Assetto Corsa PC Mods General DiscussionPC 

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@JK1977
Fictional skin for F302's Ferrari 365 GTB4 Competizione


Screenshot_f302_ferrari_365_gtb4_c_rmi_silverstone_1975_10-11-125-21-37-39.webp

Screenshot_f302_ferrari_365_gtb4_c_rmi_silverstone_1975_10-11-125-21-40-41.webp


car link: https://mega.nz/file/tadVTaLK#wPubhrpgnZKCiNDtJXW4vEfHZUE94n5iKojWPI2htZM
 
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Not mod related, but I know we have some knowledgeable computer people here. Something i've always been curious about.

Is running a game with V-Synch on at 120hz, but capped at 60fps the same as just running at 60hz with v-Synch on?
 
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I updated the wheels size of the CLK GTR to correct the rear wheels as they are 2-3 sizes too small and the model shows correctly in the Showroom, but reverts back to the 'old' model during gameplay even though i've replaced the old KN5 file with the new one.

HglePav.png

MpJHIXX.jpeg


Not sure if there's an extra step i'm missing but the only kn5 model installed is the new one.:confused:
If you're using blender, when you've resized the wheels, you need to select the wheel hierarchy, go to object > apply > scale. If you're not using blender then you need to lookup whatever the equivalent of that is and do it, then your wheels will remain consistent in size between game and showroom.
 
Not mod related, but I know we have some knowledgeable computer people here. Something i've always been curious about.

Is running a game with V-Synch on at 120hz, but capped at 60fps the same as just running at 60hz with v-Synch on?
Running 120Hz with V-Sync ON but capped at 60fps is not the same as running at 60Hz with V-Sync ON capped the same. The gameplay should look pretty much the same in terms of smoothness (both are 60fps), but the 120Hz gives you lower input latency and should be a more responsive feel, even though the visual frame rate is identical.
 
Not mod related, but I know we have some knowledgeable computer people here. Something i've always been curious about.

Is running a game with V-Synch on at 120hz, but capped at 60fps the same as just running at 60hz with v-Synch on?
Short answer: NO.

Running at 120 Hz with V-Sync ON but capped at 60 FPS is not the same as running at 60 Hz with V-Sync ON.
  • Lower input latency
  • Better responsiveness
  • More stable frame pacing
  • Less chance of long stutters
The only downside is that you use more energy to run at 120 Hz
 
If anyone happens to have (the real model of these cars to consult, Chevron B26), Team Gunston and Team Lexington, both from the 1974 race (6 Hours of Kyalami).

For now I've only adapted the skins, with what I have from the F1 packs.Thank you in advance.
 

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@JK1977
Fictional skin for F302's Ferrari 365 GTB4 Competizione

The skin looks nice , thanks !

Sorry to ask, but is there an original source from F302 for his Ferrari 365GTB4 apart from AW (nothing against it but usually I prefer the original source). I have a version of ACTK but always interested to test new Daytona mods :)

Also I see in the pictures there are other cars racing against it, by chance, are there any other mods from this era that would be balanced enough to compete in a championship?
 
Aviano 2025 updated to v2.1

1765450947692.webp 1765450972211.webp 1765450997523.webp

11.12.2025 Updated to v2.1:
Changelog:
  • three reverse layouts added
  • new mountain horizon added
  • Aviano gantry banner texture updated
  • start lights and one rogue marshal station fixed
  • animated flag spectator positions revised for short routes
  • some flying stuff repositioned for reverse routes
  • new cams added
  • route-specific VAO patches added
  • various minor fixes
  • UI updated
 
The skin looks nice , thanks !

Sorry to ask, but is there an original source from F302 for his Ferrari 365GTB4 apart from AW (nothing against it but usually I prefer the original source). I have a version of ACTK but always interested to test new Daytona mods :)

Also I see in the pictures there are other cars racing against it, by chance, are there any other mods from this era that would be balanced enough to compete in a championship?
Thanks for the kind words.
I updated the post with the link shared by F302 himself, here it is: https://mega.nz/file/tadVTaLK#wPubhrpgnZKCiNDtJXW4vEfHZUE94n5iKojWPI2htZM

The rest of the cars are the ACL GTR pack (or GTL, or GT Classic...the actual name is a bit of a mistery) with few changes:
-The aformentioned Daytona, much nicer than the one in the pack.
-Pessio's Carpi/Capri instead of the Capri in pack, again much nicer. There's also a Pessio Daytona but it is slow and huge compared to the others.
-Geroda's Fairlady tweaked by ACTK as a base for this data modification

I also add this and this because it's sexy (I'll make one for F302's Daytona too a.s.a.p.).

