Assetto Corsa PC Mods General DiscussionPC 

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F1 2008 V4 Update

1768427972593.webp


To celebrate the 1 year of this mod, here's an update that should revamp the experience graphically

Changelog :
  • Mclaren has been reworked, new Butterfly nose featuring more details accurate to the real car (instead of just adding a butterfy and calling it a day). It also now feature a sharkfin version that was used during testing but never raced
  • Ferrari also had some love given to it, the nose/cockpit area has been reworked to match the onboard look and be more high poly. Massa helmet is fixed, he didn't use a schubert model before
  • All cars have now accurate tyre size, as well as normal maps to highlight the bodylines even further
  • Lot of fixes, some skins that had issues, toyota having the area where the driver name is being totally dark red and standing out when it shouldn't, renault missing some AO in the skin file.
  • Blurred rims are now correctly blurred, with a special texture for it, also improved the transparency of the blurred rim
  • New suits and gloves for all 2008 drivers, as well as pit crew. Courtesy of @wakamatospcl, It's good to race with accurate skins
  • New cameras by neema_frcice
  • Template PSD now included to help skinners making skin for all cars
  • And other stuff I have forgotten
Get the update here : https://www.overtake.gg/downloads/mak-corp-f1-2008-mod-by-cimmerian_iter.74005/

By the way, massa gets a special treatment here in GTPlanet, with a skin made by GIL with a much better schubert 3D helmet model. Get the skin here (drag and drop to cim_2008_ferrari)

Download : https://www.gtplanet.net/forum/downloads/f1-2008-massa-schubert-helmet-skin-by-gil.7437/
 
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It started happening also on the latest stable build out of a sudden 0.179. I still have that age old CSP on my gaming machine and it never happened before. CSP stayed the same and suddenly cars started acting really weird on the pits and also the fastlanes were changed. Like in ACU Interlagos they drove straight to the concrete wall when entering the pits (never happened before).

Strange that no one has figured this out yet.

That would pinpoint content manager then, which would be the only thing updated automatically on your computer? I always wondered where the new ai behaviors scripts were hidden
 
help needed here :-)

how can I create a track configuration where the texture of this object (black tyre wall, tyre01.dds) is always overriden with my custom DDS texture file even when no track skin is selected by user, is that possible?
1. create a folder in your track called "texture"
2. put your new files with the same name you wish to overide in that folder
3. enjoy your new texture in game
 
help needed here :-)

how can I create a track configuration where the texture of this object (black tyre wall, tyre01.dds) is always overriden with my custom DDS texture file even when no track skin is selected by user, is that possible?
It is possible and I will try to explain it the best I can.

You can assign a texture to any material with an entry in the track's ext_config file using the code below. You will need to know the name of the material so hopefully you know how to use the object inspector app to get the name. First, place the texture you want to use in the extension folder.

[SHADER_REPLACEMENT_...]
DESCRIPTION = Put whatever you want here
MATERIALS = The material name you want to assign the texture to
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = The_name_of_your_texture.dds

For good housekeeping, I always prefer to make a folder in the extension folder named 'textures' and place any textures I want to assign in that folder. If you do that, then the code would look like this:

[SHADER_REPLACEMENT_...]
DESCRIPTION = Put whatever you want here
MATERIALS = The material name you want to assign the texture to
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = textures\The_name_of_your_texture.dds

One thing to note, I gave an example of how to change a material's Diffuse texture. If the texture you want to assign is for another variable, like the mask texture, you will need to change the resource name and number to match that texture. Once again, you can get that information from the object inspector app.

EDIT: @RMi_wood beat me to it and his way is easier. I always forget about that way of doing it.
 
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Fix for proper shadows in the cockpit for the:

Chevrolet Corvette C2 1963 Grand Sport WSC60

Copy & paste these line to the ext_config.ini

;fix shadow-casting light in cockpit
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = Vehicle Exterior_mm_windows
CAST_SHADOWS = 0


Ferrari 275 GTB Competizione GTC60
;fix shadow-casting light in cockpit
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = windows, FERRARI_275GTB_WINDSCREEN
CAST_SHADOWS = 0
 
I'm also having trouble installing the TVR Griffith 200...

I've downloaded the TVR mod from Overtake, as well as the car files and skins from THR, but I'm not sure if I'm copying and pasting the files in the correct order, because I can't get it to work.

Is there a kind soul who can explain step by step how to proceed?
Here I did the following:
Deleted GTC Giulia and TVR from the cars folder;
Installed original cars (links on the installation notes);
Reinstalled GTC Giulia and TVR.
It worked normally. I didn't touch any internal file of any of the cars.
 
