Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 150,199 comments
  • 45,623,712 views
Can someone please help me? I've had this issue for months and I've tried fixing it, but nothing works. I think it's adaptive clip plane that causing the problem. I've been getting this bug in Laguna and Monza and others.

View attachment 1494486

View attachment 1494491View attachment 1494497
Are you using CMRT broadcast app ? Mine was similar with messed up trees too and as soon as i deleted it the issue went . Appearently it renders things twice.

It worked! Hecks going on with CMRT? Regardless I don't even use it anymore. Thank you!
You only have too remove CMRT broadcast app , CMRT was fine alone on miine still.
 
As someone who only plays Assetto Corsa (and by "playing" I mean hoarding new mods, testing them, adjusting them to my liking, keeping them updated, doing short races from time to time, trying to solve yet another Pure or CSP problem.... and I never have enough hours in the day for all of it...), when these questions about new games and such come up, I have the same doubt: do people really have enough time to play more games, really...? 😵‍💫
I feel your pain brother. I now have about 115 folders worth of mods I've yet to install AND I still don't have enough time to just drive!
 
... I now understand why some people in here sit an look at tracks with an microscope...
sheldon-cooper.gif
 
Does anybody know where I can find all of MPG's mods? His Patreon link brings me to his personal page, not his creator page. Also, various mods I have downloaded (though various third-party sources) have an invalid Discord invite.
He quit modding and removed all of his mod the same day :guilty:
 
So you set the values in Pure Planner - settings - weather presets?
And you save them there? And then if you select a weather in a weather slot, the values are not the saved ones?
Btw, if you set the weather presets, they will not change your values in an existing weather slot.
The preset values will be taken, if you change a weather in a slot. Those are the initial values for a selected weather...
Thanks @Peter Boese.

To clarify, this is how I normally select the weather for a race or hotlap session:
Start the session
Open the Pure Planner
Select 'Day' at the top (which is normally the default)
Click on the 'weather type' icon in the main window, which opens the side-menu of all selectable weather icons
Click the one I want to use, eg Broken Clouds
Click 'Data' at the top, to open the editable parameters
Move the 'Rain Probability' slider to zero
Click 'SAVE' on the Pure Config home screen.
Start the session.

That works for that session, but next time I load AC the 'Rain Probability' for Broken Clouds will be back 10% (or whatever it defaults to).

So my question remains: how can I permanently edit the weather parameters so that Rain Probability is always ZERO for what should ostensibly be 'dry' weathers, to avoid any chance whatsoever of any rain interrupting the session?
If I wanted rain to appear during a session I'd set one of the rain weathers to appear in a timed plan.
I don't want Pure to randomly decide to inject rain into a session that has been set up entirely to use dry weather. It wouldn't be so bad if a few spots of rain didn't instantly turn the track into a flooded ice rink with AI cars skidding off all over the place, but that's another discussion for another time about RainFX and its ridiculous wet weather grip values.
 
Thanks @Peter Boese.

To clarify, this is how I normally select the weather for a race or hotlap session:
Start the session
Open the Pure Planner
Select 'Day' at the top (which is normally the default)
Click on the 'weather type' icon in the main window, which opens the side-menu of all selectable weather icons
Click the one I want to use, eg Broken Clouds
Click 'Data' at the top, to open the editable parameters
Move the 'Rain Probability' slider to zero
Click 'SAVE' on the Pure Config home screen.
Start the session.

That works for that session, but next time I load AC the 'Rain Probability' for Broken Clouds will be back 10% (or whatever it defaults to).

So my question remains: how can I permanently edit the weather parameters so that Rain Probability is always ZERO for what should ostensibly be 'dry' weathers, to avoid any chance whatsoever of any rain interrupting the session?
If I wanted rain to appear during a session I'd set one of the rain weathers to appear in a timed plan.
I don't want Pure to randomly decide to inject rain into a session that has been set up entirely to use dry weather. It wouldn't be so bad if a few spots of rain didn't instantly turn the track into a flooded ice rink with AI cars skidding off all over the place, but that's another discussion for another time about RainFX and its ridiculous wet weather grip values.
Did you ever open Pure Planner settings - weather presets? Maybe you still have older settings there. Please reset them. Weather like Broken clouds should have 0 also at the probability there:
1764241747067.webp
 

Attachments

  • 1764241625789.webp
    1764241625789.webp
    38 KB · Views: 1
Last edited:
assetto stop working , i got this error "system.accessviolationexception" does anyone can help? dont know if is related but just upgrade my gpu
 

Attachments

  • Screenshot 2025-11-27 230740.webp
    Screenshot 2025-11-27 230740.webp
    87.4 KB · Views: 1
  • Screenshot 2025-11-27 230752.webp
    Screenshot 2025-11-27 230752.webp
    100.1 KB · Views: 1
  • Screenshot 2025-11-27 232022.webp
    Screenshot 2025-11-27 232022.webp
    118.1 KB · Views: 1
Last edited:
I know some people like when I do this, so I thought i'd share the next track i'm adding it to. Donington Park has got a seasonal trees update. It's done for the most part, but I need to work out some things. Winter is a little too bright and spring may be a bit too dark. Plus I want to make winter a little less white so some brown shows through on the trees.

Spring:
1.webp


Summer:
2.webp


Fall:
3.webp


Winter:
4.webp
 
Any track in PMR that you can find in pCars 1 or 2 is from pCars. Any track you can’t find in pCars is brand new and not made from reused pCars assets. The same goes for the cars as well.

Also I heard somewhere in the PMR discussion the past few days that some of the car models in PMR were purchased from RSS like the Lister Storm.

Not super important but I’m curious if anyone here knew whether that was true or not.
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back