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- United States
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I was hoping to see some real life data based effects, but this is not the case. Maybe my expectations were wrong.
For example:
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- I wished to see extended FFB effects when I'm in an oversteer situation and get more real time FFB based on the actual sliding of the rear of the car.
- What I get instead is a constant fixed rate (configurable in the menu) FFB shaking when the car is loosing rear grip.
CSP More physically accurate gyro implementation is the magic button.
From: I am disappointed in this expensive toy. To: This is a real car I can drive.
You can find extensive discussion of the physics involved in the Overtake forums.
Good test car: Kunos Ferrari 488 GT3
I have no other effects active.
What you will feel: When braking and turning in, as the rear takes on angle, the wheel literally countersteers itself to the perfect position.
This is what my monkey brain needs to drive a car.
Interestingly, the 488 GT3 also does this in iRacing.
And I am extremely fortunate to have driven a real car where this part of the steering feel is so clear that you can feel tiny throttle changes at the rear wheels.
I am learning how to assess suspension and steering geometry for this characteristic.
I drive the cars without this steering feel in a state of fear and loathing.
EDIT:
My opinion is also strongly against gamma / steer assist not set to 1.0 / 100%.
In settings or in car.ini.
I would describe these as making feedback inconsistent (literally nonlinear) as a function of force.
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