Anybody else do the 2K$ tune?

  • Thread starter GT5Pro
  • 38 comments
  • 3,244 views
471
skaterguymoose
I find myself performing this on most of the cars I own that I often drive, with the only modifications being an ECU Tune, filter and sports cat. It just seems to take all the best of the stock car and add a nice little punch. I was just wondering if I was the only one who does the same thing and not just mod the ever loving crap out of them.
 
only if I feel Gran Turismo 5 has ripped them off in terms of tire compound they would have been factory equiped with. I personally use Sports Soft, unless the open loppy forces me to run Racing Soft. I should mention, after your statement, I think I should have called it the $2K Performance mod, I didn't want people to think I was talking about an S2000 though so I switched it up
 
I read your question and it did make me think. If I get a rocket, I just over tune. But you are probably right in your approach. I might try to curb my ways.
 
Well you know we all have our powerhouses, I'd be blowing smoke out my rear if I said I didn't have atleast 15 fully modded cars, but I do equally enjoy modding the car to the effect i feel i would if I owned it personally. I mean, not speaking from experiance or anything, but if I had a car in real life I plan to race, the FIRST thing I do is intake, gut the cat, and tune the thing. you will easily see an increase in performance in every aspect. that's what I did when I had a B16A in my lil EG, it wasn't "fast" by my standards now but the difference between how that car performed pre-mod and after-tune and everything was quite impressive. and it's often my exact same route when I apply it to dream cars in my dream game
 
TeddyBear-420
i do custom transmission, it really help with top speed or acceleration when needed

If I could modify transmission to stop red lining half way down a straight, I might not go racing tranny.
 
typically I do not, I usually leave the transmission bone stock, the only drivetrain modifications I perform are an LSD and a twin plate clutch, sports soft and racing soft (if I use the car online), and then the intake,cat,tune that I started this thread about. If I still can't grasp the handeling of a car I'll add the 15K Suspension to that list as well
 
I've repeatedly tested the clutches on different cars and actually find most often single plate is the fastest for rolling start lap times. The twin plate is really only a benefit for starting from stationary grid and shows in the first lap time, average lap time will drop a small bit though once you're rolling. If you have problems spinning out and need to re-pace often then twin plate can benefit for the same reasons as stationary grid start; else go single plate, and test the stock clutch for comparison - sometimes even it can be the fastest. Remember, not all stock components in this game are created equally, you gotta test them car by car.
 
I don't race online, but I always start with handling mods before I add HP. It's more fun to let the AI beat you in the straights, then catch 'em through the curves. I'll start with tires that fit the car level (no racing tires, except on race cars), suspension, drivetrain improvements, then transmission, if necessary. Then I'll lighten it up, if that's not enough, before I add any HP.

I'm certain I do it the right way, so if you don't do it this way, you're playing the game wrong.
 
I don't race online, but I always start with handling mods before I add HP. It's more fun to let the AI beat you in the straights, then catch 'em through the curves. I'll start with tires that fit the car level (no racing tires, except on race cars), suspension, drivetrain improvements, then transmission, if necessary. Then I'll lighten it up, if that's not enough, before I add any HP.

I'm certain I do it the right way, so if you don't do it this way, you're playing the game wrong.

HA! I'll do my best to not be offended by that. seems quite cocky to me, and since you went there, if you don't play online your not playing the game right. Your opinion is a valid one, just slightly off-topic.

And to the comment above, about all stock components not treated equally, that is undeniably true. and a very good point. it's obvious that the stock suspension on an F430 Scud is much better than that of a Toyota MR2, and I will be def taking what you said about the single plate vs twin plate into account with every new car I purchase. thanks for the feedback, most of you!
 
HA! I'll do my best to not be offended by that. seems quite cocky to me, and since you went there, if you don't play online your not playing the game right. Your opinion is a valid one, just slightly off-topic.

GT5Pro...now that name seems quite cocky to me! I hope it goes without saying that my comments were intended to be sarcastic. I just can't help myself.

Early in the game, when credits were valuable, I did those cheap mods to get through the races. Now I just enjoy the driving, want the cars I'm driving to handle the best they can, and enjoy trying to tune the suspension and LSD to the best of my abilities (poor).
 
it's worth noting that my name was made for GT5Prolouge, i just liked that it went both ways. and +1 on the LSD
 
While I do have some cars that are tuned monsters for online, I start tuning most cars by just adding tires, full suspension, LSD, ECU, Sport Filter, & Sport Exhaust. I feel that most cars perform & handle the best when they are closest to their stock power level. Once you have the 700+ hp street car that started around 300, it usually handles like crap no matter what you do to it, just wasnt made for all of that power. I see a lot of Imprezas, Skylines, S2000's, etc online at the 600-700 hp level that are just all over the place as Im tooling along just fine in a Ferrari because they just werent made to have that much power on the given platform.

In short, yes I agree with the OP. Its much more beneficial to minimally tune a car and then start modifying it if you see it can handle more power.
 
I'm guilty of tuning my cars to the max. Recently I have cut back. Maybe spending no more than 10,000 credits. It has made things more enjoyable for me. Granted I like taking the monsters out once in a while, but they are not nearly as fun as the cars that I barely touch.
 
Yeah the car that made me guilty of loving the Cat, Intake, Tune concept was my NSX-R I built it just for 315bhp regulations and Sports Soft. I put 216 miles on this thing this week and it's now boasting like 336bhp and I still love it. I just make 345bhp lobbies and enjoy the crap out of it. I have never driven another car on Sports Softs that grips like that thing does.
 
