Any features for clan or teamplay?

  • Thread starter ploopsy
  • 27 comments
  • 1,944 views
486
Canada
Toronto
I hope that online mode in GT5 will have some kind of built in features for those that are in a clan/team. A few features that I would kill for would have to be:

-The ability to voice/text chat with your clan members privately during a race.
-The ability to loan cars to your clan/team mates for a race.
-Game supported clan matches
-The ability to swap a cars driver between clan members during longer races.

I really hope they do something cool for those who form clans. Even if clans are not supported me and my friends will still share a prefix.

Anyone else looking forward to joining a GT5 clan?

I personally never bothered with clans when I played FPS, RTS and MMO games cause I was never passionate about those games. GT is a different story and I will definitely be in a clan.

Anyone know of any clan or team features slated for GT5?
👍💡
 
Those are rumored, but that's all we have right now. Another I'd like to see is involved with livery painting, such as the ability to download liveries from a friend's PS3.

I'd think something beyond game supported clan matches that would go a long way to building an online community would be something like these:
  • Online single course race.
  • Online race series creator, with selectable user definable randomization.
  • Online race season creator, with user parameters as above, plus race series choice (NASCAR, WRC, DTM, BTCC, etc).
  • Online league builder, with user parameters as above.
 
Those are rumored, but that's all we have right now. Another I'd like to see is involved with livery painting, such as the ability to download liveries from a friend's PS3.

I'd think something beyond game supported clan matches that would go a long way to building an online community would be something like these:
  • Online single course race.
  • Online race series creator, with selectable user definable randomization.
  • Online race season creator, with user parameters as above, plus race series choice (NASCAR, WRC, DTM, BTCC, etc).
  • Online league builder, with user parameters as above.

I am hoping for similar features, being able to share the same livery as your team would kick ass. Im still hoping for game supported clan features. People will just take matters into there own hands with a prefix if the PD does not provide any features.

And i think GT5 will be the game that I play online the most (i had no problem burning away hours and hours in offline mode). I will probably play that game online more than any other game that Ive played. :dunce:
 
All of the above sounds wonderful, but honestly, seems a little far fetched in my opinion.

I just cant see myself waiting around on my PS3 to take my turn in an endurance race, as part of a clan. Just imagine if one of say four drivers had a connection problem over the 2 hour driving period, the race would be over. Nevermind all the younger players out there who would be told its past their bed time, or that dinners ready.

Im all for Clans in general, but who decides on team tactics, does one player just go as fast as he/she can and everyone else in the clan just rams other players off the road?

It seems to work well in FPS, simply because you actually work in a team to survive DEATH. Not sure that would work too well on a race track.

Then again, i've been wrong before,.....
 
All of the above sounds wonderful, but honestly, seems a little far fetched in my opinion.

I just cant see myself waiting around on my PS3 to take my turn in an endurance race, as part of a clan. Just imagine if one of say four drivers had a connection problem over the 2 hour driving period, the race would be over. Nevermind all the younger players out there who would be told its past their bed time, or that dinners ready.

Im all for Clans in general, but who decides on team tactics, does one player just go as fast as he/she can and everyone else in the clan just rams other players off the road?

It seems to work well in FPS, simply because you actually work in a team to survive DEATH. Not sure that would work too well on a race track.

Then again, i've been wrong before,.....

Good point about the endurance races, that could get complicated. I still thing that clans and teams are essential. There are allot of teams in real life racing (f1, nascar, v8s etc).

As far as clan tactics go there are many situations where working cooperatively with other drivers can pay off.

-allowing team members to draft you without you swerving all over the place
-being able to alternate the drafting to pick up more speed
-allowing team members to pass you easily and share the prime driving line (or have slower team members get out of your way more easily)
-splitting prize money with team members (on team matches)
-being able to brake early without getting rammed
-preventing the leading team member from getting rammed
 
Luckily almost all of those features (except for sharing the prize money) will be present anyway, without even the slightest effort from Polyphony - after all you don't need any official gizmos to consider yourselves a team :).

However it would be really, really nice to see some clan/team features in the full game. Even if it was to appear later, in an update.
 
I just think its a sleek idea to make it all nice and integrated. There is no real difference between the official way and the adding a prefix way.

It also keeps people from posing as a clan member and making the original clan look bad.

All the other games have had these features for years. Knowing PD they are not going to launch a feature in a game if its just average.
 
