Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Previously there was an adjustment in Pure to easily turn down the saturation (of the grass, in many cases). Where did that capability go? I went through every slider that had "saturation" in it, and none of them have any influence over the saturation of the grass. Peter? (Pure 2.35 LCS)
 
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I finally made the jump to CM (I currently have five AC installs, Le Mans, IMSA, 60's, F1 and a test base). Each install has both pure and lighting patches. In the CM I currently am using pure 1.79. Is there a newer one that works? I tried using the 2.5 high res and when I run a race all the cars crash at the start of the race. When I changed back to 1.79 all is well.
In CSP version 0.2.5 preview1 (= 0.2.4 public) the AI is broken (happens also to stock Kunos cars) and always some cars go mad or don't start at the race start and there is no setting in CSP to prevent this. I changed back to CSP 0.2.4 preview1 (= 0.2.3 public) and everything works fine. If you need to use the latest version of CSP, because the latest versions of the VRC Hypercars (Arden V24, Ferrenzo P49, Pageau 9T8) need this version to work correctly, you can use the app "Broken Cars Kicker" to kick out the broken cars from the field.


You don't need 5 parrallel installations of AC. You can use the generic mod enabler "JSGME.exe" to keep your AC clean and enable only the addons you want to use. The program even restores all files, that were overidden by enabling a mod, when you disable it again. I use this program since many years and NEVER had any problem.
 
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Goodnight. If the moderators see fit to "delete" the link, no problem.

These versions of the Ferrari 312 B3 used the version of the 312 T ( by Kunos ) as a base.
It's not perfection, it's just for good fun as I always say. The problems are the usual ones.

It can be used together with the F1 1975 mod ( 312 B3 from 1975 early season ) and a future F1 1974 mod ( 312 B3: early, early 2, final ).

Good fun to all the "Ferraristas" who appreciate the Scuderia. This 312 B3 has always been one of my favorites.

Ferrari 312B3
Hello. Do you have some new link to this amazing mod? Thanks
 
Raceroom VS Grid Legends model
__custom_showroom_1734033667.jpg
 
Good afternoon.

Since I know almost nothing about track editing (for now, I've only made an adaptation to try to partially recreate the 1970 Monaco version, adding some guardrails to the 1966 version).

I would like to add some lighting to an old track.I did a test (running at night), but there is no lighting, no lamps in the tiny pits or on the start/finish straight, there are lighting posts (about 6 or 7), (running during the day you can notice them), but at night there is no lighting.

Is there any way to add it (or make it work)?
 
Released : Ford Mustang 5.0 DTM´92
Author:F302
3D Model: Raceroom
Texture Update : F302 (rework)
3d work:F302
two Version include
more Skins will be add soon
have fun and enjoy the car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.5-preview1
PP filer _PURELIFE EVO
knowing bugs: Shift Animation not correct
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager

20241204-204742-monza-f302_ford_mustang_dtm.jpg


20241204-212051-industrial-f302_ford_mustang_dtm.jpg
20241204-212110-industrial-f302_ford_mustang_dtm.jpg


 
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Previously there was an adjustment in Pure to easily turn down the saturation (of the grass, in many cases). Where did that capability go? I went through every slider that had "saturation" in it, and none of them have any influence over the saturation of the grass. Peter? (Pure 2.35 LCS)
Pure PP app - general
 
Its not a legend if you have thousands of customers and thousands of reports of wrong installs.
Thank you for replying to my post, I stand corrected.
Obviously I did not realized how problematic it is, make me wonder why it is still there if it is that bad.
You mentioned that window 11 was not cooperating, I am on Window 10, so maybe I am immune.
 
Add this to the ext_config.ini

[SIDE_NET_...]
MESHES = GEO_netSide_SUB0, GEO_netSide_SUB1
TESSELATION = 0
CULL_MODE = NONE
After the fix last August, I had the same issue today (in the Abarth 500 Assetto Corsa)
For others who suffer the issue:

ks_abarth500.png



When checking the ext_config.ini (in loaded) I noticed a new one had been introduced where the tesselation once again was set to 1.
After changing to 0, the net is OK again.
I now placed the config in the extension of the car folder to prevent this happening again...:mischievous:
 
After the fix last August, I had the same issue today (in the Abarth 500 Assetto Corsa)
For others who suffer the issue:

View attachment 1412482


When checking the ext_config.ini (in loaded) I noticed a new one had been introduced where the tesselation once again was set to 1.
After changing to 0, the net is OK again.
I now placed the config in the extension of the car folder to prevent this happening again...:mischievous:
Seems that we all come back o that little pocket rocket!! :gtpflag:
 
Greeting, Is there ext_config base code for for modifying P2P (Push to Pass) LED panel? I'm trying to add flashing P2P led display to a modded car which already includes lumirank in the ext_config, but when I enable extension, the digital_panels.ini stop working. Works fine when I completely remove the extension folder. I assume the lumirank ext_config conflict with the digital_panels.ini file. thanks.

I been scanning through the github LED-panels page, so far no luck, but thanks anyway.
 
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