Assetto Corsa PC Mods General DiscussionPC 

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Maybe there is some kind of different behavior according to the session in his app, I don't know...

I have started to work on a small AI app for myself (DumbAI, here at GTP: https://www.gtplanet.net/forum/downloads/dumbai.7322/), to tackle some issues I found annoying without having a more complexe third party paid app that has much more functionnalities.

First I'm finishing the blue flag behavior that was the most annoying thing for me, but then I'll add some pit stop behavior.

There is already in the app a first attempt that allows to change the tyre compound chosen when it stopped raining and the track has dried. Te original CSP behavior is to put only medium after the rain it seems, so now you can make the AI put soft or hard tyres .

Unfortunately, the app needs the last CSP 0.3.120 as the functionnality "pit when raining" was broken in the former CSP version.

But if you can tell me which kind of pitstop strategy you want to simulate , I can try to make it into my DumbAI in the next version. I don't want to recreate every app of Nuzzi but I'm surely interested in simulating variable pitstop strategies for my own championships.
Anything is fine, as long as the app works without bugs 😂😁
 
thanks for the suggestion, but there is no ext_config.ini in that track folder... could I add one and put some LOD commands in there to make it stick to high res longer? If I look into other tracks where the lines don't blur that quickly, I can't find any "LOD" in their ext_config files...

( and I do not have Extra FX enabled , running VR)
Have you also looked if there is a track ini file inside assettocorsa\extension\config\tracks?

You can try with something like this:
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MESHES = road ;write the correct mesh of the road (or of the white line if it is a separated mesh)
LOD_IN=0
LOD_OUT = 1000 ; 700 is default value

I had the same issue about a year ago and it was related to TTA
 
In blender and learning to scratch make tracks, worked out how to make the road, shrink wrap the road to GIS surface, but question is i see tracks i've converted in blender where the road 'cuts' out the base map. I've tried to boleen it buit no joy so is there a setting in blender to do that? I guess this will make sense to those that know what it is i'm trying to do...
 
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amazing idea ! just wondering can i use your apps per car or is it just for tracks ?also a video tutorial will be great as after messing with nuzzi apps(great ideas) but sometimes they ruin the ai i learn my lesson and stop playing with things i dont understand.this is some of the issues i have with some mods , do you think maybe your app can help with 1 and 3?


Hello,
from what I see on your video, your points 1 and 3 look like being related to how the car mod is built, and more specifically to everything that affects the road handling.

Point 1 could be related either to suspension stiffness or rebound.
Point 3 could also be related to suspension setups and/or aero setups and/or tyres and/or mass inertia

Some parameters from the Tetri app could help like "aero hint", "steer gain " and "extra grip".
That will modify the entire lap behavior and lap times.

Without modifying the car geometry, and without using Tetri app, you also have 2 solutions to modify these car behaviors
1 - Either you modify the car mod by changing the car data files.
2 - Or you can create a default setup for the car for a specific track.

For the 1st solution, it is better to copy/paste your original car file and make modifications in the new file in order not to alter the existing one when you're making tests.

1 - First solution is the best as the car mod is defective and needs to be improved.
Main files to check and/or modify, related to your issue, are :
aero.ini
ai.ini
car.ini
colliders.ini
electronics.ini
suspension.ini (be careful as modifying this file can alter your mod)
tyres.ini
Then all the .lut files linked to aero could also be modified

Actually it is quite long to explain how it works to modify car files.
You could find a lot of answers in this bible :

2 - The second solution is a workaround and consists in modifying the default setup of your car for the track.

How to proceed?
Select your car to drive it, open an AC session on the specific track
Enter the setup menu of your car
Make your modifications and then save the setup as AI_default .
That will lead the ai to use this setup, except the wings and gear ratios values.

Regarding your issues, you need to soften the suspensions. I don't know your mod so you may have other parameters or may not have all these parameters but here are some modifications you could make :

1 - Suspensions part
1.1 - packer rate --> reduce it to the minimal value
1.2 - travel range : increase it to the maximal value
these 2 setups work together to increase the maximal suspension displacement

1.3 - Anti roll bars front/rear --> reduce them to the minimal value
It allows to separate the influence of one side of the car on the other. Basically, make the car softer when a side meets a bump/kerb and the other not.

1.4 - wheel rate front/rear --> decrease them to the minimal value to soften the whole suspension

2 - Dampers part
2.1 - Bumps --> decrease them but not necessarily to the minimum value. SInce it really modifies the car behaviour, you need to check how the car is running a lap, and especially if it follows the fastlane without a high delay.
I mean, reducing the bump value makes the car less responsive in the turn-in, and you can reduce the value until you witness a difficulty for the ai to enter some turns.

2.2 - rebound front/rear --> decrease to the minimal value, it allows to let the suspension react softly after a bump compression
2.3 - fast bumps --> decrease it to the minimal value
2.4 - fast rebounds --> decrease it to the minimal value

And last, regarding your car sliding, you can try to set a higher value for traction control if available

All these parameters are described from the most influent to the less regarding your issue.

