where you are pointing I can clearly read 'N' , so the display is there, no?
(maybe I'm not interpreting your question correctly... please rephrase)
The GEAR indicator btw was not present on that Kunos car... in order to have it you needed to have altered the digital instruments file, or you downloaded it and maybe now you reverted back to the original Kunos one (here a copy , remove .txt , unpack data and rename data.acd, then put zip content in the car folder)
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hey Masscot, I tried this but still see the moire pattern
so I have tried it like : spa\Alu_detail4.dds
and also tried : spa\texture\Alu_detail4.dds
(offline race , original Spa layout without using any skins) ...
What am I doing wrong? Big thx already (also disturbs me endlessly)
O and another question: is there a way to turn off the track ambiant sound? (if I have to hear 1 more time "evidament..."

)
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The recently released F1 2014 mod by The Race Project is good I think, in terms of sound , ffb and handling ,
but the tyres are too glossy/reflective...
to fix this I put this at the end of each car's extension cfg file :
Code:
[SHADER_REPLACEMENT_...] ;make tyres less reflective
ACTIVE = 1
SKINS = ?
MATERIALS = Tyre
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.25
PROP_... = ksSpecular, 0.02
PROP_... = ksSpecularEXP, 150
PROP_... = fresnelMaxLevel, 0.0
PROP_... = fresnelEXP, 1
PROP_... = fresnelC, 0.0
O and where to put the Tyres_2014.zip that comes in the install package?
In extension cfg file there's refference to the zip file as such:
So the zip file goes directly in content\cars ??? (it is then also seen by CM as a broken 'car' ... so weird choice)
but even if I do this, I do not see the textures from the zip in game...