Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Thanks, despite warning I get when loading, all seems fine:
blimp.kn5 is present in the models.ini though...

View attachment 1431709
Since the last CSP update this warning is popping up constantly when loading tracks. In the end they all load/work fine.

Not sure if this is the culprit in custom_shaders_patch.log:
DEBUG | FSW: Monitoring: 'C:\Program Files\Steam\steamapps\common\assettocorsa\content\tracks\ks_nordschleife', i.: 0000025509282F50
INFO | Inserted: FBX: nuerburg_castle_ns.fbx, class: Node [2], children: 2
WARN | Target not found: txNormal, material: MATscoretable
 
Thanks, despite warning I get when loading, all seems fine:
blimp.kn5 is present in the models.ini though...

View attachment 1431709

Here the sections file for the new layout:
The blimp.kn5 file is missing inside the Reboot Team track archive, but there is still a reference inside the models ini files. It should be the Michelin blimp, just copy it from another track (or delete the blimp reference inside the models ini files)
 
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How can I fix this error? This stage was running well, but with CSP 0.2.4 and 5 it crashes and send that message:
1740593888787.png
 
1740644666895.png


So as you can see, left side is chrome, right side and the small front wing plate under vodaphone too is grey
I didn't remember that I had a different material for the right side so it had wrong diffuse texture, and no chrome shader.

Surprised no one really noticed even when doing pictures lmao


Anyway 2.1 is out to fix that, as well as making the red brighter
 
Feel free to give it a try if you want. Even though I didn't change any kn5 files, for the love of God make a backup of your existing track folder first. The mod is designed to use with the version Sergio released in 2022. If you are still using the 2021 version of the track, let me know. I have a version of this mod for that as well. Any file I altered has the original file included so you can easily revert back to the stock look with a few file name changes.

All color and lighting choices are based on what I like and my own personal ppfilters\scripts. This may look terrible on your end.

sandev_f3ct_mod_v3

Plenty of notes:

-- If you were using my past version of this mod, disable and delete all the track skins to be safe.

-- The track skin setup is a bit confusing (as usual). I wanted somewhat of a consistent look between all three layouts and this was the best way I could achieve that. If you are driving either of the 60s layouts, enable the 60s Base Grass skin and one of the other four 60s Grass skins depending what look you prefer. Same goes for the 70s layout. Keep the 70s Base Grass skin enabled and one of the other 70s Grass skins. If you find a look you want to use all the time, you can copy the files into one folder and delete everything else to lessen the confusion. If you go that route, put all the files in the 'Base' folder though. There's some important files that reference those two folders.

-- The Road and Trees skins are optional, but I use them. All they do is take some of the yellow out of the trees and blue tint out of the road.

-- The included vaos are optional. They help to eliminate some of the really dark shadow areas. They are not all gone, but there are far far less of them. The mod is designed to use them. Without them some of the bushes are too dark, but you can decide for yourself.

-- I have issues with night vision so I added extra light poles on some of the turns to help me see better at night. They are disabled by default. You can turn them on if you want. Just open the ext_config file and at the top under Additional Lights, change the Active status to 1.


3.jpg
 
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New CSP released as of a few hours ago, 0.2.8p1.

As usual, I'm looking for the changelog link - and confirmation that AI line creation is once again functional on the latest preview version. All of my AI stuff is on hold as I've had quite a few issues even with rolling back to Public.

Hopefully a clean install of this new version will fix that right up. I'll likely pay for it if it fixes the issues it needs to - even though I'm not wild about paying for insignificant versions that fix things that used to work.

Cheers to anyone who can post the changelog link.
 
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