Outrageously tight bop settings:
Corvette 24-0
Pantera 12-0
906 0-0
911 rsr 73 25-0
911 rsr 74 25-0
Carpi/Capri 0-48
GT-R 8-0
F302 Daytona 0-0
BMW CSL 0-0
Fairlady 0-0
Shelby 0-0
Jaguar 0-0

Tested on Silverstone75, Oesterreichring79, Daytona60 and probably some other I can't remember right now.
Tons of skins for these cars on OT like the lovely Carmar packs.

Oh, almost forgetting that OT has lots of soundmods for these cars too, big difference!
The latest Fairlady and Corvette soundmods are almost tear jerking, take a bit of time to mix the sounds properly in AC
 
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Aviano 2025 updated to v2.1

View attachment 1498464 View attachment 1498465 View attachment 1498466

11.12.2025 Updated to v2.1:
Changelog:
  • three reverse layouts added
  • new mountain horizon added
  • Aviano gantry banner texture updated
  • start lights and one rogue marshal station fixed
  • animated flag spectator positions revised for short routes
  • some flying stuff repositioned for reverse routes
  • new cams added
  • route-specific VAO patches added
  • various minor fixes
  • UI updated
This is a really well put together track and a lot of fun to drive. Kudos to all involved.

Any chance it would be ok to provide a slightly altered config file for anyone interested to make the lights turn on when it rains?
 
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Thanks for the kind words.
I updated the post with the link shared by F302 himself, here it is: https://mega.nz/file/tadVTaLK#wPubhrpgnZKCiNDtJXW4vEfHZUE94n5iKojWPI2htZM

The rest of the cars are the ACL GTR pack (or GTL, or GT Classic...the actual name is a bit of a mistery) with few changes:
-The aformentioned Daytona, much nicer than the one in the pack.
-Pessio's Carpi/Capri instead of the Capri in pack, again much nicer. There's also a Pessio Daytona but it is slow and huge compared to the others.
-Geroda's Fairlady tweaked by ACTK as a base for this data modification

I also add this and this because it's sexy (I'll make one for F302's Daytona too a.s.a.p.).

Outrageously tight bop settings:
Corvette 24-0
Pantera 12-0
906 0-0
911 rsr 73 25-0
911 rsr 74 25-0
Carpi/Capri 0-48
GT-R 8-0
F302 Daytona 0-0
BMW CSL 0-0
Fairlady 0-0
Shelby 0-0
Jaguar 0-0

Tested on Silverstone75, Oesterreichring79, Daytona60 and probably some other I can't remember right now.
Tons of skins for these cars on OT like the lovely Carmar packs.

Oh, almost forgetting that OT has lots of soundmods for these cars too, big difference!
The latest Fairlady and Corvette soundmods are almost tear jerking, take a bit of time to mix the sounds properly in AC
Another one of those AC moments when you just see a ray of light under the door, open it slightly, and discover a whole new world to explore. :D

I have downloaded everything, next week-end should be fun :cheers:
 
Hello, is there a skin (F1, DTM, WEC, etc.) for the original Zandvoort track from RacingSounds without the Pyer expansion? If so, could someone share it? Thanks.
 
With Permission from @Masscot this is an alternative config file for his excellent Aviano 2025 track that will enable the lights to turn on at night and when it rains. I know some people (myself included) like that feature. I forgot to include the original un-edited config so please rename the original before replacing it with this one.

I also made a quick skin for myself because the track has a red tint on a lot of textures. I think it's a me problem because this happens to me on a lot of tracks. Probably my monitor or ppfilter. If anyone is interested, let me know.

Before:
1.webp


After:
2.webp


EDIT: After looking at these pics on my phone instead of my computer, I now see that it's a monitor problem. The before picture is not nearly as red on my phone screen as it is on my monitor. Looks like I'm going to have to do some monitor calibrating.
 

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anyone else noticed Showroom is no longer working in csp 0.3.0-preview140?
( going back to preview 120 doesnt help)
back to 0.2.11 seems to fix it...

(EDIT, nope I then only have black skies)
 
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