Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I asked before and I'll ask again (if someone who knows happens to read this now).

Why do Lotus98T based Kunos cars leave on the track "crawling" 30 km/h and ruin street circuit races like Monaco, Detroit, etc. It's only these cars. Never happens with RSS/ASR cars. It also happens occasionally at Oesterreichring 1979.

It's almost like they hit the wall and then stuck to 6th gear or something. They won't retire but continue to "race" 30 km/h and then the ai cars get stuck behind them and the races are ruined.

Could it be something in the gear change settings in /data? Because when you crash them on purpose and give them a "bump" they find their pace again and start driving normally.

Anyone has any ideas how I could fix this?
 
not yet released ? or abandoned? because we haven't heard anything for so long that I thought the mod was abandoned ...
for me it is not abandoned. I lost a bit of track as my life had some big changes. Basically the car is ready in terms of the car model and the baseline physics as well as over 100 real life skins. What holds us back is that the physics need fine tuning. Neither Zoffty nor me are specialist enough to do it on a level which meets our expectations. The guy who did the physics fine tuning for the 964 Cup was occupied with other projects.
 
Hello, ;)

I decided to install the three Indy 95 cars from a Legion's mod and I can't modify the fuel consumption of the cars via “Fuel Consumption” in the data as car..ini.

For example, originally, on a lap of Road Atlanta with the turbo at 100%, the car consumes 11 liters per lap.

I think it's reasonable to assume that consumption could easily be half that.
I've modified “Fuel Consumption” in car.ini, but unfortunately nothing changes.

Do you have any ideas or has anyone been able to change this data, please?

Thank you in advance for your help.

Cheers ! :cheers:

Screenshot_legion_lola_t95_road_lilski_road_america_27-2-125-15-18-41.png
 
Hello, ;)

I decided to install the three Indy 95 cars from a Legion's mod and I can't modify the fuel consumption of the cars via “Fuel Consumption” in the data as car..ini.

For example, originally, on a lap of Road Atlanta with the turbo at 100%, the car consumes 11 liters per lap.

I think it's reasonable to assume that consumption could easily be half that.
I've modified “Fuel Consumption” in car.ini, but unfortunately nothing changes.

Do you have any ideas or has anyone been able to change this data, please?

Thank you in advance for your help.

Cheers ! :cheers:

View attachment 1439310
Is it possible those mods have packed and unpacked data?
Have you packed data folder in a .ini after modify it? Make sure AC is reading Data.ini, and delete the folder after packing.
 

Addon layouts for ACU Barcelona CIty 1.01​



Just drop files in the track folder
Thanks very much for these, you always add a lot of variety with your extra layouts. Very much appreciated!
Haven't tested all the new routes yet but spotted a couple of glitches at Marine Gate: some ground textures are missing, and a small pop-up tent seems absent too, leaving the Liqui Moly banner just floating in air.

Ground textures:
1743112486175.png


Missing tent:
1743112567229.png


(it's there on the main Memorial Run route:)
1743112670992.png
 
Hello, ;)

I decided to install the three Indy 95 cars from a Legion's mod and I can't modify the fuel consumption of the cars via “Fuel Consumption” in the data as car..ini.

For example, originally, on a lap of Road Atlanta with the turbo at 100%, the car consumes 11 liters per lap.

I think it's reasonable to assume that consumption could easily be half that.
I've modified “Fuel Consumption” in car.ini, but unfortunately nothing changes.

Do you have any ideas or has anyone been able to change this data, please?

Thank you in advance for your help.

Cheers ! :cheers:

View attachment 1439310
Make sure you deleted the old data.acd file & package a new data file in CM, Can find it on the right of the Replace sound button.
 
@LaChub I think there are also some UV mapping issues with some stretched artwork on adboards and teardrop flags with some of your new routes, eg:

Stretched OZ/MOMO logos:
1743114758272.png


Teardrop flag artwork propoitions:
1743114838207.png
1743114868729.png
1743114977991.png


Got some z-fighting on grandstand adboards too?
Example:
1743115033353.png
1743115106449.png


EDIT: nothing to do with your new routes this one, but it'd be good if somebody could add CSP flags to all the vertical flagpoles. It's something ACU often omitted with his various GRID ports, just leaving bare poles with no flags.
1743116077438.png
 
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Is it possible those mods have packed and unpacked data?
Have you packed data folder in a .ini after modify it? Make sure AC is reading Data.ini, and delete the folder after packing.