F1 2008 V4 Update

View attachment 1506057

To celebrate the 1 year of this mod, here's an update that should revamp the experience graphically

Changelog :
  • Mclaren has been reworked, new Butterfly nose featuring more details accurate to the real car (instead of just adding a butterfy and calling it a day). It also now feature a sharkfin version that was used during testing but never raced
  • Ferrari also had some love given to it, the nose/cockpit area has been reworked to match the onboard look and be more high poly. Massa helmet is fixed, he didn't use a schubert model before
  • All cars have now accurate tyre size, as well as normal maps to highlight the bodylines even further
  • Lot of fixes, some skins that had issues, toyota having the area where the driver name is being totally dark red and standing out when it shouldn't, renault missing some AO in the skin file.
  • Blurred rims are now correctly blurred, with a special texture for it, also improved the transparency of the blurred rim
  • New suits and gloves for all 2008 drivers, as well as pit crew. Courtesy of wakamatospcl, It's good to race with accurate skins
  • New cameras by neema_frcice
  • Template PSD now included to help skinners making skin for all cars
  • And other stuff I have forgotten
Get the update here : https://www.overtake.gg/downloads/mak-corp-f1-2008-mod-by-cimmerian_iter.74005/

By the way, massa gets a special treatment here in GTPlanet, with a skin made by GIL with a much better schubert 3D helmet model. Get the skin here (drag and drop to cim_2008_ferrari)

Download : https://www.gtplanet.net/forum/downloads/f1-2008-massa-schubert-helmet-skin-by-gil.7437/
I'm stuck. Tried to download the update then open it up and got this



Then tried to delete it and start over again and got this



What does it mean it's open in another folder? It wouldn't open!!! How could it be open anywhere else if it wouldn't open to begin with?
 

Attachments

  • Screenshot 2026-01-14 204910.webp
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Here I did the following:

It worked normally. I didn't touch any internal file of any of the cars.
Thanks... I think that's what I did with the Giulia, and that's why it worked from the start (well, except for the odometers backgrounds, which aren't visible, but that's a CSP bug, seems).

In the case of the TVR, I think I don't started from scratch and I mixed some files from the old version. Then started experimenting nerviously trying combinations (first install this, then that, then the inverse way...), and ended up with something that works... 😅
 
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I'm stuck. Tried to download the update then open it up and got this



Then tried to delete it and start over again and got this



What does it mean it's open in another folder? It wouldn't open!!! How could it be open anywhere else if it wouldn't open to begin with?
From my experience, it means that your guardian and big brother Windows Defender is still doing a virus scan on that downloaded .7z and doesn't want to let go
 
Fix for proper shadows in the cockpit for the:

Chevrolet Corvette C2 1963 Grand Sport WSC60

Copy & paste these line to the ext_config.ini

;fix shadow-casting light in cockpit
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = Vehicle Exterior_mm_windows
CAST_SHADOWS = 0


Ferrari 275 GTB Competizione GTC60
;fix shadow-casting light in cockpit
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = windows, FERRARI_275GTB_WINDSCREEN
CAST_SHADOWS = 0
Regarding glass shadows, you can use the CAST_SHADOWS = 1 parameter.however, in order for the light to still pass into the car's interior,you need to add this: PROP_...= ksAlphaRef,0.5.in some cases with the texture of dirty glass. The ksAlphaRef value can be changed so that the dirt casts a shadow.
 
From my experience, it means that your guardian and big brother Windows Defender is still doing a virus scan on that downloaded .7z and doesn't want to let go
I tried restarting the computer and that didn't work. Bringing up the task master didn't show anything either. I think I'm just going to bring back the last version and leave it at that. Maybe one day down the road I'll look at that new file and it will be released.
 
I tried restarting the computer and that didn't work. Bringing up the task master didn't show anything either. I think I'm just going to bring back the last version and leave it at that. Maybe one day down the road I'll look at that new file and it will be released.
Try using this to extract the mod...don't use WinRar

 
This is the best app, now i can install all the skins included with AC LEGENDS mods :)
i have a seperate drive i use mainly for AC, and nearly 3000cars and nearly 800 tracks. This compression will take a few hours, but then i have 500gigs more space.
View attachment 1506130

I'm using cm compression + compact gui, is this software better than this combo?
yes using Compactor tool is better then the CM built-in compression I concluded a while back...
for details on how I concluded this, see here
 
I tried restarting the computer and that didn't work. Bringing up the task master didn't show anything either. I think I'm just going to bring back the last version and leave it at that. Maybe one day down the road I'll look at that new file and it will be released.
It will be updated again when I'll improve lods, and fix red light. But if it still doesn't work i will send you a sharemods link
 
!!! Released: AC Legends GTC60's version 1.3 !!!