Hope that will help you.
 
Hi there.

I could use some help, please.

Subject: Custom Previews.

Custom Showroom: Retrolux from Overtake.

In custom showroom settings (in Content Manager Settings), when i use ''Use Custom Showroom for Previews'' i get the first result.

But when i check the box ''Use CSP for Final Preiews Render'' i get the second one.
Screenshot_39.webp
Screenshot_44.webp


Any ideas why & how i can solve the issue?
 
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First round of the "Supercars Championship" at the Sydney 500.
A race with each car brand (Chevrolet Camaro/Ford Mustang).There were three races over the weekend in March (at the beginning of the championship).

Will Brown / Chevrolet Camaro

Matthew Payne / Ford Mustang

Rafael Câmara / F3 - Melbourne


I intend to do only two races in the remaining rounds (always one with each car).
Soon, Super GT, Super Formula, IndyCar Series (first in St. Petersburg, race in Assetto, the others in AMS2 (reason: rolling start and more fluidity on my hardware)).
Formula 3 (already started in Melbourne).

Whatever is available in Assetto (important categories of 2025), I intend to do all of them (to test).

Many of them I will use in parts on other simulators (RaceRoom, AMS2, EA F1 (F1 and F2), EA WRC (I've somewhat mitigated the crashing problem, I could do something with the Rally mods (much more fluidity in Assetto)).

WEC (LM Ultimate), IMSA (AMS2, despite the lack of important cars in AMS2 (Ferrari 296 GT3 and Ford Mustang GT3)).
ELMS I will do later in Assetto (theoretically more complete in 2025 than LM Ultimate).
Moto GP 25.
Continuing with the story of the "Mille Miglia 1955".
A wide range of options will soon be available (Historical Drivers Career Mode) in various categories (original mods, many of which I will have to adapt).
To begin with, I hope to create:

Juan Manuel Fangio:
1940s: still in Argentina competing in races with Ford and Chevrolet Coupé and then touring cars, then leaving for Europe, racing in F1 and WSC (World Sportscar Championship).

Emerson Fittipaldi: 1960s/70s: still in Brazil, competing in the "Brazilian Mille Miglia", with Renault Dauphine, DKW GT Malzoni, Fitti Prototype Porsche, other races with VW Prototype 1600, then leaving for Europe and racing in F-Ford, F3, F2, F1.
He participated in other races during this period with Porsche 917, Ford Capri, Porsche 911 Carrera, Porsche 917/10.
In the 1980s, after revoking his retirement from racing, he returned to participate in races in Brazil, first in Super Karts, then in the Brazilian Touring Car Championship (Fiat Oggi), and then embarking on a new adventure on North American tracks in CART and IMSA.

Jim Clark: F1, USAC (Indy500 and other races), F2, WSC, BTCC, just to name a few.
Jackie Stewart: F3, F2, F1, WSC, Can-Am, USAC (Indy500)

Graham Hill/GBR, Niki Lauda/AUT, James Hunt/GBR, Alain Prost/FRA, Gilles Villeneuve/CAN, Nigel Mansell/GBR, Derek Bell/GBR, Jacky Ickx/BEL, Tom Kristensen/DEN, Gabriele Tarquini/ITA, Michael Schumacher/GER, Fernando Alonso/ESP, Sebastian Vettel/GER....
The Americans AJ Foyt, Dan Gurney, Mario Andretti and Mark Donohue competed in practically the same categories: USAC, Nascar, WSC, F1, CART

Sandro Munari/ITA, Walter Rohrl/GER, Juha Kankkunen/FIN, Michele Mouton/FRA (a heroine of the tracks in a sport dominated by men), Massimo "Mike" Biasion/ITA (thinking of Lancia, his name comes to mind), Colin McRae/GBR (unrivaled), Carlos Sainz/ESP, Tommi Makinen/FIN, Sebastien Loeb/FRA (record breaker): a rich history in Rallies.

The list of Brazilians (in various categories) will be enormous. The list is vast, but we will do it little by little.

What Supercar mod are you using? bcrc's?
 
shi
Barcelona 1994 v1.3

View attachment 1381434
Circuit de Barcelona-Catalunya with 1994 layout.
Conversion from rFactor.

-CSP recommended
-40 pit/start
-AI, cam

Credits & Thanks;
rFactor Track by F1-S-R (ASR)
-Thank you for giving me permission

AC Converted by @shi (shin956)
logo.png and Sections file by @Fanapryde
Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
Crowds texture by @Kniker97
cameraman and some textures by kunos

Enjoy.
Converted upon request by Patreon member Connor - Timonike.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;

Added Sections file by Fanapryde. (Thanks)
Fixed tire chicane. (Thanks Tibi for the report.)
Updated ai_hints.ini and ext_config.ini.

v1.1 changelog;

Fixed chicane kerb.
In chicanes, the inner tire wall determination has been removed. (Objects remain unchanged.)
New AI, sidelines and ai_hints.ini by Thockard. (Thanks!)
Added cam by Gregz0r. (Thanks)

v1.2 changelog;
Objects and textures were updated to bring the billboard logo closer to the 1994 video.
Fixed object names for kerbs. (Thanks Natsuki Okusawa for the report.)
Fixed mapping of white arrows at pit entrances and exits.
Updated grass textures and shaders.
Updated cam.
Updated ext_config.ini
Some minor fixes.

v1.3 changelog;
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Updated shaders.
A few other minor fixes.

Barcelona 1994 v1.3
The link is in the quote.

v1.3 changelog;
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Updated shaders.
A few other minor fixes.
 
Hi there.

I could use some help, please.

Subject: Custom Previews.

Custom Showroom: Retrolux from Overtake.

In custom showroom settings (in Content Manager Settings), when i use ''Use Custom Showroom for Previews'' i get the first result.

But when i check the box ''Use CSP for Final Preiews Render'' i get the second one.
View attachment 1488131View attachment 1488132

Any ideas why & how i can solve the issue?
yep, you have to adapt several settings in the preview settings to make it look like the 1st picture....not that easy
 
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Hi there.

I could use some help, please.

Subject: Custom Previews.

Custom Showroom: Retrolux from Overtake.

In custom showroom settings (in Content Manager Settings), when i use ''Use Custom Showroom for Previews'' i get the first result.

But when i check the box ''Use CSP for Final Preiews Render'' i get the second one.
View attachment 1488131View attachment 1488132

Any ideas why & how i can solve the issue?

you forgot to pay the electricity bill? Joking aside, i had similar issue with Sim-Dream cars in the past where, not matter if i use CSP or not, when making new preview pics, their car looks way more darker, like the lights were off. Never found a solution to be honest. Maybe there's something broken in the CSP patch you are using?
 
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More sound mod previews, almost ready for release:





Probably the best one yet is the fact that I finally figured out how to incorporate 3D Surround audio onto the cars sounds, a method which I will update some of the most recent ones with as it makes the cars sound much better during races and more immersive, i've also updated the gear ratios slightly to closely match the real car using the gear ratios from the road car along with using power data from the official dyno sheet of the SuperSport posted by HWA to get the correct power curve:


Will lower the external intake sound from lower ranges since it was just being used a stand in until I figured out how to make the sounds have a 3D effect.

I've since applied the method to the F1 LM, GT ONE and F50 GT and will post updated videos of those aswell.
 
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yesterday I found this video about the 1979 Can-am race and fell instantly in love:


do you know if there exists any complete grid mod or at least individual mods from that era?

As far as I am aware no versions of these Can-Am cars from the late 70s exist for AC, which is a shame because there are some interesting looking machines (Schkee DB1, and the catamaran car).

But, as these cars were essentially F5000 cars with additional aero, you could download a contemporary F5000 car and that will likely provide a similar driving experience. Again, F5000 from this era is extremely underrepresented - All of the successful and ubiquitous designs are absent - although this is a pretty good mod, and the car served as the basis for the DN6C which raced in Can-Am as seen below:

WM_Sears_Point-1977-09-25-000a.webp
 
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Last try - Can't believe no-one else wanted to use the no chicane layout on MTS Fuji before me!
not working as bumps block the track then yes isnt working , you cant removed them from models_shortcut also because the bumps2 kn5 file has also track texture and if you remove them ,then all cars will fell into a hole in front of the pit exit...plus i think track is encrypted
 
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24H
yep, you have to adapt several settings in the preview settings to make it look like the 1st picture....not that easy
I've tried changing everything. Nothing seems to work. Everything is dark as long as i use CSP for final previews render.

What i've noticed is that in the showroom's folder the extension folder is empty, i wonder if it needs a config file that set things right.

you forgot to pay the electricity bill? Joking aside, i had similar issue with Sim-Dream cars in the past where, not matter if i use CSP or not, when making new preview pics, their car looks way more darker, like the lights were off. Never found a solution to be honest. Maybe there's something broken in the CSP patch you are using?
😁 Latest patches of all (CSP Pure) installed correctly with the old school method of Generic Mod Enabler. Never had issues with that method. Also it happens with ALL cars.
So not a car issue or wrong install....
 
I've tried changing everything. Nothing seems to work. Everything is dark as long as i use CSP for final previews render.

What i've noticed is that in the showroom's folder the extension folder is empty, i wonder if it needs a config file that set things right.


😁 Latest patches of all (CSP Pure) installed correctly with the old school method of Generic Mod Enabler. Never had issues with that method. Also it happens with ALL cars.
So not a car issue or wrong install....
for the CSP previews you will definetly need an ext_config file for that showroom
 
I have a "Interserie" a european counterpart to the CAN-AM in thr 70s. Including these cars:




I have included my fake can-am championship file
 
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Updated the AI app so that you have special settings for first lap(s). It should work nicely now, even on session changes and session restarts.

let me know if you encounter issues.


 
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