amazing idea ! just wondering can i use your apps per car or is it just for tracks ?also a video tutorial will be great as after messing with nuzzi apps(great ideas) but sometimes they ruin the ai i learn my lesson and stop playing with things i dont understand.this is some of the issues i have with some mods , do you think maybe your app can help with 1 and 3?
Hello,
from what I see on your video, your points 1 and 3 look like being related to how the car mod is built, and more specifically to everything that affects the road handling.
Point 1 could be related either to suspension stiffness or rebound.
Point 3 could also be related to suspension setups and/or aero setups and/or tyres and/or mass inertia
Some parameters from the Tetri app could help like "aero hint", "steer gain " and "extra grip".
That will modify the entire lap behavior and lap times.
Without modifying the car geometry, and without using Tetri app, you also have 2 solutions to modify these car behaviors
1 - Either you modify the car mod by changing the car data files.
2 - Or you can create a default setup for the car for a specific track.
For the 1st solution, it is better to copy/paste your original car file and make modifications in the new file in order not to alter the existing one when you're making tests.
1 - First solution is the best as the car mod is defective and needs to be improved.
Main files to check and/or modify, related to your issue, are :
aero.ini
ai.ini
car.ini
colliders.ini
electronics.ini
suspension.ini (be careful as modifying this file can alter your mod)
tyres.ini
Then all the .lut files linked to aero could also be modified
Actually it is quite long to explain how it works to modify car files.
You could find a lot of answers in this bible :
2 - The second solution is a workaround and consists in modifying the default setup of your car for the track.
How to proceed?
Select your car to drive it, open an AC session on the specific track
Enter the setup menu of your car
Make your modifications and then save the setup as AI_default .
That will lead the ai to use this setup, except the wings and gear ratios values.
Regarding your issues, you need to soften the suspensions. I don't know your mod so you may have other parameters or may not have all these parameters but here are some modifications you could make :
1 - Suspensions part
1.1 - packer rate --> reduce it to the minimal value
1.2 - travel range : increase it to the maximal value
these 2 setups work together to increase the maximal suspension displacement
1.3 - Anti roll bars front/rear --> reduce them to the minimal value
It allows to separate the influence of one side of the car on the other. Basically, make the car softer when a side meets a bump/kerb and the other not.
1.4 - wheel rate front/rear --> decrease them to the minimal value to soften the whole suspension
2 - Dampers part
2.1 - Bumps --> decrease them but not necessarily to the minimum value. SInce it really modifies the car behaviour, you need to check how the car is running a lap, and especially if it follows the fastlane without a high delay.
I mean, reducing the bump value makes the car less responsive in the turn-in, and you can reduce the value until you witness a difficulty for the ai to enter some turns.
2.2 - rebound front/rear --> decrease to the minimal value, it allows to let the suspension react softly after a bump compression
2.3 - fast bumps --> decrease it to the minimal value
2.4 - fast rebounds --> decrease it to the minimal value
And last, regarding your car sliding, you can try to set a higher value for traction control if available
All these parameters are described from the most influent to the less regarding your issue.
Hope that will help you.