Assetto Corsa EVO: Everything We Know So Far

  • Thread starter Famine
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Excellent piece @Famine

Do we know if they will include the car that Michel Wolk drives in real life. Or, as they say in German - Wolk's wagen? ;)
(Sorry @UKMikey for starting this up again :lol: )
 
If the open world map is only available streamed and not saved locally thats a real shame, really hope thats not the case, as the most compelling feature will have latency built in. Hopefully this is clarified soon, perhaps the map is considered too big an asset to store locally / is limited use by the company who have licensed it out.
 
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I would hazard a guess that the mention of streaming is lost in translation. Streaming isn't a new nor network-only concept - it usually refers to assets being brought in and out on-demand from whichever media you're using. Games like GTA and Forza Horizon deal with their large worlds as segmented chunks, only concerning themselves with the immediate area around you.

AC has historically been track based which on PC likely means they can get away with having the whole thing loaded at once, simply adjusting the LODs of various objects and chunks as you go around. Now with an open world map being an official feature, especially one of its size, it seems logical that they would mention improvements they've made to their engine to support it.
 
Streaming isn't a new nor network-only concept - it usually refers to assets being brought in and out on-demand from whichever media you're using. Games like GTA and Forza Horizon deal with their large worlds as segmented chunks, only concerning themselves with the immediate area around you.
It's also what the PS5 does with large environments from its SSD. That was indeed the big benefit floated back in 20... whenever they were talking about it. 2019?

I can definitely see something like that being the case here, especially with the terrain generation tech they reference, but the 40x40km, 2.5cm resolution mesh is... a lot in the first place.

When we're talking about a game that is going to come to console too, it's likely it's either going to be a very big download indeed or not locally stored, so I felt that it was important to note this latter possibility.

As it's an "optional" game mode, I'd not be surprised if they went the network-streamed path.
 
Famine is getting waaaaay ahead when talking about mods. We know nothing about the Kunos vetting process before mods can be used in Assetto as they want to prevent ripped mod to come into Evo. So no I'm not sure yet gtplanet will host mods for assetto Evo until we get the full details on how locked down the mods will be, if it will be only accessible from an office kunos marketplace like steam workshop for but for Evo, or whatever kunos have in mind to force a vetting process
 
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This is probably a stupid question to most but how do you actually join the early access?

Is it just a matter of paying your money or is there also a selection process involved?
 
This is probably a stupid question to most but how do you actually join the early access?

Is it just a matter of paying your money or is there also a selection process involved?
You buy it on Steam when it's released
 
A couple of things I'd like to comment on:

  • I sure hope that we don't need internet connection to play the open world in ACE. I'm, personally, tired of all the best free-roam games requiring a connection for some reason. If Saber Porto can deliver a 20000km2 map, offline, like they did in Dakar Desert Rally, so can Kunos. Thankfully, I think TheAdmiester has the right idea. Streaming is not just over the web, it's also the process of data being transferred from storage to memory as it's required, instead of being loaded all at once. And, if I recall correctly, Marco even mentions this, stating that only was is required will be loaded into memory, at any given time. He even makes the point that this is not like flight sims.
  • With regards to the "full dealership experience". I am of the opinion that it's more likely that Davide Brivio/Multiplayer.it made a mistake, than for you to be able to have any version of any car in the game. It's just too much work. Different interiors, different engine bays, different bodywork (remember that cars are supposed to be explorable). What I got from the video is: factory colors, interior trim (basic trim, no major changes), rims, pretty much like Test Drive Unlimited, or The Crew. I think expecting, for example, that you can get anything from a VW Golf 2.0 TDI 115cv all the way to a VW Golf R, just because the GTI is in the game, is a setup for disappointment. At the very least, if this feature is coming, it won't be there at early access launch or even version 1.0.
Meanwhile, while I was typing the above there were a few new posts that I'd like to reply to:
I can definitely see something like that being the case here, especially with the terrain generation tech they reference, but the 40x40km, 2.5cm resolution mesh is... a lot in the first place.
Forgive me asking but, why are we assuming they are going to use all of this data, as is, in the final product? These types of scans tend to generate a lot of data points that need to be trimmed down, sometimes extensively trimmed down, for it to work in a context of a video game. What the tech generates to begin with, and you'll actually get, with regards to 3D complexity, can be quite different after what's redudant, or excessive, is discarded.

There was a second post I was going to reply to, but someone beat me to it.
 
  • With regards to the "full dealership experience". I am of the opinion that it's more likely that Davide Brivio/Multiplayer.it made a mistake, than for you to be able to have any version of any car in the game. It's just too much work. Different interiors, different engine bays, different bodywork (remember that cars are supposed to be explorable). What I got from the video is: factory colors, interior trim (basic trim, no major changes), rims, pretty much like Test Drive Unlimited, or The Crew. I think expecting, for example, that you can get anything from a VW Golf 2.0 TDI 115cv all the way to a VW Golf R, just because the GTI is in the game, is a setup for disappointment. At the very least, if this feature is coming, it won't be there at early access launch or even version 1.0.
Not sure what made you believe anyone is expecting that. A base Golf, a GTI and a Golf R are completely different car models. What they meant (and we don't know to what extent yet) is you'll be able to buy either a TDI or a TSI, manual or auto, etc.. within the same model if it's something that's also offered irl.
 
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