Assetto Corsa PC Mods General DiscussionPC 

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Hello everyone,
I bought Gian Carlo Piras' Real FFB Haptics (5 euros) and tested it. It's really incredibly good and also much better than the alternative FFB (of course, this is always a subjective opinion). But the liveliness of the tyre feel is fantastic. For me, it takes AC to a whole new level. You have to set the AC settings to 0 (unless the main force) and then load Real Haptic 1.4 in CM. There you can adjust the different preferences and forces as you wish. It is recommended to turn off the vibrations (Dynamic FFB) in Fanatec as it doubles. Give it a try, it's definitely worth the £5.

Here the video and the link to the discord channel where you can buy it.

This might be worth taking a look, I had no idea about it. Thank you for sharing!

On the meantime I have already tested the Alternative FFB extended app from OT and indeed it feels kinda worse than the custom calibrated postprocessing .LUT file that I'm using, but this is of course with the default settings that come in the app, I haven´t tinkered with them yet. This app is probably made in mind with high-end wheels to take advantage of the much better FFB they can offer compared with mine (I have a G29) so that could be also another reason why I don´t see much of improvement.

If someone still has a G29 and uses this app, it would be cool if you could share your settings, there's so much of them that I don´t even know where to start :confused:

1767889367438.webp

 
View attachment 1504434
Ok, @StoffelWaffle @TonyBarracuda
I apologize if I seem intrusive, but your work on this mod is spectacular and deserves all the praise possible. If this is the case, I apologize in advance and may delete the post. JLMK.
I took the liberty to recalculate the curve power.lut considering the Porsche 956 real claimed specs: 620bhp@8200rpm and 629nm@5000rpm, with standard turbo boost (1.2 bar) and 10% loss.
I emphasize that the real shape of the curves may differ, since I do not have access to this data.
I'm sharing the new power.lut file (and the car.ini with the correct weight, as well), which can be downloaded here.
Hi, did you use a specific tool to modify the power-torque curves?
 
View attachment 1504753
This pop up menu appears when the 3 dots are clicked.
I don't know if the recalc are right
The calculation represented on the screen has no effect on the power.lut, only on the UI. Usually the data disclosed by the manufacturers are from BHP, power and torques measured on the crankshaft. This suffers a loss of 10-15% until it reaches the wheel, the useful power and torque. It is this useful power and torque that is depicted in the power.lut curve.
 
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To also check some differences between GC Piras’ haptic FFB and Pure FFB, you can watch my video with English subtitles

Thanks for sharing this video. I confirms what I felt.
I agree with his conclusion. I like Real ffb Pure better, because of the less "polluted" feel.
That is on a direct drive wheel.

Also funny to see how he talks with his hands, even when racing on a sim :P:).
 
Maybe I'm the only one sitting on the back of the horse in the wrong direction, but for me this Haptic FFB script v1.4 was just like a game which adds canned FFB effects when something happens.

What I mean by that?
I can configure various effects and their properties, even though these are based on physical AC engine data, they are no more than a constant or sometimes variable vibration on the wheel. Vibration is present or not present, no more than that.

I was hoping to see some real life data based effects, but this is not the case. Maybe my expectations were wrong.

For example:
  • I wished to see extended FFB effects when I'm in an oversteer situation and get more real time FFB based on the actual sliding of the rear of the car.
  • What I get instead is a constant fixed rate (configurable in the menu) FFB shaking when the car is loosing rear grip.

It shakes when car starts to oversteer and ends when it doesn't. But this data is already there visually and FFB wise without this script.

Unfortunately this does not help me to drive faster, just gives extra immersion sometimes, rarely.

I have a DD wheel, I cannot imagine what a cog wheel driver will get, like G29x, 93x, they will get oversaturated like crazy.
 
Maybe I'm the only one sitting on the back of the horse in the wrong direction, but for me this Haptic FFB script v1.4 was just like a game which adds canned FFB effects when something happens.

What I mean by that?
I can configure various effects and their properties, even though these are based on physical AC engine data, they are no more than a constant or sometimes variable vibration on the wheel. Vibration is present or not present, no more than that.

I was hoping to see some real life data based effects, but this is not the case. Maybe my expectations were wrong.

For example:
  • I wished to see extended FFB effects when I'm in an oversteer situation and get more real time FFB based on the actual sliding of the rear of the car.
  • What I get instead is a constant fixed rate (configurable in the menu) FFB shaking when the car is loosing rear grip.

It shakes when car starts to oversteer and ends when it doesn't. But this data is already there visually and FFB wise without this script.

Unfortunately this does not help me to drive faster, just gives extra immersion sometimes, rarely.

I have a DD wheel, I cannot imagine what a cog wheel driver will get, like G29x, 93x, they will get oversaturated like crazy.
I get what you are saying.
For me Real ffb Pure ads just a little bit immersion and pseudo feel, without adding distracting signals.
That's the best way of describing it, for me

Feeling in simracing is very personal and other people may prefer Real ffb Haptic or something completely different.
 
I downloaded via the breathe 3.2 list an extra layouts '62/'66/'71/'74 for "monza 66" by kunos, made by marneus_the_boss: trying the '74 layout this happens, the car "falls" into nothing... what's the problem? 😅
 

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View attachment 1504519

Ford Escort MkII Group 4

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Tarmac Specification based upon the rally preperation guide published many moons ago, it's powered by virtual representation of a 355Bhp Millington 2.5l engine, the torque curve is adapted from a dyno run found on youtube, expect it to try and kill you at some point during a lap, but have fun taming the beast ;)

I have had enjoyed making this one, majority of time spent testing at Bannochbrae as it fits the ethos of the car so well!

Credits: Original conversion @petercrill
Physics: Original physics Kunos MK1 RS1600
Edit: Graveltrap 3d/Physics and other things - deleted some stuff, added some stuff, tweaked some stuff ;)
LODs: by @Masscot
Sounds: Scribsound Escort Mk12 RS1600
Great car! Very fun, I like it very much. I do get a error on loading, but the car seems to work fine anyway. (only tried hot lap) Screenshot AO4.webp
 
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Great car! Very fun, I like it very much. I do get a error on loading, but the car seems to work fine anyway. (only tried hot lap) View attachment 1504792
Glad you like the car :)

No clue, I have unpacked the car, and that texture isn't in it, but I get no errors, maybe I have something switched off in CM or vice versa, always hard to tell! I don't think I changed anything in the 3d after the LODs were made either.
 
Hello everyone,
I bought Gian Carlo Piras' Real FFB Haptics (5 euros) and tested it. It's really incredibly good and also much better than the alternative FFB
I tried FFB Pure Haptics but found it not a lot different to Alternative FFB extended 1.9p1 which I'm using. I didn't mind Pure FFB feeling but what really bugged me is you have change setting for cars for it to work i.e. disable physics or cosmic phyics or similar which is a PITA for v little gains. Alt FFB extended just works out of the box with just about every car I have incl custom CSP physics by Zgshnk.
 
Glad you like the car :)

No clue, I have unpacked the car, and that texture isn't in it, but I get no errors, maybe I have something switched off in CM or vice versa, always hard to tell! I don't think I changed anything in the 3d after the LODs were made either.
I will try re-download. The car works fine, so I can live with it. :) The more I drive it the more I like it! Thanks!
 
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