time tuning the body for downforce also so it's no surprise when PD credits these cars with "invisible" or natural body downforce when most cars and a few cars with stock wings are not credited with any. I would think this is because in most cases take the wing off and the trunk has no DF qualities so adding a PD wing removes the STD wing leaving no natural body downforce to account for. The same can be said for the chin spoiler. GIVEN adding a chin spoiler should impact the front DF, adding one in GT5 is purely cosmetic, but PD still credits some front DF to a few cars design using lips, etc. Cars like Ferraris are designed with lips, canard styled ducts etc for getting DF and controlled airflow over and under the car usually panelled smooth underside so that airflow goes right out no turbulence. That leaves me unsurprised to see things like 15 DF points to the front end of a Ferrari std and 20 in the rear (as my theory would suggest the natural downforce of the F430 series's to be with no wing). The same for the GTR only much less as Nissan don't share Ferraris wind tunnel body deign expertise, and simply looking at a GTR vs the F430 line it's clear the Ferraris have much better aerodynamic design. Most average cars do not get wind tunnel testing to improve DF, more to simply improve fuel economy, something increasing downforce hurts so most common cars getting 0 also doesn't surprise me remembering its a game and some things PD implemented with a cookie cutter. The Facts Adding a GTAuto wing to any car gets 15 DF points of adjusting from min to max adjustment accounting for 8PP, the wing adds between 1 & 3 PP at the lowest setting & between 9 & 11PP at the maximum setting to the no GTAuto wing PP level. I see the default slider position being 5 from max and 10 from minimum position with every car I've checked. Looking at a variation of 1.875 clicks of DF per performance point on average, but it varies with the clicks leaving basically 5 clicks ending up between 1 & 2 full PP with stock cars. If the car is modified and PP level of the vehicle increased by weight reductions, the impact of the DF slider to the PP level increases, so far I've seen it go from a variation of 8pp min to max to a variation of 10 PP min to max. Decreasing the variation to an average of 1.5PP per click of the DF slider resulting in 2 to 3 PP per 5 DF slider clicks.
In Theory
This being where I get the wing adds 5 DF points to std body DF. Each 2.5 clicks on average to get a PP point would explain the usual 1PP added with the lowest df setting, one more click down (past the -5 from lowest setting I attribute to simply installing a wing) would hit that next PP point in succession, so a gain of 1PP from std no GTAuto wing to lowest setting of 5 with GTAuto wing makes sense to me.
Setting aside cars like the Veyron that have variable DF from active wings stock. That's something I'll look into later in the thread if the topic has interest.
Comparing a few cars this becomes more and more plausible. The GTR gets 2/17 when a wing is added. Minimum setting being 2/7, remove the wing and PD crediting the std GTR body with 2/2 natural DF does not surprise me. It also makes sense then that most cars, even ones with trunk mounted wings get credited with no natural body DF, getting 0/5 as a minimum DF setting with a wing, remove the wing and 0/0 DF naturally just makes sense. This doesn't mean in reality the cars with 0/0 natural DF in the game have no natural DFin reality, chances are they probably do to some degree or another (take the EVO for example, it's front lip must have a little DF action buts gets no respect by PD lol) but this being a game 0/0 natural DF being the cookie cutter setting is again no surprise. This falls in line when looking a cars like the F430 / SP1. They are given 15/35 default setting and 15/25 as a minimum DF setting, remove the wing and the 5rear DF points that come with it and 15/20 looks plausible as its natural body DF, and in line with how it seems to me PD programmed the GTAuto wing.