Thanks a lot for your help ! :bowdown:

Well, I tried before my message and nothing changed. It's the first time there is any effect with changes (because sometime some cars need modified values of fuel consumption, the datas are really rotten).

Cheers.:cheers:

NB : there is a "fuel_cons.ini" in the data folder, I will delete it, maybe there is a conflict.

@FrustratedUse
Thanks a lot for your help !

Well, I gave up, I tried a lot of combinations, nothing changed, It's the first time I'm not able to change on AC, a little thing like this, unbelievable !
 
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Hello, ;)

I decided to install the three Indy 95 cars from a Legion's mod and I can't modify the fuel consumption of the cars via “Fuel Consumption” in the data as car..ini.

For example, originally, on a lap of Road Atlanta with the turbo at 100%, the car consumes 11 liters per lap.

I think it's reasonable to assume that consumption could easily be half that.
I've modified “Fuel Consumption” in car.ini, but unfortunately nothing changes.

Do you have any ideas or has anyone been able to change this data, please?

Thank you in advance for your help.

Cheers ! :cheers:

View attachment 1439310
Hey, where did you manage to download this mod? Links from Legion's site are down.
 
Sorry I havent updated Sebring AI yet. Am I the only one battling overtake just to login? They log me off every 30 days, give me a 2 step key which always fails and then lock me out for days because their own key failed, am I the only one battling this? Has been happening since the rebranding, I got stuff to upload and stuff I want to download on my decade old account lol

Edit: After asking some mates, they force me to do 2FA which its not the case for them, for whatever reason? im even more confused now :confused:

1743123743779.png
 
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Sorry I havent updated Sebring AI yet. Am I the only one battling overtake just to login? They log me off every 30 days, give me a 2 step key which always fails and then lock me out for days because their own key failed, am I the only one battling this? Has been happening since the rebranding, I got stuff to upload and stuff I want to download on my decade old account lol

Edit: After asking some mates, they force me to do 2FA which its not the case for them, for whatever reason? im even more confused now :confused:

View attachment 1439350
I don't have issues with logging in, but it seems they no longer allow me to post any mods. I can update ones i've done, but can't post anything new.
 
Hey all,

On the UDP connector for Simhub - can I request a little trouble shooting support?

I've followed the instructions and set everything up, however when the .DLL is in the root Simhub folder, Simhub loads locked and with a black screen or with buttons that cannot be pressed, if I remove the .DLL it reverts back to normal - any clues?

Its a a paid version of Simhub.

-BG
 
Thanks very much for these, you always add a lot of variety with your extra layouts. Very much appreciated!
Haven't tested all the new routes yet but spotted a couple of glitches at Marine Gate: some ground textures are missing, and a small pop-up tent seems absent too, leaving the Liqui Moly banner just floating in air.

Ground textures:
View attachment 1439312

Missing tent:
View attachment 1439313

(it's there on the main Memorial Run route:)
View attachment 1439314
There are sooo many details, thanks for noticing, Masscot. I'll fix it.
 
Hello, ;)

I decided to install the three Indy 95 cars from a Legion's mod and I can't modify the fuel consumption of the cars via “Fuel Consumption” in the data as car..ini.

For example, originally, on a lap of Road Atlanta with the turbo at 100%, the car consumes 11 liters per lap.

I think it's reasonable to assume that consumption could easily be half that.
I've modified “Fuel Consumption” in car.ini, but unfortunately nothing changes.

Do you have any ideas or has anyone been able to change this data, please?

Thank you in advance for your help.

Cheers ! :cheers:

View attachment 1439310
Firstly unpack the data as others have said, then make the figures as follows in car.ini:

[FUEL]
CONSUMPTION=0.004
FUEL=151
MAX_FUEL=151

This will give you realistic fuel loads and consumptions for those cars. That's the base figure for my Indycar mods and they are originally using Legion's physics.

Pack the data again afterwards. Or just delete the data.acd file.
 
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