LOL the word 'clan' brings the picture of the Kloo klux klan to my head. I'm imagining seeing a klan member online, fully outfitted, driving an R35!
 
It also keeps people from posing as a clan member and making the original clan look bad.
👍

While we're at it - some neat team's statistics would be also a great add-on, letting you trace your wins etc., especially on the team vs. team basis.
Tenacious D said pretty much everything.

BTW: It's not "kloo", but Ku Klux Klan ;P
 
I hope that online mode in GT5 will have some kind of built in features for those that are in a clan/team. Even if clans are not supported me and my friends will still share a prefix.

Anyone else looking forward to joining a GT5 clan?
Welcome to GTPlanet.
We all did and you should too!
Registry

That would be nice, if you could share a livery for an entire clan.

I agree, a GTPlanet livery would be great.
Im all for Clans in general, but who decides on team tactics, does one player just go as fast as he/she can and everyone else in the clan just rams other players off the road?

It seems to work well in FPS, simply because you actually work in a team to survive DEATH. Not sure that would work too well on a race track.
The car in front tries to stay there and all others should work together (not against each other) to overtake him, then the car in front tries to stay there and so on and so on..............no need for punters.
Here is how it works online, always.
Online Rules
Of course when you and your friends are all alone on the track, do what you want, have fun, that's why it's a game. :)
 
this is one feature i hope makes it, although i think for it to be successfull livery editor needs to be there,

i can just imagine a black and orange colour scheme :drool: and the words CHAUDHRI on the sunstrip ( Family surname, looking forward to making a clan with my relatives)

Edit : got a bit carried away with the idea and photoshopping a livery lol,
 
Last edited:
online feature:
■ Online
Open Lobby
Text / Voice Chat
Private rooms
Online Photo Album
Online Replay Album
YouTube replay output


i'm sorry to tell that the famous feature livery/colouring editor we saw at tgs06 for an eventual clan membership is missed in this list of online feature..
so it's very probably there will never be, maybe in future..
 
online feature:
■ Online
Open Lobby
Text / Voice Chat
Private rooms
Online Photo Album
Online Replay Album
YouTube replay output


i'm sorry to tell that the famous feature livery/colouring editor we saw at tgs06 for an eventual clan membership is missed in this list of online feature..
so it's very probably there will never be, maybe in future..

Who knows, we can always hope that they are holding out on some information to surprise us.
 
me to i hope...
but i send a private message to the boy of multiplayer press that interviewed Mr Yamauchi.. and i ask about livery editor, he's the same that interviewed him at april 2008 where they spoke about this feature..
he told me that Yamauchi didnt speak about livery editor, he told me also that its not very favour about it, cuz, for him, it would eliminates the kind of reality that this game has....

however yes...
this are already a fantastic news..
and all the little things that they didnt' specify will be huge also...
 
here it is, its pretty nice i think, it includes the team name, colours and a sunstrip with a website address posing as a sponsor, let me know what you think

pic0277.jpg
 
While we're at it - some neat team's statistics would be also a great add-on, letting you trace your wins etc., especially on the team vs. team basis.
Tenacious D said pretty much everything.
True, but I did forget the issue of team stats, and this is something I've been forgetting about in all the eruptions of goodies for GT5 that have been given us this year.

In my original sweeping - and probably overreaching - concept for GT5 was a rather comprehensive database feature, in which your stats are tracked for virtually everything. In the racing calendar, which would only exist for Season and Career Modes, would be the race results for each day you'd raced. You could click on that day, and a database would pop up which would hold all the data for your race, as well as all the other drivers, bot or human. You could watch a replay if you've saved one, and if you didn't win, could watch the lead car to see what they did right that you didn't.

This sort of feature would be great for teams and clans, as you could help the slower guys out and encourage better racing for the team. This is something else which exists in other games such as hockey and football, where detailed stats are kept for the entire league throughout the season, and this is for dozens of teams and hundreds of players. It should be easier for something like this in GT5 because your game would only have to keep track of 16 cars, or however many were in each race, along with any teams you were involved with online.

As for team tactics, issues with that are just part of life online. There are clean and dirty racers, so you punt/ban the bad ones or stick to private races. There's also the matter of the team personality. Some demand regular prompt attendance for every scheduled race, and others are a lot more lenient or only race for fun. I'd have to settle for the latter because unfortunately my schedule just doesn't allow me much free time, and certainly not regular free time. But you can check out these guys because they'll be straightforward about their requirements, and if one doesn't suit you, there should be plenty to choose from to give you the group you'll be happy with.