This does leave open that cars with trunk spoilers theoretically have DF in the stock wing that is not revealed like this as we can't see what the setting was with the stock wing only what the body with no wing has naturally. However there are oddities with this. The Oddity This leads me to the WRX & EVO with big stock trunk spoilers. These cars IMO are slightly flawed in programming considering the impacts of the GTAuto wing. These are the only 2 cars I've seen so far get a maximum gain of 11PP, and minimum of 3PP, when all others I've seen get a min of 1 and max of 9PP. As with most cars simply adding a wing puts the lowest DF setting @ 0/5, nothing strange until you look at the PP impact. 3pp at min setting on the EVO and the WRX, when they come with some hefty wings std. That strikes me as odd. Basically PD is trying to say the initial 5 clicks of DF (the lowest setting possible with a wing) accounts for 3PP over the stock wing when on most other cars it accounts for only 1PP over often times no wing at all. Or PD is saying the stock wing is actually hurting down force lol. I can only conclude this is PD's PP programming slightly glitched. IMO the 2 cars are 2PP short in stock trim, that 2PP being added with the wing on top of the GTAuto wings std application. Hypothetically if we add that 2PP to stock PP levels removing it from the wing application, the PP oddity falls back in line with every other car I've checked and makes sense out of the overload of PP added with the GTAuto wing at the lowest setting on these 2 cars. It brings back the max PP added with a wing from 11PP to the std 9pp, and min from 3PP back to 1PP. So it makes sense of the oddity if it is a slight glitch.
More Theories
As far as the Difference in PP gain when adding a wing to a Fully modified car I can safely assume the increase in impact is due to the DF having a greater impact on a lighter car, I've not tested this, but I theories the added PP gain comes when the car has had weight reductions only. Lighten the car and an equal amount of downforce does indeed have a greater impact.
To Praiano63
Praiano63 I believe you're combining the natural DF with the added DF and attributing the PP gain from the combined amount, then commenting on what may have seemed to be an inconsistency as the amount of natural body DF if any varies from car to car. I believe it's actually rather revelling, and like Chaos Theory there is consistency in what may appear inconsistent. That inconsistency revelling the natural body DF in the cars design. Had DP gone completely cookie cutter only showing DF given by the wing we would have no way of deducing the amount of pre wing DF PD credits the cars with.
To GTP members
If this is common knowledge here, my apologies. Reading the thread I got curious and went to buy a SP1 not realizing the price of it. I had just spent a few hours farming up 2+ mill and thought nothing of it, figuring the Ferrari was in the 300 to 500$ range I paid no attention until the 1,500,000 left my wallet, holly crap that's some serious bread, and IMHO one of the ugliest Ferraris ever made, just a little bit easier to look at then an Enzo. Throw some black paint to get rid of the horrible 2 tone and blend away some of the ugliness, jet black it looks alright, but IMHO Ferraris designed by Japanese designers are an insult to the Prancing Horse, and more and more Ferrari is heading in the direction of a fleet of ugly cars Italian engineered and Japanese designed. The new California is probably the one newer Ferrari to be an exception in my eyes as its styling homage to the old school California Spider and 250GT hits me just right.
Since my curiosity cost me 1,500,000 Cr I decided to dive right into this topic, sorry if I wrote a book in the end. If you made it here lol thanks for reading.
What do cars have for Down Force completely stock without the GTAuto wing installed, why do some cars have more DF inside the adjuster then others after the GTAuto wing is installed, are the impacts of the Downforce adjustments equal from car to car? These are some of the things I'm theorizing about in this thread.
I'm doing all my testing with box stock road going cars that require the GTAuto wing in order to adjust the DF. Only testing Premium Cars at the moment, 0 on the odometer & after getting an oil change. Cars tested in depth so far are the F430 series including SP1, GTR Black edition, Latest model WRX sedan, EVO X, BRZ and FR-S on top of what I've noticed casually since buying the game at release.
