- 9,144
- United Kingdom
- neema_t
Hi guys,
So I've just been testing some stuff in Arma II. Running it at almost maxed settings at 5040x1050 (but with 'normal' AA, no post processing and the lowest HDR setting) including draw distance, I get 9fps on average in the Arma II nighttime benchmark. If I quarter the resolution (or is it half? The lowest setting, anyway) I still only get 9fps. If I drop the draw distance down to 500m I get somewhere in the range of 20 to 30fps.
Does this suggest a CPU or graphics card bottleneck? I'm guessing the former, especially as my graphics card doesn't appear to be particularly stressed, going by Afterburner graphs and min/max readings. It seems odd that the draw distance has an effect though as surely the processor is still making physics calculations for things, just because you can't see them doesn't mean they're not there... Right?
My graphics card is an MSI GTX 680 Twin Frozr III OC and my processor is a 3.3GHz i5 2500K, I haven't overclocked either. I remember running a 3D Mark 11 benchmark back when I had a GTX 580 and it fell down a little with processor-based physics calculations, I can't remember exactly what happened nor what the scores were though. So I suppose my next question is, if it is my processor causing the bottleneck, are the results from overclocking linear or do you get diminishing returns as you go faster? So, if I overclocked it by 25%, would I get 25% better frame rates (assuming it's entirely down to the processor's speed)?
Anyway, I'm starting to ramble. I'm updating 3D Mark 11 to benchmark again so I can actually post scores and things if necessary.
Cheers guys.
Edit: Not sure what happened with the benchmark test because it's not letting me see any scores, but the GPU tests ran reasonably well (above 20fps) and the rigid body physics test ran at 20-22fps. The combined test ran at 30fps, so I'm pretty confused.
Edit again: It let me see the scores. I got:
3D Mark score: P8679
Graphics: 9727
Physics: 6621
Combined: 6471
Graphics test 1: 46.61fps
GT2: 46.13fps
GT3: 59.68fps
GT4: 28.83fps
Physics test: 21.02fps
Combined: 30.1fps.
The test was a basic 720p test because that's all the basic edition lets you do.
So I've just been testing some stuff in Arma II. Running it at almost maxed settings at 5040x1050 (but with 'normal' AA, no post processing and the lowest HDR setting) including draw distance, I get 9fps on average in the Arma II nighttime benchmark. If I quarter the resolution (or is it half? The lowest setting, anyway) I still only get 9fps. If I drop the draw distance down to 500m I get somewhere in the range of 20 to 30fps.
Does this suggest a CPU or graphics card bottleneck? I'm guessing the former, especially as my graphics card doesn't appear to be particularly stressed, going by Afterburner graphs and min/max readings. It seems odd that the draw distance has an effect though as surely the processor is still making physics calculations for things, just because you can't see them doesn't mean they're not there... Right?
My graphics card is an MSI GTX 680 Twin Frozr III OC and my processor is a 3.3GHz i5 2500K, I haven't overclocked either. I remember running a 3D Mark 11 benchmark back when I had a GTX 580 and it fell down a little with processor-based physics calculations, I can't remember exactly what happened nor what the scores were though. So I suppose my next question is, if it is my processor causing the bottleneck, are the results from overclocking linear or do you get diminishing returns as you go faster? So, if I overclocked it by 25%, would I get 25% better frame rates (assuming it's entirely down to the processor's speed)?
Anyway, I'm starting to ramble. I'm updating 3D Mark 11 to benchmark again so I can actually post scores and things if necessary.
Cheers guys.
Edit: Not sure what happened with the benchmark test because it's not letting me see any scores, but the GPU tests ran reasonably well (above 20fps) and the rigid body physics test ran at 20-22fps. The combined test ran at 30fps, so I'm pretty confused.
Edit again: It let me see the scores. I got:
3D Mark score: P8679
Graphics: 9727
Physics: 6621
Combined: 6471
Graphics test 1: 46.61fps
GT2: 46.13fps
GT3: 59.68fps
GT4: 28.83fps
Physics test: 21.02fps
Combined: 30.1fps.
The test was a basic 720p test because that's all the basic edition lets you do.
Last edited: