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- Windsor, Ontario, Canada
- Johnnypenso
Real life vs. game video comparisons are nothing new, but a dev driving a real car on a real track and then comparing it to the same car in game is something fairly unique. The driver in this case is Aristotelis Vasilakos, who is in charge of car handling and physics as well as UI Programming and Design. This video was more made to compare physics and car behaviour and not laptimes and you can watch the video and judge for yourself how closely they match up. A side mounted, external camera is used in both cases to monitor steering inputs and there are external shots as well.
Two things strike me about this video. Both cars behave very similarly. On top of that, there's this constant debate about whether real cars are more or less difficult to drive than we find them to be in [insert favourite game here]. AC sort of has the reputation of being more user friendly and on the more forgiving side compared to the likes of iRacing or rFactor but it seems in the video that the real car is much more stable and requires somewhat less correction than the virtual car does. In this one particular case at least, real car seems even more forgiving than the supposedly "forgiving" physics of AC. Kind of tells me that AC is on the right track and sims that feel like you are driving on iCE or are extremely difficult to control when in oversteer, are maybe just being difficult for the sake of being difficult.
Note: Real life conditions, 15C and green track, were matched as closely as possible in game. The track is a free mod and not included in the base game. The original post from the AC Support Forum is in the spoiler at the bottom of the post.
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Two things strike me about this video. Both cars behave very similarly. On top of that, there's this constant debate about whether real cars are more or less difficult to drive than we find them to be in [insert favourite game here]. AC sort of has the reputation of being more user friendly and on the more forgiving side compared to the likes of iRacing or rFactor but it seems in the video that the real car is much more stable and requires somewhat less correction than the virtual car does. In this one particular case at least, real car seems even more forgiving than the supposedly "forgiving" physics of AC. Kind of tells me that AC is on the right track and sims that feel like you are driving on iCE or are extremely difficult to control when in oversteer, are maybe just being difficult for the sake of being difficult.
Note: Real life conditions, 15C and green track, were matched as closely as possible in game. The track is a free mod and not included in the base game. The original post from the AC Support Forum is in the spoiler at the bottom of the post.
Hello everybody. Sorry for the shameless spam
My good friend Maurizio Spinali who is an automotive journalist but also great fan of AC, has been recently inviting me to test drive some cars that are also included in Assetto Corsa.So we had this idea to do some comparison laps between real and virtual.
The following video is our first try and we know that it's not perfect, but we had fun doing it and if you like it, we intend to make it better in the future with voice-over comments and more.
The car had street tyres and it was a rather fresh day with around 15°C ambient temperature and a green track. In the video you can see two laps, one is very "dirty" just trying to figure out how the car reacts when pushed to slide around. The second lap is a another go with a bit more smooth driving, although the shot rear tyres started to act on corner entry. Same approach on the virtual driving just trying to find out if the car reacts in the same way if given similar inputs.
I'm sure plenty of you will think I'm not driving good enough and you'll be able to point out various errors, but the focus was not on laptime. On the contrary what we wanted to do, was document the first couple of laps from my stint so that I wouldn't had the time to get accustomized to the car handling or the circuit layout, but rather to understand how the car reacts on various situations close to the grip limit and if I could use the same techniques the simulated car forced me to use.
The 4C... is not perfect when pushed hard. Understeer on power, oversteer on turn in and a difficult to understand power delivery... but brakes are excellent and the lateral grip is impressive. When you decide to go at 8/10 then it's perfect and the looks... oh the looks! This is a proper Italian diva.
You might also notice that we are not changing gears up to the limiter. We decided that way as the gearbox had plenty of journalistic kms on its life and occasionally was acting up strangely if pushed right to the limiter. 400rpms lower and it would stay perfect and make us happy all the same.
Hope you like it and if you do, subscribe to the channel and we'll bring you more.
My good friend Maurizio Spinali who is an automotive journalist but also great fan of AC, has been recently inviting me to test drive some cars that are also included in Assetto Corsa.So we had this idea to do some comparison laps between real and virtual.
The following video is our first try and we know that it's not perfect, but we had fun doing it and if you like it, we intend to make it better in the future with voice-over comments and more.
The car had street tyres and it was a rather fresh day with around 15°C ambient temperature and a green track. In the video you can see two laps, one is very "dirty" just trying to figure out how the car reacts when pushed to slide around. The second lap is a another go with a bit more smooth driving, although the shot rear tyres started to act on corner entry. Same approach on the virtual driving just trying to find out if the car reacts in the same way if given similar inputs.
I'm sure plenty of you will think I'm not driving good enough and you'll be able to point out various errors, but the focus was not on laptime. On the contrary what we wanted to do, was document the first couple of laps from my stint so that I wouldn't had the time to get accustomized to the car handling or the circuit layout, but rather to understand how the car reacts on various situations close to the grip limit and if I could use the same techniques the simulated car forced me to use.
The 4C... is not perfect when pushed hard. Understeer on power, oversteer on turn in and a difficult to understand power delivery... but brakes are excellent and the lateral grip is impressive. When you decide to go at 8/10 then it's perfect and the looks... oh the looks! This is a proper Italian diva.
You might also notice that we are not changing gears up to the limiter. We decided that way as the gearbox had plenty of journalistic kms on its life and occasionally was acting up strangely if pushed right to the limiter. 400rpms lower and it would stay perfect and make us happy all the same.
Hope you like it and if you do, subscribe to the channel and we'll bring you more.