To start, Simply put, No GTAuto wing and you cannot see any Downforce as there is no aerodynamics tab without a wing installed. This doesn't mean there is no downforce, it just means we can't see what it is. Installing a front lip in the game does nothing to the downforce, just a cosmetic mod, regardless if in reality the DF in the front would be impacted, we have to remember its a game, a very incomplete game at that. Installing a rear wing gives us an aerodynamics tab therefore the DF is revealed, but it still doesn't show clearly what the DF was before the wing was installed, if you lower the DF settings as much as possible it does not return the pp to where it was before the wing was installed, and most often (as I haven't checked all cars) the lowest setting is never 0 in the rear with a wing, so it's safe to say the wings lowest settings are still more DF and more PP than stock. I believe we can estimate what the stock DF is with the information provided by the game.
Looking over it all, it seems to me the wing at its lowest setting adds 5 rear df points to the stock body's natural DF in the rear end's design, and the unadjustable front setting I believe is the exact amount of the natural bodies down force in the front end, and not a result of adding the wing in the rear, certainly not due to the GTAuto front lip.
The Logic I'm using
We know already cars like Ferraris get special attention in top wind tunnels and are designed to have favourable airflow over the body producing downforce. The GTR has been designed with some time tuning the body for downforce also so it's no surprise when PD credits these cars with "invisible" or natural body downforce when most cars and a few cars with stock wings are not credited with any. I would think this is because in most cases take the wing off and the trunk has no DF qualities so adding a PD wing removes the STD wing leaving no natural body downforce to account for. The same can be said for the chin spoiler. GIVEN adding a chin spoiler should impact the front DF, adding one in GT5 is purely cosmetic, but PD still credits some front DF to a few cars design using lips, etc. Cars like Ferraris are designed with lips, canard styled ducts etc for getting DF and controlled airflow over and under the car usually panelled smooth underside so that airflow goes right out no turbulence. That leaves me unsurprised to see things like 15 DF points to the front end of a Ferrari std and 20 in the rear (as my theory would suggest the natural downforce of the F430 series's to be with no wing). The same for the GTR only much less as Nissan don't share Ferraris wind tunnel body deign expertise, and simply looking at a GTR vs the F430 line it's clear the Ferraris have much better aerodynamic design. Most average cars do not get wind tunnel testing to improve DF, more to simply improve fuel economy, something increasing downforce hurts so most common cars getting 0 also doesn't surprise me remembering its a game and some things PD implemented with a cookie cutter. The Facts Adding a GTAuto wing to any car gets 15 DF points of adjusting from min to max adjustment accounting for 8PP, the wing adds between 1 & 3 PP at the lowest setting & between 9 & 11PP at the maximum setting to the no GTAuto wing PP level. I see the default slider position being 5 from max and 10 from minimum position with every car I've checked. Looking at a variation of 1.875 clicks of DF per performance point on average, but it varies with the clicks leaving basically 5 clicks ending up between 1 & 2 full PP with stock cars. If the car is modified and PP level of the vehicle increased by weight reductions, the impact of the DF slider to the PP level increases, so far I've seen it go from a variation of 8pp min to max to a variation of 10 PP min to max. Decreasing the variation to an average of 1.5PP per click of the DF slider resulting in 2 to 3 PP per 5 DF slider clicks.
In Theory
This being where I get the wing adds 5 DF points to std body DF. Each 2.5 clicks on average to get a PP point would explain the usual 1PP added with the lowest df setting, one more click down (past the -5 from lowest setting I attribute to simply installing a wing) would hit that next PP point in succession, so a gain of 1PP from std no GTAuto wing to lowest setting of 5 with GTAuto wing makes sense to me.
Setting aside cars like the Veyron that have variable DF from active wings stock. That's something I'll look into later in the thread if the topic has interest.