Changelog v1.3
  • In general - Corrected suspension ranges for all cars, fully utilizing available suspension travel, improving both mechanical grip and feedback on vehicle dynamics. Adjusted baseline setups accordingly.
  • Improved 3d colliders
  • New cars added: Ginetta G10, Sunbeam Tiger MkII, Porsche 904/4 GTS and Toyota 311S
  • Updated CSP configs
  • Additional skins
  • Full details & changelog in the PDF manual
Download: AC Legends GTC60's Car & Skin Packs

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View attachment 1505746

!!! Released: WSC Legends version 1.3 !!!

Team WSC Legends is proud to release the 1.3 iteration of the ever growing World Sportscar Championship pack

The pack has grown to 41 cars with a lot of scratch build content added.

1.3 Changelog:

  • Updated Alfa T33 model
  • New Cars:
    • Scratch built by NPanic: Alpine A210 & A211
    • Brabham BT8
    • Scratch built by NPanic: Chaparral 2D
    • Scratch built by NPanic: Ferrari P2 275, 330 and 365 + 365 Drogo
    • Additional Porsche 906 (Carburated Carrera 6, 1966 906-E and LH/Langheck
    • Additional Porsche 910/8

  • Updated CSP configs for all cars
  • Improved 3d colliders
  • Physics:
    • In general - Corrected suspension ranges for all cars, fully utilizing available suspension travel, improving both mechanical grip and feedback on vehicle dynamics.
    • ACO Le Mans scrutineering data:
    • All car unladen weights are based on the historic Le Mans scrutineering data. Adjusted baseline setups accordingly.
Detailed changelog + details on all cars in the comprehensive PDF document:
Given the size of the modpack it was split into multiple car and skin packs.

Download location: WSC Legends 1.3 Car & Skin Packs


View attachment 1505748
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View attachment 1505751
View attachment 1505752
View attachment 1505753


View attachment 1505745

View attachment 1505746

!!! Released: WSC Legends version 1.3 !!!

Team WSC Legends is proud to release the 1.3 iteration of the ever growing World Sportscar Championship pack

The pack has grown to 41 cars with a lot of scratch build content added.

1.3 Changelog:

  • Updated Alfa T33 model
  • New Cars:
    • Scratch built by NPanic: Alpine A210 & A211
    • Brabham BT8
    • Scratch built by NPanic: Chaparral 2D
    • Scratch built by NPanic: Ferrari P2 275, 330 and 365 + 365 Drogo
    • Additional Porsche 906 (Carburated Carrera 6, 1966 906-E and LH/Langheck
    • Additional Porsche 910/8

  • Updated CSP configs for all cars
  • Improved 3d colliders
  • Physics:
    • In general - Corrected suspension ranges for all cars, fully utilizing available suspension travel, improving both mechanical grip and feedback on vehicle dynamics.
    • ACO Le Mans scrutineering data:
    • All car unladen weights are based on the historic Le Mans scrutineering data. Adjusted baseline setups accordingly.
Detailed changelog + details on all cars in the comprehensive PDF document:
Given the size of the modpack it was split into multiple car and skin packs.

Download location: WSC Legends 1.3 Car & Skin Packs


View attachment 1505748
View attachment 1505749
View attachment 1505750
View attachment 1505751
View attachment 1505752
View attachment 1505753
View attachment 1505754
Thanks to everyone involved in bringing us these great and detailed historical mods. The quality and range of vehicles is top notch. These will keep me entertained for a while especially when putting grids together with all the different great vehicles and liveries to choose from.
 
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ACTK at full work for 2026, You really held up to your resolution for this year huh? Wild to see you type this in the public forum ban evading from your banned account :yuck:
Stélian also decided not to publish any longer public mods due to this behaviour by ACTK.

Anyway, who is able to help me with some lua scripting? Since we have the possibility to use a dedicated loading screen script, I tried some hours to create a proper lua file with help of AI, but I am not satisfied at the end.
1768514834582.webp


At least I managed to put the description of the car and track directly from CM and made a small loading animation (sweeping status bar), but the text could be more polished. But I really struggle to encode the lua file properly. :(
 
Fix for proper shadows in the cockpit for the:

Matra MS630 BRM WSC60 (i think the right name is MS630 and not M630)

Copy & paste these line to the ext_config.ini

;fix shadow-casting light in cockpit
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = MATRA_GLASS
CAST_SHADOWS = 0
 
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