I suspect a new AI script running from CSP last versions. I have cars that stay stopped when they get out of the sidelines and never teleport to pits, and some cars that stay stuck in pits or just cannot make more than 2 meters out.
I wonder if there's a new "awakestate" or "out of sidelines" scripted behavior that interfeers with the AI inputs in those cases.
Purely opinions though. I did see that the AI going out of roads was staying still until no other car was around and then started to come back to race, and never saw them doing this before, so i assume it is related. The conditions that allow them to either come back or stay stuck are unknown.
If you didnt keep the orignal email you got once you bought it first time, I'm not sure. You can also repay the 1$Is there a way to retrieve our content manager key after a total reinstal?
Interested 👍
Remove the door animation from the animation folder, make previews, replace it.is there a way to fix the open doors at previews on wsc´s r380?
It started happening also on the latest stable build out of a sudden 0.179. I still have that age old CSP on my gaming machine and it never happened before. CSP stayed the same and suddenly cars started acting really weird on the pits and also the fastlanes were changed. Like in ACU Interlagos they drove straight to the concrete wall when entering the pits (never happened before).
Strange that no one has figured this out yet.
1. create a folder in your track called "texture"help needed here :-)
how can I create a track configuration where the texture of this object (black tyre wall, tyre01.dds) is always overriden with my custom DDS texture file even when no track skin is selected by user, is that possible?
It is possible and I will try to explain it the best I can.help needed here :-)
how can I create a track configuration where the texture of this object (black tyre wall, tyre01.dds) is always overriden with my custom DDS texture file even when no track skin is selected by user, is that possible?
Here I did the following:I'm also having trouble installing the TVR Griffith 200...
I've downloaded the TVR mod from Overtake, as well as the car files and skins from THR, but I'm not sure if I'm copying and pasting the files in the correct order, because I can't get it to work.
Is there a kind soul who can explain step by step how to proceed?
It worked normally. I didn't touch any internal file of any of the cars.Deleted GTC Giulia and TVR from the cars folder;
Installed original cars (links on the installation notes);
Reinstalled GTC Giulia and TVR.
I'm stuck. Tried to download the update then open it up and got thisF1 2008 V4 Update
View attachment 1506057
To celebrate the 1 year of this mod, here's an update that should revamp the experience graphically
Changelog :
Get the update here : https://www.overtake.gg/downloads/mak-corp-f1-2008-mod-by-cimmerian_iter.74005/
- Mclaren has been reworked, new Butterfly nose featuring more details accurate to the real car (instead of just adding a butterfy and calling it a day). It also now feature a sharkfin version that was used during testing but never raced
- Ferrari also had some love given to it, the nose/cockpit area has been reworked to match the onboard look and be more high poly. Massa helmet is fixed, he didn't use a schubert model before
- All cars have now accurate tyre size, as well as normal maps to highlight the bodylines even further
- Lot of fixes, some skins that had issues, toyota having the area where the driver name is being totally dark red and standing out when it shouldn't, renault missing some AO in the skin file.
- Blurred rims are now correctly blurred, with a special texture for it, also improved the transparency of the blurred rim
- New suits and gloves for all 2008 drivers, as well as pit crew. Courtesy of wakamatospcl, It's good to race with accurate skins
- New cameras by neema_frcice
- Template PSD now included to help skinners making skin for all cars
- And other stuff I have forgotten
By the way, massa gets a special treatment here in GTPlanet, with a skin made by GIL with a much better schubert 3D helmet model. Get the skin here (drag and drop to cim_2008_ferrari)
Download : https://www.gtplanet.net/forum/downloads/f1-2008-massa-schubert-helmet-skin-by-gil.7437/
Beautiful
Thanks... I think that's what I did with the Giulia, and that's why it worked from the start (well, except for the odometers backgrounds, which aren't visible, but that's a CSP bug, seems).Here I did the following:
It worked normally. I didn't touch any internal file of any of the cars.
From my experience, it means that your guardian and big brother Windows Defender is still doing a virus scan on that downloaded .7z and doesn't want to let go
Regarding glass shadows, you can use the CAST_SHADOWS = 1 parameter.however, in order for the light to still pass into the car's interior,you need to add this: PROP_...= ksAlphaRef,0.5.in some cases with the texture of dirty glass. The ksAlphaRef value can be changed so that the dirt casts a shadow.Fix for proper shadows in the cockpit for the:
Chevrolet Corvette C2 1963 Grand Sport WSC60
Copy & paste these line to the ext_config.ini
;fix shadow-casting light in cockpit
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = Vehicle Exterior_mm_windows
CAST_SHADOWS = 0
Ferrari 275 GTB Competizione GTC60
;fix shadow-casting light in cockpit
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = windows, FERRARI_275GTB_WINDSCREEN
CAST_SHADOWS = 0
The AC Legends and DRM Revival mods were the things that got me into AC in the first place, many years ago. This is digital gold.I second all of that...and the same goes out to @_Bazza_ and the AC Legends/WSC Legends teams. Huge thanks on so many levels... 🔥