Comparing a few cars this becomes more and more plausible. The GTR gets 2/17 when a wing is added. Minimum setting being 2/7, remove the wing and PD crediting the std GTR body with 2/2 natural DF does not surprise me. It also makes sense then that most cars, even ones with trunk mounted wings get credited with no natural body DF, getting 0/5 as a minimum DF setting with a wing, remove the wing and 0/0 DF naturally just makes sense. This doesn't mean in reality the cars with 0/0 natural DF in the game have no natural DFin reality, chances are they probably do to some degree or another (take the EVO for example, it's front lip must have a little DF action buts gets no respect by PD lol) but this being a game 0/0 natural DF being the cookie cutter setting is again no surprise. This falls in line when looking a cars like the F430 / SP1. They are given 15/35 default setting and 15/25 as a minimum DF setting, remove the wing and the 5rear DF points that come with it and 15/20 looks plausible as its natural body DF, and in line with how it seems to me PD programmed the GTAuto wing.
This does leave open that cars with trunk spoilers theoretically have DF in the stock wing that is not revealed like this as we can't see what the setting was with the stock wing only what the body with no wing has naturally. However there are oddities with this. The Oddity This leads me to the WRX & EVO with big stock trunk spoilers. These cars IMO are slightly flawed in programming considering the impacts of the GTAuto wing. These are the only 2 cars I've seen so far get a maximum gain of 11PP, and minimum of 3PP, when all others I've seen get a min of 1 and max of 9PP. As with most cars simply adding a wing puts the lowest DF setting @ 0/5, nothing strange until you look at the PP impact. 3pp at min setting on the EVO and the WRX, when they come with some hefty wings std. That strikes me as odd. Basically PD is trying to say the initial 5 clicks of DF (the lowest setting possible with a wing) accounts for 3PP over the stock wing when on most other cars it accounts for only 1PP over often times no wing at all. Or PD is saying the stock wing is actually hurting down force lol. I can only conclude this is PD's PP programming slightly glitched. IMO the 2 cars are 2PP short in stock trim, that 2PP being added with the wing on top of the GTAuto wings std application. Hypothetically if we add that 2PP to stock PP levels removing it from the wing application, the PP oddity falls back in line with every other car I've checked and makes sense out of the overload of PP added with the GTAuto wing at the lowest setting on these 2 cars. It brings back the max PP added with a wing from 11PP to the std 9pp, and min from 3PP back to 1PP. So it makes sense of the oddity if it is a slight glitch.
More Theories
As far as the Difference in PP gain when adding a wing to a Fully modified car I can safely assume the increase in impact is due to the DF having a greater impact on a lighter car, I've not tested this, but I theories the added PP gain comes when the car has had weight reductions only. Lighten the car and an equal amount of downforce does indeed have a greater impact.
To Praiano63
Praiano63 I believe you're combining the natural DF with the added DF and attributing the PP gain from the combined amount, then commenting on what may have seemed to be an inconsistency as the amount of natural body DF if any varies from car to car. I believe it's actually rather revelling, and like Chaos Theory there is consistency in what may appear inconsistent. That inconsistency revelling the natural body DF in the cars design. Had DP gone completely cookie cutter only showing DF given by the wing we would have no way of deducing the amount of pre wing DF PD credits the cars with.
To GTP members
If this is common knowledge here, my apologies. Reading the thread I got curious and went to buy a SP1 not realizing the price of it. I had just spent a few hours farming up 2+ mill and thought nothing of it, figuring the Ferrari was in the 300 to 500$ range I paid no attention until the 1,500,000 left my wallet, holly crap that's some serious bread, and IMHO one of the ugliest Ferraris ever made, just a little bit easier to look at then an Enzo. Throw some black paint to get rid of the horrible 2 tone and blend away some of the ugliness, jet black it looks alright, but IMHO Ferraris designed by Japanese designers are an insult to the Prancing Horse, and more and more Ferrari is heading in the direction of a fleet of ugly cars Italian engineered and Japanese designed. The new California is probably the one newer Ferrari to be an exception in my eyes as its styling homage to the old school California Spider and 250GT hits me just right.
Since my curiosity cost me 1,500,000 Cr I decided to dive right into this topic, sorry if I wrote a book in the end. If you made it here lol thanks for reading.
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