By the way, if the term "clan" seems a bit archaic or even dark, how about "guild"? Fancy a race full of thieves, wizards or assassins. :D

Also, I really dig that Nissan, N155AN. ;) Now you just need a number badge and you're all set!
 
I see clans/teams slightly different to some on here.

For me the enjoyment of being part of a team is competiting against other teams on the hotlap/time trial leaderboards. This was incredibly popular on FM2 and hope this occurs on GT5.

I would like to see leaderboards for racing teams in hotlapping, and racing online. The link below will give you some idea what im talking about.

http://forzastats.no-ip.org:8080/forza/Default.aspx?type=0&stats=team
 
For me the enjoyment of being part of a team is competiting against other teams on the hotlap/time trial leaderboards. This was incredibly popular on FM2 and hope this occurs on GT5.
Don't know about the rest, but I find hotlapping to be the least enjoyable part of racing. Frankly, I don't find it to be "real" racing. I mean - come on, I don't want to compete against some of the freaks exploiting every bump, glitch and driving to the limit of the game's engine, not the simulated reality.

Real racers drive under pressure and on longer distances - that would be the part of the teams I'd find most enjoyable :). Tenacious D's idea of a database is great and complex, leaves in the dust even the Killzone 2's system... Looks like a variation of iRacing to me, in a very good way (and most importantly: free, unless online policy of Sony would change).
 
Don't know about the rest, but I find hotlapping to be the least enjoyable part of racing. Frankly, I don't find it to be "real" racing. I mean - come on, I don't want to compete against some of the freaks exploiting every bump, glitch and driving to the limit of the game's engine, not the simulated reality.
I suppose it depends on your preference.

I know teams who concentrate solely on online racing but then I know some people who will sit for 3hrs just to shave tenths off their laptime.

Personally I find hotlappers tend to be the better online racers for the simple reason they are so quick. Obviously you need to adapt your racing lines when racing against other competitors but if a hotlapper gets in front you won't see them for dust!

My own personal preference used to be a bit of both. However im starting to actually sway towards racing online than hotlapping for the simple reason im sick and tired of glitchers and cheaters. Would you believe on FM2 we have people slamming into each other so the hotlapper can start the lap 20-30mph faster!

Still when GT5 arrives there is no way I will race in a room with strangers unless collisions are turned off. I will only race with damage, collisions on against people I can trust i.e friends. I have had some terrible experiences on GT5P/FM2 because you either meet people who can't race or bad losers who cannot stand the thought of losing!

If GT5 does have clan/racing team leaderboards then I sincerely hope laptimes will only be counted on time trials and not online races. This will prevent drafting/bumping like we see on FM2.
 
I was the same IVOR, i would spend 4-5 hours to what i thought was just peeing around, but when i was concerntrating hard i was always looking at ways to get my lap times low.The track i did this on was Complex String, i thought that track was great.On CS you don't run on the rumble strips in the chicanes after the start/finish straight, it F's up the revs/speed too much.The race lines had to be perfect around the whole track and repeating it, whilst trying the limits of the car.You can do this & think about something else.
 
Lapping the track to familiarize with it, find new, better ways through corners - great, the core of racing. But lapping the track hundreds of times, just to shave this 0.01, to advance 3 places or so in the leaderboards? Nah, not so much.

I like to be rewarded with something more for my racing, be it money in an bot race (as I often race them just to get better around a certain track) or the sole thrill of racing against friends. Just like you said, II IVORBIGUN II, it's all a matter of finding the perfect balance between racing and practicing :).
 
That would be nice, if you could share a livery for an entire clan.

That's exactly why I want a livery editor and why I think it's important for the social aspect of the game.

I think it would greatly help create a reputation for your team. Careful and thoughful engine and handling tuning, all wrapped up in a unique yet recognisable livery for your team.
 
You are on to something.... I like the Idea of this, It also would help to find your teamates also!


That's exactly why I want a livery editor and why I think it's important for the social aspect of the game.

I think it would greatly help create a reputation for your team. Careful and thoughful engine and handling tuning, all wrapped up in a unique yet recognisable livery for your team.
 
I just thought of another good reason why the game should support clans.

So that if you join or change a clan you dont have to give yourself a new name just to change a prefix. It would suck making a high score with one name only to have to abandon it once you join a clan.
 
Back