Most of my cars a totally standard, with exceptions for the ones that can have 700+bhp but thats just for the sake of power, I don't bother with tyres, paint, rigidity improvement, wheels, carbon hoods, but basically everything else gets bolted on. It's a complete waste, I don't even like driving cars with 700+bhp on sports hard/comfort hard tyres that I can't be bothered to tune :ill:

:indiff: I'm having a little bit of trouble relating to your concept. unless I am just missing the context in which you wrote that, but are you saying that with some cars you just put all the money in the motor and don't touch anything else.. including tires? as i've said before, I think on quite a few cars PD kinda picked the wrong tire compound that the car would've been factory equiped with. I'm really having a hard time grasping your tuning concept as a whole though.. i think just because it doesn't abide to what anybody in reality who tracks that car would perform.
 
Holy CRAP I am loving everything this patch did! PP is awesome I'm very glad they used this system. Balast weights and trans gears, everything
 
I have been able to drive reasonably close to the real life record times on Nordschleife with just sport hards (stock in most of my cars) so i don't think they are that much off. This even in cars with over 500 bhp. Demands more concentration and thinking ahead but not really impossibly hard and the cars seem to come really alive. Might be different with DS3 though.
 
I'm a "full" tuner, I get them to the max.

But this is probably the best way to go.

My best example is the Dodge Viper ACR '08, I have tuned it up to 1038 bhp.
And it handles like crap. I tried downgrading some parts, And I actually performed much better. [big surprise.]

But since I'm horrible at tuning, I pretty much try to drive them anyway. :)
 
:indiff: I'm having a little bit of trouble relating to your concept. unless I am just missing the context in which you wrote that, but are you saying that with some cars you just put all the money in the motor and don't touch anything else.. including tires? as i've said before, I think on quite a few cars PD kinda picked the wrong tire compound that the car would've been factory equiped with. I'm really having a hard time grasping your tuning concept as a whole though.. i think just because it doesn't abide to what anybody in reality who tracks that car would perform.

Sorry, what I meant was, some of my cars have about Cr.200,000 of mods put into the engine and drivetrain mods with stock comfort/sports tyres and, some cases, the suspension stock, resulting in a car that just plain handles like 🤬. However, recently I've steered away from that to using suspension and LSD mods to improve the handling of the car with limited hp.

My latest tunes have high levels of grip, still with sports tyres.
 
I've repeatedly tested the clutches on different cars and actually find most often single plate is the fastest for rolling start lap times. The twin plate is really only a benefit for starting from stationary grid and shows in the first lap time, average lap time will drop a small bit though once you're rolling. If you have problems spinning out and need to re-pace often then twin plate can benefit for the same reasons as stationary grid start; else go single plate, and test the stock clutch for comparison - sometimes even it can be the fastest. Remember, not all stock components in this game are created equally, you gotta test them car by car.

With the clutches my rule of thumb is that if the car is less than 400hp then a single plate will do just fine. Also I find that leaving the flywheel stock on forced induction equiped cars seems to help with the power delivery. Anytime I go N/A I will lighten the flywheel.
 
I have been able to drive reasonably close to the real life record times on Nordschleife with just sport hards (stock in most of my cars) so i don't think they are that much off. This even in cars with over 500 bhp. Demands more concentration and thinking ahead but not really impossibly hard and the cars seem to come really alive. Might be different with DS3 though.

Im with you on the tire compound, I think sport hard is pretty accurate for cars up to about 500 hp. However, using a DS3 my first upgrade is always to sports softs, especially on rear drive cars. Its next to impossible to control 500+hp on sport hards with a DS3. I really need to get a wheel:)
 
Im with you on the tire compound, I think sport hard is pretty accurate for cars up to about 500 hp. However, using a DS3 my first upgrade is always to sports softs, especially on rear drive cars. Its next to impossible to control 500+hp on sport hards with a DS3. I really need to get a wheel:)

I agree. I always try not to go above sports medium for my non-race cars, but sometimes I have to go to sports softs to get the handling I want.

At least I never resort to using SRF anymore!
 
I agree. I always try not to go above sports medium for my non-race cars, but sometimes I have to go to sports softs to get the handling I want.

At least I never resort to using SRF anymore!

Exactly. I was fine on Sort Hards or even Comfort tires when I first started the game and kept Skid ON and TCS @ 3. Now I dont use any of the aids and it is very difficult to control a high powered rear drive car with the DS3. Sport Hards are still good at anything below 400 hp, but above that and I usually go with Sport Softs.
 
you know, you all may be correct on Sports Hard, i think I'm having a rough time comparing it since I can't physically feel the G-Forces applied. looking at the data analysis in the replay thing though the g-forces pulled in turns is pretty much spot on with what some magazines claim on the skidpad. I still like Sports Soft though
 
you know, you all may be correct on Sports Hard, i think I'm having a rough time comparing it since I can't physically feel the G-Forces applied. looking at the data analysis in the replay thing though the g-forces pulled in turns is pretty much spot on with what some magazines claim on the skidpad. I still like Sports Soft though

Yea, not being able to "feel" it has a lot to do with it. I was just driving a 90 ZR1 this morning stock with Sport Hards and it was pushing so badly around turns I thought it was the biggest piece of crap ever. Then i realized that I was plowing through the turn @ over 80 mph and in real life that car would react the same way. Its definitely hard not being able to "feel" the force on the car. You really cant accurately judge when it will lose grip liek you could if you were actually in it.
 
Back