Well I simply don't get it, why we are going to this direction.
When you race online you need FPS. Not 60, not 120, ideally 180+ and more.
Why do we see insane amount of triangles and insane amount of texture memory used with the mods released recently ?
What's the point to have 11 textures with 4K resolution for internal engine parts, which are not visible in an F1 car at all ?
What's the point to have 4 textures with 8K resolution for driver suit, which are not visible in an F1 car from 5 meter distance ?
What's the point to have 3 textures with 4K resolution for driver helmet, which are not visible in an F1 car from 50 meter distance ?
What's the point to have almost 1 million triangles for your LOD_A model to kill an online racing start ?
I simply don't get why some modders chase ultra visual realism on the expense of playability.
This is a driving simulator as far as I get it and NOT showroom simulator with 1 car loaded.
Here is a quick comparison:
F1 2007 mod developed by
@kakauiyt and optimized by both of us a bit later.
- memory usage below 7GB, FPS above 133 using 2.7K resolution
F1 2025 mod developed by XYZ and not optimized yet.
- memory usage at 9GB, FPS at 100 using 2.7K resolution